Product: STAR WARS Jedi: Survivor
Platform:PC
Summarize your bug Game crashes (screen freezes up, program not responding, requiring force close) upon death and respawn (viewing Respawn Screen) to or near to Legendary Enemies.
How often does the bug occur? Often (50% - 99%)
Steps: How can we find the bug ourselves? do as many things as possible in the required zones (killing enemies, loading textures by exploring, interacting with the environment) and then proceed to be killed by said legendary enemies. At the respawn screen, mash the spacebar/A or X buttons to respawn immediately (as an impatient player that just got pwned by a boss would.) Glitch may require multiple repeated deaths to initiate.
What happens when the bug occurs? The game freezes up- task manager registers this as "not responding" and the game will stay frozen forever. Requires player to force close application and restart application, loading from last saved prog point (auto save or manual.)
What do you expect to see? The screen will freeze up, become a static image vs regular environment, or loading/respawn screens idle animations.
I know that Jedi Survivor has had it's fair share of crashing issues on PC so far, and hopefully this should shed some light onto a potential cause of these overloads. Personally, the game has run mighty fine on my rig, albeit the occasional frame drop when using higher graphical presets as certain elements load into the player's perspective.
The crashing issues I have noticed with the game have come at rather "inconvenient" times/places, to which I found at last an uncanny link between. Each time the game freezes up/crashes for me, it is during a period when the game shouldn't be handling too many resources. By this, I mean, as it happens when Kal dies. Particularly, apart from one time whence the game froze up at Doma's shop workstation (potentially close/near to the Rancour?), 90% of this has been upon Respawn screens. Respawn screens particularly after dying to or near a "legendary enemy." As I had not progressed far in the game, this happenstance did not dawn on me until today.
Particularly, I have noted this occurrence with: Gorocco Matriarch, Rancour, The Spawn of Oggdo, and Sutaban Alpha (the most recent Legendary Enemy I have discovered.) Though my knowledge of pulling crash reporting data is inept, my thought about this is that potentially these enemies have more intense strain upon the runtime session of the game, and as such, loading/unloading these entities after each death may cause the game to crash. Specifically, it was noted far worse in the case of the Spawn of Oggdo, as I perpetually defeated several hordes of enemies in close proximity and succession to each time I respawned and approached the Oggdo. These additional ragdolls and entities to refresh each time I reset from death may have piled onto the potential issue. Apart from what I have noticed, this is all the information I have to offer.
I hope this information can be of some use to helping patch the game 🙂 and in the meantime I have resolved simply to never die to legendary enemies o7 to solve my game crashing problem. ^-^