Forum Discussion
56 Replies
- @MKh501 Thanks mate cheers
Nah, you're completely wrong. The difficulty is a huge problem - because there is no path to improve.
It is impossible to destroy the shield generators on the star destroyer in AI mode. Impossible. Not improbable, not difficult - impossible. It can't be done. The game tells you to use bombers to attack capital ships. A Y-wing flies so slowly it rarely even makes it to the star destroyer, let alone delivers any meaningful damage.
After I make short work of the AI pilots in each dogfight mode, clean up both their cruisers without losing either of mine, then the second the "Attack the Star Destroyer" stage starts it's game over. You just fly towards it and are killed INSTANTLY by a combination of the AI pilots and the unbelievably accurate and powerful shooting from the star destroyer. There is literally ZERO point to even attempting to attack it. The game at that point is sitting back and letting the Corvette try to damage the star destroyer, then hoping you can fend off the superpowered, indestructible AI fighters before they blow up the paper napkin that is the Calamari Cruiser.
If there was some way to get better, it wouldn't be an issue. I don't mind hard games. But you don't learn anything and there's no skills to improve when you can't even approach the ship. It's a joke.
- Heva5 years agoRising Novice
it would not be so hard if not so bugged, destroy ship and the tie fighters your meant to be defending just sit next to star destroyer, try attack and you get blown out of space by the star destroyer.
It's the same the other way around as well, It's SSOOOOOOOOOOO ANNOYING!!!!!!
- @MadogPL Anyone who reply's "get good" obviously is poisonous to the community and is not here to contribute. Please leave troll. You are an idiotic waste of space and time go sell crazy somewhere else we are all stocked up.
- @NathTensent This isn't Dark Souls it's not sacrilegious to have an easy mode on a cheap game.
Agreed that “Easy” level - erm, isn’t 🙂 It would be good to add extra difficulty levels (Maybe 3-5 Levels in total?). I think a big part of the issue is pinpoint accuracy of AI. Watching the kill cams (which I’ve done once or twice, ahem), AI seems to perfectly track you and stay on target even when passing at high speed. Suspect the same is happening with capital ship turrets? We’re all wrestling with controls to get on target whereas AI just seems to lock on and track perfectly whilst shooting us to bits? Slightly less accuracy might actually encourage players to fly evasively if it’s clear that it makes a difference..
Would be great to address it so there are easier modes (and harder too if some people want that) as it’ll make the game accessible to more people. I’ll stick with it and do the hard yards to learn anyway - but I have a bunch of long-term Star Wars fan mates I’d love to have in my squadron who are time poor and will get fed up of being blown out of the sky repeatedly after a couple of games. Would be great to have the option of some chilled co-op games with them. And more players = more income = more likelihood of future DLC.
Maybe add an AI mode on dogfight too? To learn basic co-op flying without the extra complexity of fleet battles (great though it is)?
I have no problem at all with lower rewards for all of the above to give an incentive to improve and /or pvp.This is not a case of dumbing down this fantastic game, just give a few more options on how to play.
Thanks to Motive for building this game it’s fantastic and it reminds me why I play video games in the first place.
While I’m here - how about taking a similar simulation approach for the ground fighting in Battlefront - go on, let’s have a “Ghost Recon: Rebel Commando” game next 🙂oops - wall of text, sorry!
I agree. In their range, I am like on the paper airplane. 🤭
They are very deadly even in the "EASY" level.
And I found that they are more powerful in CO-OP mode.
(Not so much in the solo mode of AI fleet battle.)
I need to practice little more. 😳
I’m playing this game with my son, my brother and my nephew. None of us care how much XP we earn. They can “adjust it” if people are worried about it being too easy. The point is the game needs to provide a pathway for people to improve and want to keep playing. I understand game development is hard but I see two real issues:
1. the AI pilots lock on to you and don’t miss. They don’t seem to have any of the issues that real pilots might have. It’s clearly set up where the AI team has 1 support pilot, 1 “ace” and then three that swing between fighters and bombers. But the “ace” racks up 4,000+ points a game with 25+ kills. It’s one thing when a human shows up and does this and you just bow to their skill. But it’s not fun to fly a Y-wing toward the star destroyer on easy mode and have an interceptor nail you in ten seconds before you get there.
2. the Star Destroyer is both tough and invulnerable. It absorbs huge amounts of fire and kills in one pass (or less) 90+% of the time. Which would be fine but the MC75 doesn’t make a dent in the attacking AI. The players have to shoot them down or it goes up like a matchstick. We consistently get to the Star Destroyer without loosing a frigate but then barely scrape by.
As an aside, we are consistently beating it by essentially using an exploitive strategy. When we get to the Star Destroyer two guys attack it while my son uses the Gatling gun and the multi-warhead missiles to hang back far from the SD and take out the “AI” tie fighter in huge numbers. He’s getting like 35 AI kills per game, lol. This allows us to stay on the attack for a couple of suicide runs each before having to defend. We also typically wait for the corvette to lower the shields for us. I have only once killed the shield generators and this was a “miraculously survived “ and then just parked on the ball shooting scenario.