Forum Discussion
Hello Everyone!
We're still looking in to your reports about duplicate Star Cards not granting Credits, and we don't want to make any promises until we're completely sure we've isolated and fixed the bug that's causing it. Keep sending through your reports, and we'll keep you updated on our progress.
The teams at EA/DICE
At the end of all this, there's probably some server-side script that will look over our broken card lists and give us back the missing credits we didn't get the first time around. (I hope.)
Can you write that script and run it now?
Yes, it would keep happening on future crates, there's eventually a bigger fix to the code to stop this. But the cleanup has to happen either way, can you clean up the data that's already corrupted now, and then keep cleaning every night until you fix the other half? Then I'm not behind 2 months of progress, I'm just behind 24 hours at a time.
- 8 years ago
This issue is (again) reported.
More and more gamers have this issue with the credits. some of us for almost 2 months now.
Common EA....................
- Anonymous8 years ago
@Lucien1969One of my "original" posts never made it past the first OP for the issue of duplicate cards not receiving credit due. It is likely more users are still out there, but EA is not looking for them.
- 8 years ago
Just read your original post. It's a shame this issue takes so long.
So many players now.....some of them for almost two months.
Gave your original post XP and placed a comment. Maybe it shows up again in the list on the forum to get the attention of the EA developers.
- Anonymous8 years agoNow we wonder when it would be fix
Just cant' get it why they don't patch this
Common it has been a month and more users come to struggle because of only this!
Is this duplicated starcard credits working correctly so crazy hard as it suppose to do???
This is a new short clip
Daily challenge completion, Trooper crate
and I opened to lose 1k automatically except few craft parts
https://youtu.be/UY6zpaT9IvQ
and see I stopped play this game and over 20k meaninglessly stocked..
I'd rather just give up thx EA- 8 years ago
I just brought this issue up once again in the live chat. According to the game advisor, a fix should be coming next week.
- Anonymous8 years ago
My only question is this:
Can you patch the data server-side right now?
From what you've said about the bug, it sounds like a problem with the collection of cards on the account. You indicate it's traceable so you know which such duplicate cards are bugged. Your expectations on the fix, including the suggestion it'd take more than one crate opening to clear out all the duplicate credit backlog, show that you're probably expecting to award and cleanup the data in batches (and that code didn't work). It certainly sounds like server-side data because you can see our logs (and I of course expect we can't hack the game by adding cards to our local cache files).
Can you run the cleanup directly on the data? No need for releasing another attempt at code, no need to wait four weeks for that release. Whatever you wanted to have happen on the crate opening screen, do it now, on the data.
Even if that doesn't fix whatever's causing more duplicates on the next crate, I'll have 3 months of backlogged credits, and tomorrow will only be missing what I open tomorrow! Re-run the script every night if you have to until the next code rollout automates it as planned.
At the end of the day, your code was supposed to do something to my account data to find and award these credits. That failed, OK, things happen. Can you manually run that same intended cleanup without a new code release? After three months of waiting, can you give some treatment for the symptom while you take your time sorting out the cure?
- 8 years ago
@cb042
That's what I was thinking too. For all of the patch release talk, and how our bug was not fixed with the 1.2 patch, I was always a bit confused as to how a client side patch was going to remedy the situation. This seems to be a straight up database bug, which is on the server side. What is going to change if my local code is modified? The way it looks at the database? That doesn't correct the database itself, which is where the problem is at. Purely all conjecture at this point though. It would be nice to clear up this conjecture but that would require communication from the devs. Got an input @EA_David?- Anonymous8 years ago
@grimmace2, "I was always a bit confused as to how a client side patch was going to remedy the situation."
I think the plan would have been for the new update to 1, fix whatever happens on the crate opening screen that doesn't properly process a duplicate, and 2, automate the cleanup of that duplicate data at that time. It's sort of sensible to put in a permanent fix there, checking every crate. Since that failed, it's way past time for the backup plan.
Here's what I think this bug is about. If you look at my Rocket Jumper, the collection screen says 10, his load-in screen says 24 when I play jetpack cargo. I think that means he has 10 distinct card levels, and 14 more duplicate cards in his data set. There's some logic confounded by the mismatch. One check says "oh, duplicate, say so the screen" and some other problem in the collection management adds it to your set anyways. How can those opposite results happen? If the logic crashes completely - some overflow of the check loop because it expects to look at 24 cards and only gets 10 distinct ones in the array - then the default error state of each behavior may actually be different based on how it calls those checks. (and remember this involves emotes, weapons, poses, etc, so it's probably even more complex logic than I'm stating.)
So if it's a vicious cycle of having a duplicate crashes the crate screen, how does that cycle start? Could be because of more than one copy of a card in a single crate - the odds are actually not that terrible if you purchase 100+ crates. If I had to bet, I'd suspect it's something outside the crate opening system itself that didn't catch a duplicate, like awards from milestones vs already having a gun from a crate. The most likely cause might be the crafting screen - the card you're crafting is obviously not a duplicate, but if that's the Officer's 20th card and trips a "rewards unlocked" emote that was already dropped out of a crate, did anyone think to validate it on that screen? This would not occur too often if people ramped up card level quickly before the odds of those emotes in a crate, but could keep happening at level 50 because of the sheer number of heroes you might level up later.
but I digress. The point is that @EA_Davidcan see the corrupt data. The update on monday was supposed to edit that data. The developers should be able to do that edit right now. Sure it still needs the patch later, it might even continue to break for more people before then. For now, though, I'd like my 3 months of backlogged credits (with interest) while they sort the rest out!
So I'm pretty sure they know it's happening at this point, efforts in documenting videos would seem to be stating the obvious. I think our efforts should be in asking "if you can see our bad data why can't you give me the credits right now?"