Forum Discussion
12 Replies
- @CHAMMOND1992 I agree that it should be reduced. 30 points isnt a particularly large amount and its way too common that if a couple of ships go down at once it can be nearly impossible to come back from. Finding and targeting ppl is very easy and once youre outnumbered the focused fire just turns it into a slaughter.
- Billkwando6 years agoRising Vanguard
@CHAMMOND1992 wrote:Dying in dogfights is way too punishing. My suggestion is to reduce the spawn time to 5 seconds or get rid of it altogether. Most of the time, it takes about 15-20 seconds to even get back in the action again once you spawn.
It's longer when you crash I think, rather than get shot down, but yeah, it would be nice if it were shorter.
Agree on both. Respawn timer too long and once your team is down hard you're swarmed on spawn anyway.
Would also like to see the pre-battle timer cut in half.
I'm able to go through every person's stats in the lobby, and still pop out a couple of emotes.
And still have time to get bored waiting....
- Billkwando6 years agoRising Vanguard
@Filed_Teeth wrote:Would also like to see the pre-battle timer cut in half.
Disagree. People have lives, must pee, etc. If you want quality teammates, then good things come to those who wait.
If you want "ready up, ready up, READY UP!!!" people, then you will get exactly the team you deserve.
(and a lot more people dropping from matches)
- @CHAMMOND1992 I'd love to see multiple end goal numbers available to choose from before the match begins:
30
60
90
and based on the total rank between teams, give the option for the lower ranked team to choose a handicap for the better team, (30 - 60), which the team can accept or decline without anyone having to face a penalty prior to the match begginging. Sounds like you are assuming Ranked Dogfights is coming... which would be GREAT! But I haven't seen anything to hang that hope on, maybe I missed it.
I agree with this thread though. Cut the respawn timer in half! It still takes while to fly into the action.
[With all changes, I favor smaller changes, so even if they trimmed it by a third that would be helpful.]- @Billkwando Understand what you're saying, not trying to make it a rush job, but after waiting a random amount of time to get a match, 2 minutes seems like forever.
I do all my setups and loadout changes offline, by the time I actually queue in to play all I need to do is pick my ship, so for myself I can't comprehend the reason for such a long prep time.
And if I need to pee, I just exit the queue, and rejoin the wait list when I get back.
Not trying to be an *, just following up on the discussion.
Maybe you can explain to me why people drop at all from the wait room, I know the matchmaking sucks but we all know it does, so why not take the random crap you get and just get on with the flying? (I fly solo and no comms so I may be part of the problem) - Billkwando6 years agoRising Vanguard
@Filed_Teeth wrote:
@BillkwandoUnderstand what you're saying, not trying to make it a rush job, but after waiting a random amount of time to get a match, 2 minutes seems like forever.
I do all my setups and loadout changes offline, by the time I actually queue in to play all I need to do is pick my ship, so for myself I can't comprehend the reason for such a long prep time.
And if I need to pee, I just exit the queue, and rejoin the wait list when I get back.
Not trying to be an *, just following up on the discussion.
Maybe you can explain to me why people drop at all from the wait room, I know the matchmaking sucks but we all know it does, so why not take the random crap you get and just get on with the flying? (I fly solo and no comms so I may be part of the problem)The wait room (assuming you mean the pre-game lobby) should be a safe place to drop from, and the fact that it's not is totally counter-intuitive. Likely the droppers have no idea, and assume another player will fill their slot, just like if someone drops out before the countdown reaches zero in Battlefront 2. It's really dumb that they made it this way.
- @CHAMMOND1992 Absolutely need to spawn in waves, not sure if timer needs to be cut or not, I mean waiting 15 seconds to spawn in a set of 3+ players seems fine
- @CHAMMOND1992 oh sure, because an endless and unstoppable wave of suicidal bombers is exactly what this game needs. In the final stages of a Fleet Battle you need more time to kill the enemy than they need to fly to their target and stop over it.
About Star Wars Games Discussion
Recent Discussions
- 2 days ago
- 4 days ago
- 4 days ago
- 6 days ago