Forum Discussion
How many Titles would it unlock before getting the 38 Quick Drop Items?
I wasn't expecting to reply in detail like this, but you bring up a great point.
TL;DR:
I personally think it should give you every Title and every Quick Drop Item, given the player has enough to cover the entire box. I’d be happy with any improvement though, the first DIY Box was pretty exhausting.
Notes:
- I used extremely simple logic for the UX. A different route could definitely be taken, but I try to stay practical with all of my suggestions.
- I used the DIY Box as the example because they're the hardest to open & the least informative. I would hope if used, the logic is applied to all boxes.
How it works:
Due to the titles not being listed individually in the box, I assumed the easiest option would be:
- Show the total cost but keep it greyed out until the player has enough Rip Chips.
- Once they do, allow the box to open all at once similar to how a bundle unlock works.
Logic is simple; calculate the total price, link the rewards, and check the player’s Rip Chip balance. Plus, it doesn't entirely damage the reward loop.
Alternative:
Someone in the discord mentioned they would rather buy the max amount they could afford, instead of just saving up to get every item.
This is also an option, but it requires more conditional logic. Every individuals Rip Chips would need to be calculated and constantly adjusted on the UI. Much more work for a coder I imagine.
I'm more of an artist/designer I don't code, just have an understanding of it.
Options:
- Have a function that calculates the box cost each time a player opens the Item Shop.
- Have the predetermined cost greyed out until the player has the sufficient funds.
Clarification:
To this day I'm not sure how many titles come in each box, so for the example I used:
38 Items x 250 Rip Chips = 9500 Rip Chips.
I think the entire Hedgemont DIY Box was around 20,000 Rip Chips to complete, so I figured they would understand that titles weren't accounted for in the mock-up calculation.