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yeah, I'll admit that I've been co-opting topics that are in any way vaguely related to lightsabers to push my 5 stance agenda :c I'm just so afraid that with the performance issues overshadowing everything we won't see any major updates like that at all and I'd like to know enough people would want something like this that it's worth EA/Respawns time once the game's stable. For what it's worth I would also like some more nuanced customization options like individual blade colors and coloring each part by piece instead of all of them sharing the same pallette, and turning certain accessories off of the outfits like the goggles on the bomber jacket and the backpack for the wanderer outfit, but I don't want that stuff as desperately as I'd like to ready my blaster as I walk down a spooky corridor without having to hike back to a save point first; like I'd seriously pay DLC expansion money for that feature alone :c I'll try to be more chill about it tho, thank you for your time, and May the 4th be with you 🖖
@GunpeiYaBoi wrote:yeah, I'll admit that I've been co-opting topics that are in any way vaguely related to lightsabers to push my 5 stance agenda :c I'm just so afraid that with the performance issues overshadowing everything we won't see any major updates like that at all and I'd like to know enough people would want something like this that it's worth EA/Respawns time once the game's stable. For what it's worth I would also like some more nuanced customization options like individual blade colors and coloring each part by piece instead of all of them sharing the same pallette, and turning certain accessories off of the outfits like the goggles on the bomber jacket and the backpack for the wanderer outfit, but I don't want that stuff as desperately as I'd like to ready my blaster as I walk down a spooky corridor without having to hike back to a save point first; like I'd seriously pay DLC expansion money for that feature alone :c I'll try to be more chill about it tho, thank you for your time, and May the 4th be with you 🖖
Fair enough! Got the same with my own idea and the most basic accessibility issues (require secondary programs just to play now -_-)
Anyways, I personally believe that might actually be the coolest and best new game+ idea possible, having had a night to think about it!!! Cause... who cares if you're OP then. XP
- 3 years ago
here's the other thing about that, I don't think having all of the stances at once would make you OP. Sure some of the stances are better for dealing with enemies, but a lot of the other stances already have alternate methods for dealing with the same foes, and I've found through testing (and a lot of walking to meditation points) that the stances you have make a minimal difference in comparison to the Force powers which we're not forced to choose between, plus each stance already has its own trade-off as you're wielding it. But if the developers still think it's too much, I would gladly settle for the stances only being swappable out of combat, I just really don't want to be forced to do all of that traveling to get to experience the full breadth of the lightsaber and take full advantage of the skill points I've already put into the stances
- 3 years ago
@GunpeiYaBoi wrote:here's the other thing about that, I don't think having all of the stances at once would make you OP. Sure some of the stances are better for dealing with enemies, but a lot of the other stances already have alternate methods for dealing with the same foes, and I've found through testing (and a lot of walking to meditation points) that the stances you have make a minimal difference in comparison to the Force powers which we're not forced to choose between, plus each stance already has its own trade-off as you're wielding it. But if the developers still think it's too much, I would gladly settle for the stances only being swappable out of combat, I just really don't want to be forced to do all of that traveling to get to experience the full breadth of the lightsaber and take full advantage of the skill points I've already put into the stances
Hmm, really? Seemed to me there'd be quite a big impact. Especially in boss fights.
Though, I continue to think it's a great extra reward to replay the game, regardless. Would 100% encourage it for a newgame+ reward.
More so than a few extra cosmetics. I don't think the saber plays a big part in reaching certain areas, even if it's bound to the story to some extent.
A go ham mode :P - 3 years ago
i think it should just be available at the start of the game, it'd improve the quality of life and immersion for new players. or maybe different difficulties can have more or less access to stances, or it could be a slider in the accessibility menu. the thing about bosses is that it's always going to come down to what you're comfortable using and what you've put skill points into and how well you know the boss. even if players had all 5 stances, they would still be limited to whatever they've invested their points and time into learning what to do with it. Unless maybe you wanted to approach the game as a complete saber-master over being a force wielder, but that's an exceedingly cool thing to get to choose and it kinda feels like taking away that choice is the only thing the two-stance limit actually does.
