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RogueZeroRendar's avatar
7 years ago

Maul's Choke Hold can Quickly Retrigger Multiple Times

Product: Star Wars Battlefront II
Platform:PC
What is your issue related to? General
Summarize your bug Maul's Choke Hold can retrigger multiple times in rapid succession
What is your gamertag/PSN ID/EA Account name? RogueZeroRendar
How often does the bug occur? Occasionally (10% - 49%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug?
What time did you see the bug? (HH:MM AM/PM)
In what game mode did the bug occur? Heroes vs. Villains
What is your time zone?
Steps: How can we find the bug ourselves? Not sure yet
What happens when the bug occurs? Maul's Choke Hold retriggers quicker then its cooldown, sometimes Maul isn't even using it and you take it anyway
What do you expect to see?
Please select your region Africa, Asia, Australia, Europe, North America, South America
AMD or Nvidia Model Number


This video evidence was posted in the main forum here: https://battlefront-forums.ea.com/discussion/132947/maul-may-not-have-a-block-but-he-has-a-new-multi-throw-glitch by forum user @awakespace 

I still haven't managed to experience the BUG myself

5 Replies

  • Thanks for making a thread, @RogueZeroRendar !

    I will post this video of reddit here: https://www.reddit.com/r/StarWarsBattlefront/comments/b6u9p8/pretty_sure_ive_seen_someone_post_about_this/?utm_source=share&utm_medium=web2x

    So when maul does his choke, the area that is affected by it will stay affected (so it seems). When someone else walks into it, the throw and damage effects are still applied.

    Weird because I've never seen this issue before and only discovered it in the patch notes of the last update:

    "

    • Fixed an issue where Kylo Ren's Pull and Darth Maul's Choke Hold abilities would occasionally activate twice when an enemy is in the same place, as the last time the abilities were used.

    "

    The bug seems to be added to the game instead of fixed 🤨. It was probably a very uncommon glitch that now suddenly happens more often.

  • Thanks for the evidence and explanation @DYSPROssium , I hope to get some time this Sunday to do some tests and I'll certainly try this one.

    DICE is awfully bad on making patch notes. I don't doubt they introduced this BUG in the latest update, and between who discovered it and who wrote the patch, the info probably got corrupted and became " we fixed this issue" instead of "this is a known issue".

    Let us remember when they said they fixed the takodana chickens, which meant they fixed all wildlife that was standing still instead of walking around, like the monkeys on Yavin and Kashyyyk, the chickens on Takodana, and the crows on Jakku. Or when they fixed "Grievous Star Card not working in Arcade" when it actually didn't work anywhere, not only in Arcade. Save some exceptions, patch notes are misleading at best, but many times are outright lies like when they fixed Han's double Charge, Chewie's double Slam, or the Dodge Stuck BUG, all which are still not fixed. It has been this way since the first patch, they don't really care about it unfortunately.

  • I don't have any videos or proof. But I'll get hit by random things after they have already been done. Whether it's another throw, push, etc. Most the time it is ghost damage. We pounce on and kill an enemy hero/villain and after they are dead get hit by a lightsaber swing or some other form of damage.

  • I've been experiencing this a lot as well. It first occurred on Death Star II and then later on Kamino. As far as I am aware of, the user has no control of the glitch and can't actually abuse it. People have been experiencing it since the latest update on PC at least. I did notice it's happening on Xbox and I imagine on PS4 too.

  • Okay I just experienced this like 2 mins ago. As I was being chosen as target in HvV. Maul went to throw me off the edge of Kessel. Went up 10 or so feet, then it retriggered again and stopped me in tracks then another 10 feet, then by this point I was chosen as target, and then it triggered a third time and was thrown the rest of the way off. 

    Talk about bad timing. I should have died before being chosen but because of the triple trigger I died after.

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