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Re: Mouse control not fit for purpose

@Straatford87

Which flight games have you played with mouse/keyboard?


Freelancer, Deadspace 2, Elite Dangerous, X Series 2-4, Star Citizen



What is your preferred mouse control method in other flight games (e.g virtual stick, virtual stick with automatic reset to center, etc.)? Do you play first or third person with that scheme?


Virtual Joystick - uninverted so up is up etc. Star Citizens VJoy is well done if you need an example.



What are your mouse DPI settings in squadrons?


I normally run at 16k but for Squadrons I've had to drop it down to 3k.



Are you playing with any other special hardware? (VR, ultra widescreen, multiple monitors, etc.)


Nope, I prefer to play on my Laptop as I spend all day behind a desk.



What are your sensitivity and mouse screen range settings in squadrons?


5% sensitivity, 90% motion screen range



Are you having any issues with the current mouse controls? If so, what are the issues?


It feels like a 1% input is 100%, basically a small movement on my part is a very big movement in game, this makes keeping on target difficult as you have to keep correcting oversteer. In fact that's a very good analogy, it's like oversteer in a Formula 1 car.



Are you specifically having any issues with mouse sensitivity or deadzone?


Sensitivity isn't the issue, I've had to drop my sensitivity to try and compensate for the issue I'm having but like I replied in the last question it feels like the game is taking a minor input from the users end and making a large output in game... like oversteer in a Formula 1 car.

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