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My best all-time HvV was a comeback with Vader. We were down 10 from their 24 tickets.
My best all-time GA was a recent BB8 Run. Secured and wiped enemy and saved the objective.
My best all-time CS was on hoth empire. Got Vader and held the objective 100-98, latter enemy side.
My best all-time Blast was one where I used only Troopers. Got 1st.
@FearfulWarpIIMy best sessions are always those on supremacy when it's an even match with both teams getting on the opponent's dreadnought.
I thoroughly love long and epic supremacy games because it gives me a real Star Wars battle feeling.
It doesn't matter whether I'm fighting for the glorious republic or the clanker army. ❤️
@FearfulWarpII I hate to say but if I’m honest my best or at least most enjoyable matches were pre TROS update.
I do enjoy CS and that’s a great mode but co-op is awful and HvV is in tatters compared to what it once was.
I have epic gameplay clips from when the overall gameplay mechanics and the logic were better (Xbox Live tag: VetteZ51).
I still have solid matches and win far more than I lose but I don’t play as regularly because the gameplay value is so poor now.
@VetteC5RXWhat mechanics did you like more back then?
@TRlALONSupremacy does nail the battle feeling much more so than GA ever did. Especially the initial assault in capital ships with heroes charging in leading a variety of troops...good times!
My best sessions are usually in co-op with epic stands against all odds, etc. Recently on Kamino as Obi Wan at the final point holding off the droids. They'd steamrolled us, so we basically had to hold for the maximum time and nearly let it slip. Some great moments and dialog alongside a teammate with Anakin.@TRlALON For starters the hit detection wasn’t as bad as it is now. Then there’s the dodge mechanics which haven’t been as good ever since the Devs screwed with the dodge & block transition (the current state of dodge is really hurting the game IMO). Then there’s the ability stacking, which, when paired with the input stacking and input lag make the game feel heavy and clumsy. Then there’s the camera bugs & lags. These weren’t always evident but now I see a lot of instances where the camera lags to reorient your infantry or hero/villain when you try to turn them. In the modes with AI opponents the AI is just sloppy; their aim is impeccable and that alone is ok but the poor logic in their spawn and approach sees you or your squad being overwhelmed and a guaranteed flank; the way it’d been setup you just get mobbed and it really is more geographically dependent on whether or not you do well and that makes the game feel undesirable.
This is supposed to be a “timing” oriented game and if a move cannot be executed in the precise time it’s commanded then it should be ignored in a game like this, not stacked.
the maps ... the games hit and ability registration on elevation changes is the worst and has been .. so what did the Devs do?? Add Fellucia!
I’ve honestly never been a fan of the star fighter control logic. Some people like it so I won’t give them a bad mark necessarily for it but having played other air/space combat games / sims they would have done better IMO to change the control logic to be different from the characters.
there’s a difference between creating challenging gameplay and creating annoying gameplay and although I love a lot of the newer concepts their execution is just off.
@VetteC5RXYour point about the timing reminds me about back when people requested to include some sort of advanced saber combat mechanics in order to find a solution for the constant hiding behind the saber block problem.
Well, glad they didn't add something like this, especially in greater modes with the lag issues this would've turned hero play into a catalyser of frustration.
I'm glad I get the parries done in these modes, however lag problems are still coming and going. Some months ago it was outright unplayable.
I'm not so happy about the starfighter controls either lol. When I enter first person mode, I keep falling back to the old habit of Battlefield when piloting a jet and try to change directions with rolls. The only reason to use rolls in this game is to win these attritious loopings as the turn radious of steering up is better than left or right. Whatever starfighters weren't meant to be the thing in this game anyways.
My biggest disappointment in this game's features is probably the whole ability layout of Count Dooku.
They made him play a very specific role like Chewbacca which renders him rather useless in infantry modes.
That great potential dmg output doesn't make up for these counterproductive animation windows, even his short-ranged single flashbolt is far from being useful as soon as you hit more than two soldiers at once. Not that you need a debuff ability when duelist already OHK every non-heavy soldier either.
