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j0nnybrav0b3n70's avatar
6 years ago

Hitbox issues: taking damage mid air/lunges

Product: Star Wars Battlefront II
Platform:Sony Playstation 4
What is your issue related to? General
Summarize your bug While airborne, lightsabers can hit you, and sometimes twice! You can be at the apex of the jump, or even beginning your descent (so obviously you jumped away before they had a chance to attack or are out of realistic reach) and receive damage from a grounded attacker. I can understand getting hit if you don't jump high enough, far enough, or soon enough (especially since I see more people implementing the hop attack, a personal fave with Yoda) or if the enemy lunges/attacks at the beginning/end of your jump, but I am getting hit by a lightsaber when I am mid air, watching them attack the air below/behind/in front of me... Lunging abilities have the same issue. Thrust Surge and/or Frenzy will lunge underneath the target (while they are mid air), or the area the target jumped from, and deal damage. GRIEVOUS IS THE WORST, because Thrust Surge can send you across the map if it hits you while you are airborne. Part of the issue is the lunge? It feels like it guarantees the hit because it never stops tracking the target during the lunge, as opposed to lunging where the target was when the lightsaber attack was triggered. This results in attacks landing while the target is mid air, dodging, not even close to the attacker, or while using dash/spin attack (i.e. Yoda is unprotected during dash attack, yes, but lightsabers are hitting Yoda after the dash is almost complete, when he is already behind the attacker and out of reach, and the enemy can be seen swinging the other direction, also can experience this with dodges).
What is your gamertag/PSN ID/EA Account name? jonny_boy_705
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? Every time I play
What time did you see the bug? (HH:MM AM/PM) Every time I play
In what game mode did the bug occur? Heroes vs. Villains
What is your time zone? CST - GMT - 6:00
Steps: How can we find the bug ourselves? 1) Block incoming lightsaber attacks, dodge, then jump away. 2) Jump away/up while the attacker is near. While airborne, the attacker can begin attacking (no lunge this way). 3) Sprint and jump over/away from the attacker(s) while they are attacking (most commonly happens in combat clusters like 2-3 enemies all targeting you). 4) As Yoda/Maul: block incoming lightsaber attacks, dodge to the side/diagonally so you can angle your dash/spin attack to hit the targets back as you fly behind and out of danger.
What happens when the bug occurs? 1) The target is out of range after the dodge and during the jump, but the attacking lightsaber still lands a hit, and lunging abilities still land their hit, even when the target is mid air. 2) The attacker does not lunge, but simply swings their lightsaber and the target takes damage mid air. 3) The target is off the ground and out of reach, but the attackers lightsaber still lands a hit before the player lands. 4) You can visibly see the attacker out of reach swinging another direction, but you take a hit.
What do you expect to see? Possible solutions: Reduce the amount of time an attack tracks its target before/during lunging, forcing players to use proper timing or risk their attack missing and swinging where the target was before they jumped/dodged/dashed. As things are, you can lunge at a target that is also lunging, making you travel unprecedented lunging distances. Grant a small period of immunity, similar to dodges, when you begin jumping. When a player uses Thrust Surge, or Frenzy, if the target is airborn, the ability will cancel and refund, instead of following through and damaging the target while they are mid air. Or follow through with the animation and lunge, but if the target is airborne by the time the attacker has lunged to position, deal no damage to target (count it as a miss).
Please select your region North America
AMD or Nvidia Model Number

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