- 3 years ago
@GunpeiYaBoi wrote:i think it should just be available at the start of the game, it'd improve the quality of life and immersion for new players. or maybe different difficulties can have more or less access to stances, or it could be a slider in the accessibility menu. the thing about bosses is that it's always going to come down to what you're comfortable using and what you've put skill points into and how well you know the boss. even if players had all 5 stances, they would still be limited to whatever they've invested their points and time into learning what to do with it. Unless maybe you wanted to approach the game as a complete saber-master over being a force wielder, but that's an exceedingly cool thing to get to choose and it kinda feels like taking away that choice is the only thing the two-stance limit actually does.
The sabermaster thing is exactly why I feel it be a cool idea for newgame+ - personally. Bit like you reach a new level on the road as a jedi - and especially jedi battlemaster.
It's something to strive towards and adds even more value to replaying it.
I don't know about using whatever skills you've invested in... I invested in quite a few different trees already... and if you replay with all abilities (saber ones) unlocked, you can put in them all already, allowing you to better adjust to your opponent. I mean... I feel more comfortable with certain styles against specific - albeit regular - opponents. - 3 years ago@together60 but see that's the choice I mean; frankly even if we had access to all 5 I'm still probably going to default to dual-wielding and crossguard for most of my combat, but for the few instances when I'm surrounded by droids I'd still like the option of popping out my double-bladed or if I'm going through an area with a bunch of tiny enemies that are a pain to slash at individually you can just whip out the blaster and get them out of the way, also did I mention how I feel about discovering spooky corridors and not having my blaster?
I think if all 5 are available from the start, people are still just going to pick what they like anyway and the other styles will be there for utility or if they just want to try them out, but it will still be up to them to discover their value. And there's still going to be plenty of people that are like "just finished grandmaster, single-bladed only run, still too easy, AMA" And as you mentioned, by the end of the game or in NG+ you have enough points to do whatever you'd like and be any flavor of OP you want anyway until you max out. The lightsaber just doesn't make enough of a difference to make you OP in a way that the force doesn't, it's just a few more options.
However if the ONLY way the developers would consider adding it in is as a NG+ addition, I would gladly take that, because I'm just not looking forward to playing the story again thinking about all of the time I'll have to spend just to enjoy using the lightsaber the way it was designed to be used :c
Sorry for talking your ear off, but this has been like my whole week and now amount of playing the game can make up for this feature not existing - 3 years ago
Changed the main post to include a list of suggestions that relate to customization.
- 3 years ago@together60 bless the maker and thank you 🙏 May the 5th be with you 🖖
- 3 years ago
I love this hole thread and what y'all have been talking about I couldn't agree more with everything... i was hoping a big improvement on the combat and it has somewhat been different , but the same boring repetitive ; eh somewhat changing characters; mobs ... and actively switching of saber stances would be a massive improvement ... if the mobs have different enemies together why not make the stances 'actively being about to change' ( in my head comes ghost of tsushima stances). and maybe those stances are weaker to certain foes , but stronger in different areas in those stances.. yes there is somewhat of and advantage .. but i would like a single stance to maybe be a bit stronger in force abilities (pull and enemy closer and parry the attack of him getting dragged to you after close contact and actively pull a blaster out and shoot him in the head; or even after the parry activate the other blade from dual sabers). i feel the lack of diversity kinda underwhealing. yes the stances are fun but there really isnt a draw back to having one over another tbh.. i would like more of a reward / risk situations to be more in depth..
.. and im kinda wondering , cool we got companions , but can u actively have them venture with u? ( dont know if that is further in the game or maybe NG+) .. yes some are for some lvls for those little parts to find them to 'recruit them' but having another 'human' companion would be kinda fun venturing the planets .. maybe some small talks throughout the different planets for more interactions with an active companion by ur side..