It feels like he was only balanced around HvH, you'll risk everything in supremacy where Maul and Grievous can conveniently just chainsaw through their opponents with their way to cover big distances.
Even in HvH I don't feel threatened much by him because in order to not die by his hands I just need to wait until his ability effects wear off, which he always announces with these animations. No need to halt stamina regeneration on blocking until Dooku gets close enough to hug me.
Unlike the other saber heroes who can instantly choke/pull/freeze you from distance if you let your guard down.
@TRlALON Yeah the game used to be a block spam but all they needed to do (and did) was to add block stam .. that’s it! Nothing else is needed. This whole “parry” thing people speak of is just awful and has no place in a game like this. There isn’t an “actual” parry mechanic in this game and there shouldn’t have been an attempt to add a watered down parry-like mechanic.
You have characters that have different swing per second rates and different damage per strike values which makes any sort of parry concept a very poor choice for this title.
All that was needed was block stamina. If someone wanted to spam block their stamina would have to be managed. It’s clear the Devs didn’t get this correct either because look at Kenobi! With the right cards he’s practically a stamina wall! Plus when you take into account the fact that the game doesn’t recognize saber strikes during defensive rush it gives Kenobi the ability to drain stam and regen lots of health.
This is just an example of the imbalance I’m talking about. You’re right about Dooku and, Chewbacca on the other hand; he has two un-blockable crowd control options; stun and slam. If played properly Chewbacca can melt even a Vader because his bow caster shots can’t be deflected so if one deals damage at rage then uses stun, deals more damage then follows up with slam for the guaranteed knock back Chewie will drain health. Chewie gets the same benefit with dodge immunity that all blaster heroes do which sees them totally immune from strikes or abilities for the entire duration of the dodge and the dodge ability regen is just really high on blaster users now which I do think is a bit OP; especially for Han.Dooku is another one who’s imbalanced but he doesn’t need to rely solely on his abilities; yes they do leave him broken because the strike speed of Duelist combined with the bad hit detection will see strikes bypassing block which is garbage. Dooku has high dodge rate and high dodge distance so even while he’s in cool down he can evade practically everyone except Luke (who’s also broken).
The truth is people now over use dodge because in the past you could dodge out of a strike or ability AOE and avoid it but now players are immune to abilities during dodge which is nonsense. Some players that are broken (like Luke) see the game engine struggling so hard to resolve him in the space & time that he’s supposed to be in that even if Luke is taking strikes at a player (ie not in block) the game will ignore an ability used on him; it’s not detecting him within the AOE; I’ve seen this happen with Rey also.
The way that the mechanics work together is poor quality and, in truth, could be resolved by simply not having many of them that aren’t necessary in the first place.
don’t get me wrong I’m not saying the game is total trash I’m just saying they over worked it because there was a time when the overall gameplay quality was better and even though we got some good updates the Devs seemingly lost perspective here.
- @VetteC5RX Hp regen is really high on blasters? Huh? Try planing any mode with ATST's or some toxic supercharged sentry targeters...
When Grievous is the only one bugged enough to ignore people's rolls during claw rush lol.
The problem is just that if we let blasters ignore abilities by rolling, same should apply to sabers too for fairness and vice versa if they'd scrapped this feature.
Yeah, trying to parry Vader can turn into a death sentence when the other player just has the better connection or lag issues on the server.
By the time you try to parry a strike of a spamming Vader under such circumstances, you are in fact the one who gets parried by his second strike because of different server information. Then Vader can continue to sneak another two or even more strikes into even when you immediately block again because his high attack speed always welcomes lags.
It's true, the parrying in this game is in fact an exploit (same like block break jump attacks) and not fair because of the reason above, but apart from maybe trying to dodge behind someone there isn't really anything else this game offers to win against another saber user without depending solely on abilities.
In BF2015 there was a block stamina that would deplete itself over time and in return no attack stamina so you were at least able to attack someone.
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