Skate 4: A Cash-Grabbing Shell of the Culture It Claims to Honor
Skate has turned into everything the original series was never meant to be: a predatory, soulless, Fortnite‑wannabe cash machine built by executives who clearly don’t give a **bleep** about skateboarding, gaming, or the community that kept this franchise alive. Instead of real skaters, meaningful brands, or authentic culture, they shove loot boxes, gambling mechanics, overpriced cosmetics, and cheap seasonal garbage down players’ throats, all while pretending they’re “celebrating skate culture.” The physics feel inconsistent, the world is bland, the progression is built to force microtransactions, and the entire experience reeks of corporate greed dressed up as a “free‑to‑play live service.” It’s a downgrade in every way — a cynical exploitation of nostalgia, aimed squarely at kids who don’t know better, while the corporation counts pennies and ignores the backlash from the very people who made Skate a legendary series in the first place.