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Re: Why do people hate blaster mains in hero modes?

@VetteC5RXNot to mention that most of the special lightsaber (and force) skills in FO were rather useless and more than anything just opened a wide window for the opponent to sneak an attack in, all while every successful hit by an opponents meant that you got stunned/your animation cancelled.

I haven't played again since I finished the game shortly after launch and I know there were some updates, but this was what pissed me off the most about FO's combat mechanics.

Also these occasional stun locks where I died while still having 5 stimpacks left but no chance to use even one, god I hated this so much.

So most time through the game I just spent spamming the same special lightsaber attacks + parry + evade move pattern over and over again because most other stuff available to use was too likely to work against me and to result in a loss of HP and even more force energy while my tactis simply got the job done.

The worst scenario was the final fight because it was like forget everything you've learned previously as there was no way to wear Trilla's stamina down effectively.

Really, the lightsaber combat in BF II even feels better because you don't get stunned/interrupted by the softest standard attacks already and combat feels more dynamic overall with all movement required, even if that's largely attributed to the parry (and jump) exploit as well as dodging behind someone.

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