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EA_Ataashi
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8 years ago

Community Transmission - Hero Starfighters Update

Incoming Transmission

Coming out of EA Play, we were totally blown away by the sheer volume and positive comments in response to the announcement of more Clone Wars era content.

Thank you for making EA Play one of the teams’ most memorable to date.

Before we jump into new things, we wanted to take the time to address a topic that came up after the new hero announcements at EA Play.

As you know, heroes will cost credits. With our Progression Update in March, we unlocked all available heroes and Hero ships for all players at that time. However, new heroes and hero ships added since then will be unlocked with Credits.

We’re currently establishing the cost of new heroes, but we can confirm that they will not cost more than a legendary appearance. The legendary appearance cost is the upper most ceiling in terms of pricing, and we expect new heroes to come in under this.

We can’t wait for you to be able to play with the new heroes. We will share more details as updates are made.

Now, onto all the great new content released today as part of our July update!

The July update, releasing on July 3 and titled “Hero Starfighters Update,” is focused around Hero Starfighters – a mode similar to Heroes vs Villains but based entirely in space.

Here are all the details.

Hero Starfighters
Prove that you’re the best pilot in the galaxy and put your skills to the test in Hero Starfighters.

We’ve seen a lot of discussion from the community about the potential inclusion of a Starfighter game mode focusing on hero starfighters such as Darth Vader’s TIE Advanced or Yoda’s Jedi Interceptor, and we’re excited to be bringing it to you.

At the start of the round, each player will spawn as a hero ship. Once defeated, you’ll then be able to respawn as any of the regular starfighters.

The first team to defeat all enemy hero ships wins the round. It’s a best of five, so the first team to win three rounds takes the overall victory.

The mode acts as a great way to level up your Hero Starfighters, which we know has been a hot topic amongst the community. To give you a head start, we’ll also be running a couple of double experience weekends. The first of these starts July 6.

Lightsaber Combat
We’ve made some changes to the way Lightsaber combat works. This should help prevent the lightsaber ‘block-off’, where players are able to block indefinitely with no penalty.

The change also gives us more levers to pull, making lightsaber heroes feel different from each other and give them a bit more personality.

For example, Darth Vader is a master of blocking but has a hard time getting stamina back, whereas Kylo Ren is a lightsaber swinging machine but he will need to cooldown before regenerating his stamina.

The changes:

  • Added a Stamina cost to triggering block
  • Added a constant stamina cost to holding block
  • Added a delay before stamina regens after a lightsaber attack or block


Lightsaber Ignition
Not many things are more iconic than the sound of a lightsaber igniting, and once the July update arrives, you’ll be able to do just that. Take control of your favorite lightsaber-wielding heroes and turn the weapon on and off at will.

Appearance Swapping pre-round
Since the progression update arrived, one of the most requested bits of feedback that we’ve seen has been for the option to swap appearances pre-round. Coming in July, you’ll be able to do just that.

Heading to Endor but want to change out of your Hoth appearance for Leia? Consider it done.

Hero Showdown
We’ve made some Quality of Life changes to Hero Showdown, starting with the implementation of a team health widget as part of the User Interface. This will allow you to see the health for all heroes within the game, as well as the current score and time remaining.

The spawn screen has been updated and will now display heroes slightly differently. When selecting the hero to play as, all available heroes will have fully coloured portraits. We’ve also added text to prompt the winning team that they must choose new heroes.

New milestones related to Hero Showdown have also been added.

Limited Time Modes
A small change has been implemented onto the UI within the Operations menu. All limited-time events will now have their remaining duration displayed upon their tile within the game menu.

Also, due to the popularity of Extraction, we have decided to make this mode permanent for the foreseeable future.

And finally, Yavin will be a new map added to the rotation for Jetpack Cargo.

Blast
Included in the next update is a small change to Blast that sees the player count reduced from 20 to 16. This has been done for a variety of reasons, most prominently is that we are preparing for the addition of the new squad system. Because the squad system works with teams of 4, it’s important that the total player count accommodate this.

Wrapping Up
The Hero Starfighters update comes out tomorrow (July 3rd) and you can find the full patch notes here.

We’re looking forward to hearing what you think, especially around the Hero Starfighters game mode and the changes to lightsaber combat. Drop your feedback in all the usual places and we’ll see you on the Battlefront.

