Forum Discussion
I’m not missing the point, if somebody involved in a lightsaber fight thinks spamming the attack button or holding it can make the win, in the first case he’ll perform more than one attack and probably hitting the air, in the second case he’ll probably do nothing, finally he’ll just see himself being outplayed by his opponent.
This issue is clearly linked to the hit detection improvements in the code, because before it was impossible to hit somebody during the whole dodge+attack combo, like if it was just a dodge. Advanced players were just doing this combo again and again, never stopping. I know it because I did it a lot. It was really frustrating to know that the best way to play was this unskilled.
I know it’s boring to learn again and again how to play, but life is like that: we had to learn how to mount horses and now we have to learn how to drive cars. Man's natural laziness shouldn't stop him from trying to make things evolve.
@Bab0osh I'm sorry, but you're understanding it wrongly again. When I mentioned spam or hold the button, this isn't for all combat, it's just for the dodge attack to work properly. Please, follow along: You do a dodge, then you press the attack button in the correct time for the dodge attack to work, then it's done. This is the same time as it was before, or if not, it's just really minimally longer. The only issue is having to learn the proper timing. But now follow along again: You do a dodge, then you spam the attack button or hold it, you perform the dodge attack in the correct timing. I agree spamming may lead to queuing attacks, but then just hold the button and it'll perform perfectly.
So again, holding the attack button while dodging will guarantee you'll perform the dodge attack in the earliest timing after the dodge is done, which is very similar to how it was before the BUG.
Now to the other points: Stop saying it was impossible to defend oneself from such tactic. I did that all the time, either through dodging, or turning around fast enough to block it. People on Console have already told you it's doable on their end as well, so it isn't true this is impossible, for many people could do it on a regular basis. If your experience is from always hitting opponents, then you must have been playing with average players all the time, which isn't a stretch as this game is full of average players, especially on Console. And if you could never save yourself from such a situation, that meant you had to train harder, not that it's impossible.
And finally, why not compare this game to other games first, and then maybe to life if necessary? It's a core philosophy of Gaming that Rules SHOULDN'T change. Of course sometimes they need to, but that must be carefully thought because changing rules creates a lot of ambiguous feelings, many feel cheated, it's something that must be taken carefully. See all other games, and I'd love you showed me a game that changed so much in 2 years like this one has.
Now with that taken away, let me give you another comparison to show how trying to compare this to real life is like comparing Bacon to Worms: We had to learn how to mount Horses, and now we have to learn how to 'mount' Cars. Now tell me: Did yourself find the need to re-learn how to mount a Horse after you had already learned once? And mind you, not because you got away from doing it for a long time no, that's because the world suffered an update from God, which made Horses now completely different, commands you use to do something are changed, or no longer available. Have you experienced this in real life?
- 6 years ago@RogueZeroRendar
I’m sorry, but you don’t understand me and yet you have the nerve to tell me I don't understand you. I was speaking about the dodge+attack and not the whole combat, I even explained in detail both of the 2 situations.
For the “impossible to defend oneself” thing you mentioned I don’t know what to say excepted “read again what I’ve wrote” because you didn’t understand. Don’t waste your time I’ll do it for you: I was only speaking about new players with default options.
I won’t comment all the rest because I think you’re just contemptuous and haughty.
As a developer, and ex-QA employee, I think you should change your narrow mind. This “BUG” as you say is at most a regression and not a bug.
We’ve a partial loss of a feature and you make a childish whim, the most incredible being that it is obvious that this bug is related to the enormous work provided on the hit detection.
The IT department working on this game probably have way much more priorities. That’s how it works in “real life”.- 6 years ago
@Bab0osh I can’t speak to your issue with the other member ...
to EA IT / Devs work; a lot of the inundation they face is self imposed.
the overall logics in this game are shoddy at best. This notion that the developers should attempt to implement greater complexity when they haven’t been able to sort out rudimentary mechanics is short sighted.
I’ve watched this game decline in gameplay value greatest since release; primarily due to poor logic and then further by the inability to effectively incorporate said logic.
EA need to get back to basics; smooth out stats and baseline mechanics then they can concern themselves with deeper elements.
I carried out a game test after TROS update and found some things I found concerning and brought them onto these forums and in a rare turn by the community managers they shut those threads down even though no violations, name calling, or abusive behavior had occurred; they simply didn’t want the topic being discussed.
As the gameplay is right now, today, CS & GA are pretty good; I can’t complain there .... HvV & HS are absolutely poor. The gameplay value is bad and it’s actually been bad and worse since TROS update; prior to that it wasn’t so bad.- 6 years ago@VetteC5RX
Yup, I totally agree.
The dodge dancing is really poor in gameplay, greater character stat balance could avoid the problem. But you know, the lightsaber fights in HvV and HS are not this bad, the real problem is that all the mechanics are not in tutorials or things like that, they were not intentionally put in the game but we have several ways to lead a fight: countering an attack (attacking or doing an ability just after the block of an attack), short jump+attack through the opponent to reach his back and hit his guard at the same time (the opponent can’t dodge when blocking then you are in his back and you can hit him), double attack (very short jump then attack, and another attack at the moment you land on the ground), side attacks (it destabilize the guard of the opponent), and some others I don’t need to mention because these ones are obvious (good use of dodges, anticipation, etc). I believe in the close combat gameplay of this game, but as you perfectly said we need more balanced stats.