- 3 years ago
@Column3d4rc wrote:i was hoping a big improvement on the combat and it has somewhat been different , but the same boring repetitive ; eh somewhat changing characters; mobs ... and actively switching of saber stances would be a massive improvement ... if the mobs have different enemies together why not make the stances 'actively being about to change' ( in my head comes ghost of tsushima stances). and maybe those stances are weaker to certain foes , but stronger in different areas in those stances.. yes there is somewhat of and advantage .. but i would like a single stance to maybe be a bit stronger in force abilities (pull and enemy closer and parry the attack of him getting dragged to you after close contact and actively pull a blaster out and shoot him in the head; or even after the parry activate the other blade from dual sabers). i feel the lack of diversity kinda underwhealing.
Yeah, being honest, I thought the different saber styles would play a bigger role in how you deal with various foes. It could have alot more of a punch to it. Affect which force powers you can use or how efficiently they can be utilized.
Though I am grateful and do enjoy them.SpoilerI hadn't expected them to go this route. I had imagined we'd learn some moves from Merrin. Though... maybe we still will? I don't know, not that far yet.I don't know if the bounty hunters change or if they're set, but it'd be cool if they'd cycle and maybe these special bosses would have have dependencies regarding which combat style or styles you used against them.
No spoilers!
@Column3d4rc wrote:.. and im kinda wondering , cool we got companions , but can u actively have them venture with u? ( dont know if that is further in the game or maybe NG+) .. yes some are for some lvls for those little parts to find them to 'recruit them' but having another 'human' companion would be kinda fun venturing the planets .. maybe some small talks throughout the different planets for more interactions with an active companion by ur side..
I think it's limited to certain zones. Not sure though. Would be a shame. It'd be cool to have companions join you in free roam. It kinda feels as if you can select someone but... ergh...
It always feels like you can only use them a couple of times before it's over, before you can really get a kick out of it.
Other than that, I'm surprised they didn't include (transfer) the mantis' costumization options from the 1st game. - 3 years ago@Column3d4rc The deserts of Jedha are the only place you have a preset companion, and it's mostly when you're outside, I'm guessing things get wonky if they try to have a character following you around anywhere you want, but it would be so cool to be like, "C'mon Turgle, we're hunting Imps" and then he can get like a sneaky blaster shot in when you command. plus it's kind of a waste of that R1+square command to only have it in those few parts :c
Ghost of Tsushima is the name being kicked around the most, it's really fun to adapt to the enemies in that game even if it's a little too one-to-one where you basically have to use one stance for one enemy, but the advantages over any enemies with lightsabers seem slight, you still have to discover what those advantages are, and you're still fine no matter which saber you have; again, it's really the force powers that the enemies have really specific responses too like pushing flame troopers into a wall to rupture their fuel tank or yanking a jetpack trooper down to the floor. Like if you come across a gatling trooper the lightsabers basically just dictate if you need to deflect once or deflect twice or charge him doing a deflection sprint. But with the force, you can just yank that guy to you, make him shoot his friends, and then stab him in the back. How does taking away the stances balance that? - 3 years ago
@GunpeiYaBoi wrote:
"... the advantages over any enemies with lightsabers seem slight, you still have to discover what those advantages are, and you're still fine no matter which saber you have; again, it's really the force powers that the enemies have really specific responses too like pushing flame troopers into a wall to rupture their fuel tank or yanking a jetpack trooper down to the floor.They do seem slight. Though I have noticed the crossguard - greatsaber works to cut shields down, when other stances require you to get around them or use only the force. Which is problematic when dealing with greater numbers. You can also knock people around with the crossguard; helpful against those jetpacks and raiders. Unfortunately, you can't always follow it up with a finishing strike... atleast not if they have a jetpack.
You don't really need to "discover" the advantages... I mean... the tactical guide gives you all the info you need; which ones are slow, require more speed, are tougher...
However, it all depends on the main aspects of the different stances, rather than the stance abilities themselves.
