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I’m going to post a Water War update, with concepts in increments. Includes a new mode, maps, heroes, and new troopers.
Water War Update:
New maps: Mon Calamari Palace, Mon Cala City, Mon Cala Outskirts, and Prison Camps
New mode: Water War.
New Heroes: Kit Fisto and Riff Tamson
Water War: Basically Galactic Assault, but exclusively underwater. One side is attacking, the other is defending.
Both the Separatists and the Republic are getting two new units exclusive to that mode, and are the only units in that mode: the Aqua Droid and the Quarren Warrior, and the Clone SCUBA Trooper and the Mon Calamari Soldier.
Maps:
Mon Cala City: Republic defense. Protect the city center from the Hydroid Medusas that are slowly approaching.
Prison Camp: Separatist defense: The Republic has launched an assault to free soldiers and civilians captured by the Separatists.
Mon Cala Palace: Republic defense: The Separatists are assaulting the palace. Defend it at all costs.
Mon Cala Outskirts: Separatist defense: A Republic battalion has launched an assault, hoping to penetrate far enough to locate and destroy the newly arrived Hydroid Medusas.
Troops:
Clone SCUBA trooper: Focused on offense and incapacitating enemies, these troops are fast ranged attackers.
Mon Calamari soldiers: These soldiers are focused on defense, with strong armor and a spear for long range combat.
Aqua Droid: A bulky, slow droid with high firepower focusing on defense.
Quarren warrior: Strong, fast units that focus on dealing damage and offense.
Heroes:
Kit Fisto: He dons a pair of tight-fitting leather pants in order to battle in water. The Jedi focuses on slow, steady movement paired with fast attacking in order to fight. He will be available on any mode with heroes.
Riff Tamson: The terrifying leader of the Aqua Droids, he is a vicious fighter, very fast and powerful. Tamson utilizes a unique passive ability that when he comes near an area in which he killed a soldier, he gains a boost to damage and speed. He will be available on all modes with heroes.
Gameplay: This would be a mode where you can go in any direction. Jumping would be replaced with swimming up, and rolling would instead be going down. There would be parameters to how far you could go, of course, but it would still be very free.
Fun little fact: this would be the only game mode to contain blood, as Riff Tamson demands it.
- 5 years ago@Commander_Ney0 New idea: water war was is part of a siege mode, that also contains:
Siege of Mandalore - Clones and Mandalorians vs Mauldalorians
Siege of Anaxes - Clones vs Droids
Battle of Umbara - Clones vs Umbarans
Etc. with Onderon, Felucia, Florum, and more
Reinforcements:
Move the following enforcers to “sentinel” class:
Clone Commando, Droideka, Ovissian, Wookiee Warrior (Rebels)
Make appropriate class members for the other factions: maybe Knights of Ren,
The remaining enforcers should be, with additions: Rebel Spec Force, Some Imperial troops, either Clone flame trooper or grenade very heavy dude, Empire (?), First order flame trooper, Resistance Spec - Saboteur?
New class: Melee
Magna guards, Clone Riot or assassins trooper or maybe Jedi knight, Rebel Honour Guard, Imperial Riot or Honour Guard, Resistance Honour Guard, First order Riot or Executioner or Praetorian or Knights of Ren
Thank you for reading this horribly formatted post.- 5 years ago
- 5 years ago@Commander_Ney0 Yeah, but that worse formatting was also probably from me 😉
- 5 years ago
Ummmm. . .
Anyways, here is a more detailed look at the Aqua Droid:
Summary: These guys are pretty slow, but they have a very powerful blaster and are very tanky. They have 250 health, the highest of the three new soldiers, but they are the slowest of the three as well.
Blaster: A slightly improved version of the B2’s wrist blasters, with increased rate of fire, and a higher amount of shots before it overheats.Abilities:
Power Blast: Basically the ARC trooper’s power blast. No homing abilities, though.
Heat Scanner: The Commando Droid’s middle ability, but about three seconds longer. It reveals all enemies on the map.
Sentry mode: The droid loses all mobility, but gets an increase in blaster strength, cooling, and rate of fire. They also get a small amount of damage reduction of about 10%.
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