Forum Discussion
@Bab0osh I’m on Xbox and my console is hardwired to my gateway with a consistent strong connection; my ping didn’t exceed 18ms. That isn’t the issue.
Frenzy is far from OP. These “tips” people give aren’t realistic. If you play that much then you realize that in the fluidity of gameplay you encounter opponents whom you don’t know which abilities they many have in cool down. This “notion” that a squad of random players will regularly stick together isn’t what really happens ... regardless, what I’m getting at is if you approach an opponent initially and engage them you don’t know what abilities they do or don’t have in cool down.
to take your advice I would have to sacrifice opportunities to use Frenzy until I could confirm that their abilities have been used, are in cool down, and can’t be used against me. ... I’m sorry but that’s poor quality. This amounts to an ability with a great degree of inter-gameplay condition; far more than any other ability in the game.
the fact that frenzy can be evaded with absolutely zero damage dealt makes the ability FAR from OP ... very far.
I can’t speak to PS but on Xbox; the 3rd strike doesn’t bypass or break blocks and I have video of this. It was posted here and nothing was done about it. I don’t know if the issue is specific to Xbox but other players here have agreed that the 3rd strike doesn’t hit as it should.
All of that being said Frenzy is far from OP .... you have VERY limited opportunity to use it, it’s still broken (at least for Xbox), and even if it does get fixed it doesn’t deal high damage, AND will always be able to be 100% evaded.
that’s incredibly poor logic. And so is the requirement for the manual camera reorientation!
You “can” combine frenzy with freeze to try and guarantee a hit but that’s garbage also because that means you have to stack and burn two abilities together just to get a single hit! If that’s the case damage output should be increased or the cool down times reduced. Combining Freeze and frenzy is further poor because Freeze can (and usually does) have a far larger AOE than Frenzy so having to run to close distance until Frenzy is available you risk having Freeze wear off; what happens is your opponent is already in block by the time the first lap lands.
When you compare the opportunity of use and effectiveness of Frenzy to the abilities of every other character you come up short! Nobody else has abilities that require such a narrow window and extensive set of circumstances in order to use AND, for an ability with a damage output that’s in-line with a regular ol saber strike.
not OP bud, far from it. Do you know how many times I’ve saved Frenzy to use against a Luke, Annakin, or Obi who’s at a sliver of health and legit zero damage was done? ... And that’s after multiple uses as Frenzy has a short cool down. The block break issue is a big deal and it’s not working on Xbox and if that would get fixed I think it would be an improvement, however, I still maintain that because of:
the way the gameplay transpires in HvV / HS
the very limited scope of use of Frenzy
its limited damage output
for those 3 reasons the addition i recommended of opponent ability restriction is valid. The only thing that does is prevents Kylo from being injured during the ability ... and speaking of injured ... the damage reduction during frenzy is a joke.
At this point I don’t really know what to answer. Although you seem to be playing Kylo Ren often, you seem to be missing out on the best practices that allow this character to be one of the strongest in the game at the moment.
The biggest possible mistake on Kylo is to do the Frenzy after the Freeze: this combo has no added value, it's exactly like watching an opponent for 2 seconds of play without doing anything, each being blocking, then to launch the Frenzy. The only difference is that with the Freeze + Frenzy combo an attack will pass for sure. The best thing to do after a Freeze is to reach the back of the target and perform a double-attack combo (a very very short jump, then a mid-air attack, and another attack as soon as possible when you land on the ground).
Frenzy must be used either by surprise (in the middle of a chain of dodges and attacks, especially when the opponent has just dodged and begins to lack endurance) or immediately after a Force Attraction just before the target will start to slide along the ground and will be vulnerable for a long enough time to pass 2 attacks and almost all the time the 3rd since it passes the block. There is no problem of “opponents with abilities that can interrupt Frenzy”, because any ability of any character can be interrupted during its duration time, the real problem is “I need to use Frenzy when people don’t expect it or when the can’t deal with it properly”, like I explained with examples just before.
Even if the 3rd attack don’t passes through the block for Xbox users, which is an annoying bug that should be fix, Frenzy has a very low cooldown and really correct damages (going from “correct” to “huge” with his 6th starcard) and bypass the natural limit of offensiveness of lightsaber characters offering 3 more attacks really often, self-guided attacks on top of that.
If you feel so hurt and disappointed about the Frenzy, I can assure you that it is not a disadvantage in HvV but a huge advantage. I can maybe clip a gameplay video and upload it to my channel so you can see for yourself if you want. In any case at the moment on PS4, with no problem concerning the registration of the 3rd hit, even Kylos below lv20 manage to give a significant advantage to their team, to finish first in the score and to win just by using very often the Frenzy.
Don’t forget a thing: when you’re playing Kylo and faces some players, scared about being canceled by an ability during your Frenzy, for their part they’re scared to see it coming and as a result they are forced to change their way to play.
Well, have fun playing and may the Force be with you.
- 6 years ago
@Bab0osh I do use Kylo often and could probably write the book on best practices; and have game recordings available on my game feed to show it.
i don’t use Freeze + Frenzy; I was using that as an example.
I have no idea why the 3rd strike doesn’t bypass blocks on Xbox; I know that it’s supposed to.
My issue with it (bug aside) is that if you look at every other character they’ve been given modifications to minimize vulnerability when using abilities that might expose them: Obi gets reduction and knock back resistance during push; Vader gets the same during choke (and can now block during), Grevious has knockback resistance during UA... Kylos Frenzy got nothing.
My defense against Kylos works about as well as Lysol .. a well timed dodge + crowd control ability; not only do I get zero damage taken but I damage Kylo and control him. That’s a big exposure! I melt even high level Kylos with this.By only allowing the ability to be used “by surprise” it drastically limits the proper chances of use and, IMO, the potential REALISTIC damage output is too low to justify the ability as balanced or good.
Kylos 6th card is rarely worth it for me; because of the 3rd hit bug rarely does Fenzy ever do any damage ... I actually have to run the card which enables Kylo to leap further for Fenzy; without it the AOE is so small the ability is almost useless because of the high mobility environment the Devs have turned this game into. The dodge factor has become so prevalent opponents are in out of the AOE before it can be triggered.
The 3rd strike issue is major because at least if that worked the risk could somewhat be justified in that there’s a realistic potential of damage deal but as is now, it’s moot. ... I started to believe the Devs removed that aspect and never put it in the notes.
There are a slew of other strange “bugs”, at least in the Xbox version .. take a look at the clips below. The game clearly “recognizes” the ability usage but applies no affect nor refunds the ability. This happens often. I have posted this various times in these forums to no feedback and no response.
- 6 years ago@VetteC5RX
I still don’t know what to answer. The way you’re talking about Frenzy and the starcards makes me think you’re unfortunately missing the real gameplay of your favorite character.
I hope the 1st video isn’t a video of you, because this guy is making a very bad use of his abilities/dodges and has a bad overall positioning. He should have played in a very different way to survive or/and kill Rey. There is a high chance to be canceled when performing an ability when you’re just in front of a lightsaber character because their normal attacks can rupt abilities and this is not a new feature in the game.
In the 2nd video I clearly see a bug, but I never had this bug on PS4 in HS. I play a lot in this mode. It may be a Xbox specific bug.
This will be my last post here. I hope you’ll find the proper way to play Kylo by yourself, may the Force be with you.