Overall, they can really dive into the mechanic, if they wanted to. Especially with those bounty hunters. - 3 years ago
@together60if you're like me and don't read the tactical guide, you definitely do "discover" the advantages 😅 and you still do have to discover which enemies your stances have those advantages over. I found out pretty late that the crossguard stance can cut down a shield, mostly because I avoid using it for large groups. And it's cool that it can do that, but I'd still prefer to force yank that shield, or if I'm surrounded just slam them all to the ground and turn them all into sitting ducks for whatever stance you want.
But again that just circles back around to using the force being a much bigger determining factor when it comes to balance.
So I really think that letting you use all the stances, as you said, would just give us a more interesting mechanic for experimenting with the stances that doesn't require dying and restarting at a save point. And again, it would be less immersion-breaking if Cal Kestis's all-in-one lightsaber just worked the way it logically would :c - 3 years ago
@GunpeiYaBoi wrote:@together60if you're like me and don't read the tactical guide, you definitely do "discover" the advantages 😅 and you still do have to discover which enemies your stances have those advantages over. I found out pretty late that the crossguard stance can cut down a shield, mostly because I avoid using it for large groups. And it's cool that it can do that, but I'd still prefer to force yank that shield, or if I'm surrounded just slam them all to the ground and turn them all into sitting ducks for whatever stance you want.
But again that just circles back around to using the force being a much bigger determining factor when it comes to balance.
So I really think that letting you use all the stances, as you said, would just give us a more interesting mechanic for experimenting with the stances that doesn't require dying and restarting at a save point. And again, it would be less immersion-breaking if Cal Kestis's all-in-one lightsaber just worked the way it logically would :cWell... that's your own fault then ey nit! :P Two lines on tips lmao XD
Force abilities are grand, but when there are alot of shield guys, pulling ain't an option. Haven't had chance of knocking them down yet.
Prefer to cut through them atm.
I only think force abilities should be limited on the "greater" - boss like - opponents.
Think the only two ways to make it interesting is either NG+, as I mentioned before, as an additional reward. Because it will inspire people to try again
OR...
Make the bounty hunters and lightsaber armed enemies progressive. Separate from regular foes.
Meaning, generate new ones.
Jetpack enemy can be hit to remove jetpack, but can't be pulled or pushed once firmly on the ground.
If you used blaster and saber, maybe the enemy has a shield. You used crossguard? They are more agile.
Dual wield? Heavy weaponry...
Basically, have their different feats and gadgets be in relation to the tools you previously used. - 3 years ago@together60 if a shield enemy is in a large group i usually just jump dash away and force yank it anyway, works like 90% of the time if i don't have blaster fire raining down on me, but then i prioritize that 🤷♂️ i didn't pick up a lightsaber to read, jack 😤
And I still disagree that it should be limited to NG+ with how immersion-saving having all stances would be, it'd be a huge benefit to new players. But as always, I'll take the update however they're willing to provide it even if it's only a NG+ reward.
Procedurally generating new bounty hunters and saber wielders sounds dope though; since they're adhering to the souls model of having to hit the enemy that killed you to get back your xp, i get why the enemies have to stay the where they are, but in FO every once in a while you'd get ambushed in wider open areas that didn't normally have enemies and it was super exciting, I'd love if they brought that back and if they adapted to whatever you've been using, but only if you can switch through all the styles too. - 3 years ago
@GunpeiYaBoi wrote:
@together60if a shield enemy is in a large group i usually just jump dash away and force yank it anyway, works like 90% of the time if i don't have blaster fire raining down on me, but then i prioritize that 🤷♂️ i didn't pick up a lightsaber to read, jack 😤
And I still disagree that it should be limited to NG+ with how immersion-saving having all stances would be, it'd be a huge benefit to new players. But as always, I'll take the update however they're willing to provide it even if it's only a NG+ reward.
Procedurally generating new bounty hunters and saber wielders sounds dope though; since they're adhering to the souls model of having to hit the enemy that killed you to get back your xp, i get why the enemies have to stay the where they are, but in FO every once in a while you'd get ambushed in wider open areas that didn't normally have enemies and it was super exciting, I'd love if they brought that back and if they adapted to whatever you've been using, but only if you can switch through all the styles too.Maybe you're not intended to be a jedi then, Suzy XD
Picked up the saber to be a sith lmao!
