I am going to play a little devil's advocate here and say I want to keep my credits. I know that sounds crazy but after playing 4 hours yesterday I gained 5 skill points and maybe 20,000 credits. I think it's going to be harder to get credits going forward.
@EA_David @EA_Atic @Lucien1969 @mysweetescape13 @narion_k @Tronar2011 @vadergoth @grimmace2 @Tillus_Osciliath @cb042 @MrMisanthropy666 and all the rest of my peeps in this thread.
Okay, so first off, I do believe EA still owes us a "Sorry for the 2-3 month wait error issue we didn't fix." ...that should be a given.
This "gift" could be given in the form of "PARTS." I say this, because there is no way for them to give skill points to us without us specify which class, hero or ship we want it to go to. I can see that becoming super convoluted and why to make this harder than necessary.
My suggestion would be as follows. To calculate the number of parts, take into account the credits each of us received. Every 50,000 credits, it could equal 320 parts or 8 skill points. This would be the fairest way to make up for the fact we never had the chance to use the credits on the crate system which would have to award us more duplicate credits with of course some sort decay over time. The odds of duplicates is different for all of us, those who had more items crafted by parts would change the payout. That is if the payout of new items was preset, but if the payout is random then it would affect it, even more, making you hit many of the same duplicates over and over. I am no mathematician and I am doing this in abstract theory, if any of you are mathematicians, maybe you have a more accurate way of predicting this?
I am proposing that every 50,000 credits awarded be divided by crate average (rounded down the average of 3000, 2400 and 2200) 2,500 = 20 crates. Factor how many duplicate credits we would have received. I am taking this average from 20 crates in a row from my videos on Youtube. Becuase each time you open a crate your chances at a new item changes all subsequent crates I will round up as I rounded down on the average crates. (I don't think I am smart enough to figure out what this change would be without knowing all cards possible in the game.) Anyway, I digress, back to the average. I went through and watch a few of my videos, many of these were done early off so the number of duplicates wasn't at its highest point, but I think it gives us a good number anyway. I have attached the spreadsheet image. Per the spread sample data, I received an 800 per crate average duplicate credit payment. Taking the average, 800 x 20 = 16,000 credits. 16,000 divided by 2,500 = 6.4 crates. 5,125 divided by 2,500 = 2 crates. 1600 then would be the amount remaining. Essentially that is roughly 24,000 credits or 8.6 crates that we will not earn towards progression.
Again, this is a theoretical solution, but one that works in my books. Let me know what you guys think.
Also I didn't factor in what we would have received in parts... as I wasn't sure that would be overkill.
Solution: Credit each person who had duplicate issue 320 crafting parts per 50,000 credits that were paid back in patch 2.0.
- Paodok