Re: Camera scope hero bug
@Zwaukk
This issue started happening after the Scarif update (04/29/20). Since then, when you scope, according to the patch notes, you will now go in full first-person view and do not stay in third-person anymore. This changes where the blaster shot comes from, improving the experience.
However, not only that isn't true because the shots are still angled like before (Iden's Pulse Cannon is a great example to show that it hasn't changed), but it created a new glitch that affects the scoped vision. What you're seeing as 'the camera getting dark' is actually the character's model overlapping with the camera placement. You're actually seeing inside your character, and when you see a character from inside, messy textures are all over the place. As an example, here's the Wookiee Warrior's head seen from inside:
One thing I'd like to ask you is what's the number you use for Field of View. I've never properly tested this, but I was told higher FoVs are the culprit to this. Mine is 90, default is 55 if I'm not mistaken. People using default FoV don't seem to get affected by this (Console players are locked to default FoV, so that would explain why they never complained about it).