I think all at once would just be too much. Atleast with a few at a time you get used to them, find combos, rather than "hotwheeling" it.
Shows progress from rookie to mastery heh.
Regarding the bounty huntersSpoilerThere are already bounty hunters... they're large in missions. Think few got the drop on me. Them and Dagan's elite getting the drop on you would give an excellent opportunity to do this. Getting your XP back could be possible by having them stay there after death for a while anyways.
Besides that, they could add the "credits" for the second saber and the blaster's color crystals as additional rewards. - 3 years ago@together60 if i was this game isn't letting me with it's only two stance slots 🤷♂️ i think the only reason anyone think all of your stances is too much is that the game already forced only two on us. Ghost of Tsushima gives you 4 stances, Elden Ring gives you 6 weapons slots, and we've already established that the lightsabers hardly matter for balancing.
and the bounty hunter missions are great, but i mean they should appear randomly too because once you've finished them they don't show up again and it's fun to get ambushed by them instead of the same local enemies - 3 years ago
@GunpeiYaBoi wrote:
@together60if i was this game isn't letting me with it's only two stance slots 🤷♂️ i think the only reason anyone think all of your stances is too much is that the game already forced only two on us. Ghost of Tsushima gives you 4 stances, Elden Ring gives you 6 weapons slots, and we've already established that the lightsabers hardly matter for balancing.
and the bounty hunter missions are great, but i mean they should appear randomly too because once you've finished them they don't show up again and it's fun to get ambushed by them instead of the same local enemiesFrankly, the game may have similarities to Dark soul games, but combat in no way compares to it. Nor length, I think. So, first run limitations just seem most logical to me.
Reflects mastery Cal goes through then.
Yeah, is why I say... bounty hunters should be progressive and update continuously.
Well... bounty hunters and Dagan's amped up gang. Would be cool to see them reflect/respond to the styles you use.
Maybe the more you use specific force powers, the more resilient they respond to them aswell.
There are some really neat things one could do with it. At that point, having all tools available to you, would actually matter quite abit. - 3 years ago
@together60someone had a suggestion on reddit that i liked if people are still concerned about balance: just add more stance slots via the perks. if you make each additional stance worth two or three slots people would still strategize if they'd like an extra stance or a perk
plus i think the skill tree system is already a fine expression of Cal's mastery over time. It just makes more sense that if his lightsaber is built to do all of those things at once than he can at least attempt to and learn as he see fits, but then the skill points dictate how much better you are with one over the other
- 3 years ago
@GunpeiYaBoi wrote:
@together60someone had a suggestion on reddit that i liked if people are still concerned about balance: just add more stance slots via the perks. if you make each additional stance worth two or three slots people would still strategize if they'd like an extra stance or a perkSlot?
You mean... the perks slots that give you extra block and stuff - right? - 3 years ago
@together60yes, you sacrifice two to three perk slots, you get an extra stance or two instead of recovering more force over time or doing more block damage
- 3 years ago
@GunpeiYaBoi wrote:@together60yes, you sacrifice two to three perk slots, you get an extra stance or two instead of recovering more force over time or doing more block damage
That might actually be a great intermediate.
Like... first run, sacrifice slots. Second run, no more slots needed, you get all just like that... go ham - go crazy. - 3 years ago@together60 🤝we've reached an agreement, get EA and Respawn on the phone
- 3 years ago@together60 did ya do it? did ya call them? what did they say? 👀
- 3 years ago
@GunpeiYaBoi wrote:
@together60did ya do it? did ya call them? what did they say? 👀Lol, if I had the connection, alot would have been proposed already XD
- 3 years ago
@together60fair enough 🤷♂️ we found a little hope at least! the debug menu has a cycle option for the stances, so the game is technically capable of it, they just have to map it and iron out animation glitches like the crossguard vents disappearing. and also give us some kind of confirmation that they'll do it of course. i don't mind if it takes months to implement, but I have to know soon or I'm liable to buy the game again on PC just to use the wonky version :c
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