8 years ago
Offizielle Patch Notes zu Star Wars Battlefront II
Changelog for Update 1.1
New Game Content:
- New Crait map for Blast-mode
- Iden Versio's Tie Fighter
Iden Versio’s TIE/In Fighter Abilities:
- Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
- Laser Barrage – Charges up a rapid fire barrage which deals high damage
- Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
- Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
Iden Versio's TIE/In Fighter Star Cards:
- Engine Heat Dissipator – Decreases the AFTERBURNER cooldown
- Advanced Torpedoes – Increases DUAL PROTON TORPEDO damage
- Vengeful Barrage – Increases the damage of LASER BARRAGE
- Flight Commander – Increases the duration of INFERNO LEADER
- Reinforced Hull – Increases the total health of the starfighter
- Tuned Lasers – Increases primary weapon damage
- Advanced Capacitors – Improves the primary weapons resistance to overheating
- Repair Systems – Reduces the delay before health regeneration begins
- Elite Pilot – Increases the turn rate of the starfighter
- Engine Upgrade – Increases the top speed and how quickly the starfighter can accelerate and decelerate
Iden Versio’s TIE/In Fighter Milestones:
- Rapid Assault – Used Iden Versio’s TIE/LN fighter AFTERBURNER ability 25 times
- Precision Strike – Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio’s TIE/LN Fighter
- Hope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter
- Avenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times
Heroes modifications:
Finn
- Reduced base damage of his EL-16 from 65 to 45
- The time before heat cooldown kicks in was reduced from 3.5 to 1.5 seconds
- Reduced damage of each Deadeye shot from 40 to 30
Phasma
- Reduced the heat generated per shot of her F-11D
Lando
- Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett
- Reduced the damage per rocket of Rocket Barrage from 90 to 78
- The inner damage radius for each rocket of Rocket Barrage was reduced from 2 to 1.5 meters
- Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
Classes & Special Units modifications:
Heavy
- Reduced the AOE of Supercharged and Explosive sentry
- Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
- Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Specialist
- Reduce size of scope glint
- Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
- Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
- Increased the bursts per minute of all Infiltration variants from 100 to 130
Wookiee Warrior
- Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
- Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
- Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
- Increased Bowcaster heat per shot
Weapons modifications:
CR2
- Lowered start damage from 17 to 16
- Lowered end damage from 9 to 8
- Reduced damage falloff end distance from 40 to 30 meters
Barrage
- Reduced inner blast radius from 3.5 to 2 meters
- Increased outer blast radius from 5 to 6 meters
- Increased explosion damage from 55 to 100
Blurrg-1120
- Reduced falloff start distance from 20 to 15 meters
- Reduced start damage of Explosive Shot from 29 to 26
- End damage of Explosive Shot was reduced from 10 to 8
- Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
- Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
- Accuracy of the final shots when Burst Mod is equipped was reduced
Trip Mine
- Increased the number of mines that can be deployed at the same time from 1 to 2
- Raised the time until the mines disappeared after death from 5 to 15 seconds
Strike changes:
- Tweaked Bomb Timer duration
- Minor balancing tweaks
Galactic Assault changes:
Crait
- Updated spawns to help the First Order attack
- Reduced health of the Phase 3 objectives from 5000 to 4000
- Increased the cost of the Ski Speeder from 0 to 200
- Reduced health of the AT-M6s
Death Star II
- Reduced explosive objective timer
Endor
- Reduced explosive objective timer
Hoth
- Reduced health of the AT-ATs
- Reduced explosive objective timer
Jakku
- Made 2 AT-ST’s available in Phase 1
- Updated spawns to better orient players
- Updated combat area for Phase 4
- Reduced explosive objective timer
Kamino
- Updated spawns to help the Droids attack
- Phase 2 capture areas are now only the platforms
Kashyyyk
- Reduced health of the MTTs
- Reduced explosive objective timer
Naboo
- Updated spawns to help the Droids attack
- Reduced health of the MTT
- Reduced explosive objective timer
Starkiller Base
- Tweaked Resistance spawns in Phase 1
- Updated First Order combat area in Phase 1
- Reduced explosive objective timer
Takodana
- Added AT-ST to Phase 1
- Updated Phase 2 objective locations
- Reduced explosive objective timer
Tatooine
- Removed the A-Wing
- Reduced AT-ST Battlepoint cost from 2500 to 1500
- Reduced explosive objective timer
Yavin
- Lowered Battlepoint cost for AT-STs from 2500 to 2000
- Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
- Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
- Reduced explosive objective timer
General:
- Added a night variant to Tatooine Maps
- Increased the frequency of alternative lighting variants across all maps
- Updated visual appearances of the First Order on Crait
- Fixed a bug where the LAAT overheat sound would affect everyone in the match
- Milestone completion call out’s in-match
- Armor class Battlepoint multiplier reduced
- Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
- Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
- Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
- Stability improvements
- Misc. bug fixing
thx to Sledgehammer70