- 6 years ago
@Bab0osh I'm sorry but I agree with everything @RogueZeroRendar has said in this post and I've shared this thread with many others who are hardcore saber Heroes v Villains players since day one and not one person has agreed with what you're saying. The saber, dodge + attack method was way better before any of the changes and I respect your opinion you disagree but you're literally the only one I've seen be happy with the change. Did you ever see anyone complain about the older method? I didn't see one post, anyone I know or people I watch stream the game say they're unhappy with the older method yet look how many are the way it is the now. A lot!
- 6 years ago@jc311277
I invite you to read me, because you haven’t. Or maybe you just don’t understand what I’m defending.
I’m not against the dodge+attack mechanic, I don’t want it to be an unskilled combo & the only efficient combo to use (read my previous post here if you want some details about the other interesting combos we have).
Before the hit detection update, the dodge+attack made the user of this combo impossible to detect, like if the whole combo was just a dodge. It was easy to perform because the attack was queued. We had a really poor lightsaber gameplay, no skill needed. Now, the dodge and the attack are separate, you can be detected for any hit just after the dodge like it should have always been, you have to time it properly and if you just spam the combo you can be interrupted in the middle.
That’s all for me in this topic, I won’t up it more, it’s not legit.
Have a good day/evening and may the Force be with you.
- 6 years ago
@Bab0osh wrote:
@RogueZeroRendar
I’m not missing the point, if somebody involved in a lightsaber fight thinks spamming the attack button or holding it can make the win, in the first case he’ll perform more than one attack and probably hitting the air, in the second case he’ll probably do nothing, finally he’ll just see himself being outplayed by his opponent.You were either talking about something else, and your explanation could fit in multiple other things, or you were saying things you have no knowledge at all: I tested this, and spamming while the dodge isn't over haven't made me queue any extra attack after the first one. And holding makes it work 100% of the time as well. This was tested relentlessly, and with 100% of success rate. So you stated something false. It would be better to have admitted to have understood me wrongly instead of stating false things because you haven't properly tested them yourself.
@Bab0osh wrote:
This issue is clearly linked to the hit detection improvements in the code, because before it was impossible to hit somebody during the whole dodge+attack combo, like if it was just a dodge. Advanced players were just doing this combo again and again, never stopping. I know it because I did it a lot. It was really frustrating to know that the best way to play was this unskilled.
@Bab0osh wrote:
For the “impossible to defend oneself” thing you mentioned I don’t know what to say excepted “read again what I’ve wrote” because you didn’t understand. Don’t waste your time I’ll do it for you: I was only speaking about new players with default options.Okay I've read again, and in no place you said it was just for new players.
And also, why it must cater to new players anyway? Aren't the new players supposed to improve in the game? Isn't a game all about improving your own experience? Which means learning the game in some way? Better to create the tooltips you complain don't exist, then to remove all sorts of difficulty levels so the playfield is even between the veterans and the new players. Oh and a working matchmaking, that truly balance teams, not just balancing lobbies for EA servers to have less strain. And just to reassure: again you're saying something not true. It was ridiculously easy to hit a dodging character, for spamming and tracking did the trick most of the time. It was a nuisance many complained, it was seen as extra long reach on melee attacks, so your evaluation of the situation is completely off from the reality of the majority of the players.
And well, bringing the Argument of Authority really doesn't add anything to the validity of the arguments exposed here. At best it just shows how lacking someone on your position is, which in turn sounds just like embarrassing yourself.
I wasn't being contemptuous our haughty, I was trying to show you what you're saying wrongly, with a bit of irony in the 'real life' comparison because your comparison really had nothing to do with what was being exposed here, yet in your own understanding you felt attacked. But then, coming here to relentlessly dismiss this report based on false assumptions, not wanting to understand what the others are saying for your vastly superior gameplay experience surely beats ours, and even derailing the topic a lot, can only be seen as being contemptuous and haughty.
If you want an explanation one last time, here we go: Holding the attack button while dodging will ensure you do a dodge attack (as long as you aren't holding any directional) as soon as possible, probably in the same timing as before, and if not, just miliseconds longer then the old one. I have the footage, I can time them if needed, but I can say from experience it feels the same, so if there's a delay indeed, it has to be a very small one, measured in a split second. So with that, the advantageous change you so preached doesn't exist, for the timing is the same or really close to it.
What you have seen in your experience is people failing the timings because they aren't used to them yet. Also, dodge attacks can still be performed with a delay, and that was true in the past too. There's a good window of time after a dodge that allows the following attack to be a dodge attack instead of a normal attack. As people have been failing the timing to do it ASAP, that doesn't mean they are failing the larger timing to actually perform the Dodge Attack itself, which might seem like a confirmation of your theory, when in reality it isn't.
- 6 years ago
@RogueZeroRendar After TROS update I had done some game testing myself because something about the mechanics didn’t feel right ....
through my testing I believed that a tiered handicap had been added to the game with TROS update which provided a buff for new, lower level class and characters, in a progressively declining tiered format.
Myself and others on these forums observed MUCH of the same thing where gameplay attributes appeared to be different for players using characters of a lower progression level (NOT gameplay level {max 50)}
The rationale being that with TROS update new players may join the game and if you search these forums under Game Information you’ll find lots of threads started by new gamers about getting steamrolled by experienced players.
it “seemed” to myself and to MANY others who commented that this was done to draw new players to the title. I still believe this to somewhat be in effect yet I cannot prove it other than the observations I’ve recorded in both controlled and open testing.
If you’re asking about why the game may be “revised” toward new players; consider that for a moment.