Punch it

[source]

8 Replies

  • Can't wait for this update to go live, Hero Starfighters has the potential to be my favourite mode yet. Fingers crossed 😃

  • The lightsaber heroes and villains are now so underpowered. Everyone can avoid them, and any hit or block increases their stamina, before you actually stood a chance against active players, now they can run circles around you. Seriously, how did you guys come up with stupid thing like that? Who asked you for that? Listen to the players, and make the game experience enjoyable!

  • Lightsaber heroes are something people really want to immerse into.

    Now let's imagine your are playing before this update... You can only kill enemies up close, so you need to cover so much ground, before getting to the target. You can space your cooldown of stamina with some avoiding, trying to withstand the barrage of laser fire from shooting characters. You get to them and they avoid, spacing their backing away while shooting with avoids. The fight is balanced. Ligthsaber-close combat, Blaster-middle to long distance.


    And how is it looking after the update? ... Lightsaber heroes feel constantly out of breath, covering the distance between the blaster hero and lightsaber is not possible now. The death rate of lightsaber heroes increased about three to five times. Blaster heroes are just backing away while firing and when lightsaber gets close, they just avoid it, making it nearly impossible to beat a blaster.

    CONCLUSION... if you want to keep such a stupid change, nerf blaster characters, increase their overheat to match the lightsaber character closing up distance. 

    OR get rid off the so called "making it feel diverse." ...They felt diverse with abilities. Their movement was different. While Vader felt slow, he felt powerful,

    Kylo was agile and was great balance between power and agility, Maul was aggressive and agile, Luke was agile and regenerative, and Yoda was just a blur, so fast, you had hard time catching him.

  • Tinogiggedy's avatar
    Tinogiggedy
    8 years ago

    I seriously hope that force abilities are fixed. Its so frustrating jumping deliberately behind a group of enemies in GA with a hero and your force powers don't work leaving you as complete and total cannon fodder. The amount of times this happens with Lukes repulse for example is ridiculous. The animation is so long that if you face as few as three decent troopers 50% of your health will be gone guaranteed anyway, but if it fails then Lukes health is done by the time he comes out of the animation. I don't mind the whole stamina situation for blocking if the stamina function and the force abilities are working correctly especially when in GA standing in one place blocking for too long will result in swift defeat anyway so you need to stay on the move and its barely noticed. Atm however I can't put my finger on it but it just doesn't feel right, the lightsaber heroes/villains just feel a bit 💩. It seems like I've killed way more of them than I should have since this update some die very easily and it just doesn't feel right. It's almost as if a squad of 5 troopers don't have to be careful taking on some of the saber wielders. I question whether or not it is working as intended because Rey seems ok, she doesn't feel particularly underpowered stamina wise or too glitchy(barring her dash is now not working consistently), but when I have used Luke his stamina is sometimes ok but at other times seems to become full almost immediately upon blocking and I have experienced the same thing with Kylo Ren. I can't say 100% perhaps its dependant on the weapons being blocked. I have found that when myself and a team mate fired heavy sentries simultaneously at Luke he got shredded quickly with seemingly not even enough stamina to take one of us out by deflecting the shots back. He hadn't been blocking when jumping down and no other allies where nearby so presumably unless he was swinging his saber at air before popping round the corner his stamina when he began blocking was full. I've experienced it myself as Luke and Kylo and if it's not buggy then imo they need a slight adjustment to the way in which stamina drains when blocking shots. 

  • Major-Band1t's avatar
    Major-Band1t
    Hero
    8 years ago
    Hit it dead center. Good call. The force should not drain him as fast as it is when blocking. Using Yoda, I noticed the stamina drain even when no one was shooting, just holding up the block.
    Adjustments and more adjustments...Still an awesome game.
  • Major-Band1t's avatar
    Major-Band1t
    Hero
    8 years ago
    Need to change back to blocking does not drain stamina. Just being ready for a strike or hit is like standing still or running. Thanks
  • DarthFDG's avatar
    DarthFDG
    Hero+
    8 years ago

    @Rogue_Manda_YT wrote:

    The lightsaber heroes and villains are now so underpowered. Everyone can avoid them, and any hit or block increases their stamina, before you actually stood a chance against active players, now they can run circles around you. Seriously, how did you guys come up with stupid thing like that? Who asked you for that? Listen to the players, and make the game experience enjoyable!


    I've got to agree here.  It seems to me Product Management is focusing valuable resources on the wrong changes.  Going after the many, many bugs would be a much better use of resources.

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