Bounty Hunter Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Bounty Hunters:
- Game Plan
- 🏈 +2% Mastery
- (4) When your Kolto Overload’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you.
- Source: Increased drop chance from PvP Equipment Crates.
- Hunter Killer
- 🏈 +2% Endurance
- (4) Stealth Scan also applies Stealth Protection to you, scanning a small area around you.
- Source: Increased drop chance from Conquest Equipment Crates.
- Squad Leader
- 🏈 +2% Endurance
- (4) Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for 3 seconds.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Woad’s Instinct
- 🏈 +2% Mastery
- (4) Thermal Sensor Override gains 2 charges.
- Source: Crafted by Armormech. Not available on the Tech Fragment vendor.
Mercenary
- At level 72 Mercenary players will receive a second charge of their ability Rocket Out.
Mercenary Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Mercenaries:
- Apex Predator
- 🏈 +2% Mastery
- (4) Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times but is removed on 6th stack.
- 👿 Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile, or Rapid Scan is more effective and generates no Heat.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Concentrated Fire
- 🏈 +2% Mastery
- (4) Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once every 10 seconds.
- 👿 Doing damage or healing an ally has a 5% chance to build a Supercharge, and can only occur once every 3 seconds. After activating Supercharged Gas, your next Rail Shot or Mag Shot critically hits.
- Source: Increased drop chance from PvP Equipment Crates.
- Notorious
- 🏈 +2% Mastery
- (4) Power Surge grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.
- 👿 Power Surge gets an additional charge.
- Source: Increased drop chance from defeating Operation bosses.
- Tech Medic
- 🏈 +2% Mastery
- (4) Onboard AED becomes an instant-cast.
- 👿 Chaff Flare heals all allies around you.
- Source: Increased drop chance from Conquest Equipment Crates.
Mercenary Tacticals
The following Tacticals have been added to the game at level 75, available for all Mercenaries:
- Cool Your Jets
- Rocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave.
- Source: Increased drop chance from PvP Equipment Crates.
- Jettison
- Jet Boost increases your movement speed by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Missile Backblast
- Missile Blast knocks its target back and refunds 10 heat.
- Source: Crafted by Biochem. Not available on the Tech Fragment vendor.
- Power Cycle
- When you use an ability with Power Surge, that ability is not put on cooldown.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Arsenal
Arsenal Tacticals
The following Tacticals have been added to the game at level 75, available for all Arsenal Mercenaries:
- Burning Bright
- Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 8 times to 100%.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Primed Ignition
- Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage.
- Source: Increased drop chance from defeating Operation bosses.
- Thermonuclear Fusion
- Fusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature.
- Source: Increased drop chance from defeating Flashpoint bosses.
Bodyguard
Bodyguard Tacticals
The following Tacticals have been added to the game at level 75, available for all Bodyguard Mercenaries:
- HP-5 Dart Device
- Kolto Shot applies a lingering heal over time effect to its target.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Rocket Fuel Vapors
- Kolto Missile grants a stack of Supercharge for each target it hits. Supercharged Gas heals all nearby allies when activated. Kolto Missile’s cooldown is extended by 4 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Running Rapid Restoration
- Rapid Scan can be cast while moving and heals an additional 10%.
- Source: Increased drop chance from defeating Operation bosses.
Innovative Ordnance
Innovative Ordnance Tacticals
The following Tacticals have been added to the game at level 75, available for all Innovative Ordnance Mercenaries:
- Continuous Fire
- Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Energized Charges
- The duration of Innovative Ordnance’s Supercharge Gas and Supercharged Burn are doubled, and their effectiveness is improved.
- Source: Source: Increased drop chance from defeating Flashpoint bosses.
- Magnetized Shrapnel
- Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.
- Source: Source: Increased drop chance from defeating Flashpoint bosses.
Powertech
- Removed the Fuel Additives utility.
- Added a new utility “Combustion Chamber” which does the following:
- Power Yield increases damage done by an additional 2% when attacked while Ion Gas Cylinder is being utilized and refreshes its duration when attacked while Ion Gas Cylinder is not being utilized. Power Yield cannot last longer than 30 seconds.
- At level 72 Powertech players will receive a new ability, Power Yield. Power Yield increases your armor by 40% and your damage done by 2% for 10 seconds. Getting attacked during this time adds an additional stack, up to 5 times, for 200% armor and 10% damage done.
Powertech Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Powertechs:
- Meteor Brawler
- 🏈 +2% Endurance
- (4) Flaming Fist and Rocket Punch's Heat cost is reduced by 4. Flaming Fist and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.
- 👿 Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Right Price
- 🏈 +2% Mastery
- (4) Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.
- 👿 Each time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Strategist
- 🏈 +2% Endurance
- (4) Carbonize’s cooldown is reduced by 10 seconds.
- 👿 Carbonize vents 5 heat for each enemy it hits.
- Source: Increased drop chance from PvP Equipment Crates.
- Veteran Ranger
- 🏈 +2% Mastery
- (4) Searing Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second.
- 👿 Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
Powertech Tacticals
The following Tacticals have been added to the game at level 75, available for all Powertechs:
- Flying Fists
- Rocket Punch and Flaming Fist now have a range of 10m.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Neural Trigger
- Dealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt.
- Source: Crafted by Cybertech. Not available on the Tech Fragment vendor.
- Second Contract
- Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist.
- Source: Increased drop chance from PvP Equipment Crates.
- Sonic Heal
- Sonic Missile heals all allies around its target.
- Source: Increased drop chance from Conquest Equipment Crates.
Shield Tech
Shield Tech Tacticals
The following Tacticals have been added to the game at level 75, available for all Shield Tech Powertechs:
- Hotswap
- Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Oil Fire
- Oil Slick makes targets susceptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Thermal Screen
- Heat Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast.
- Source: Increased drop chance from defeating Flashpoint bosses.
Advanced Prototype
Advanced Prototype Tacticals
The following Tacticals have been added to the game at level 75, available for all Advanced Prototype Powertechs:
- Energized Blade
- Retractable Blade's bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Retractable Blade by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Flame Detonation
- Dealing Damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Powerlode
- Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.
- Source: Increased drop chance from defeating Operation bosses.
Pyrotech
Pyrotech Tacticals
The following Tacticals have been added to the game at level 75, available for all Pyrotech Powertechs:
- Explosive Weaponry
- During Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.
- Source: Increased drop chance from defeating Operation bosses.
- Flame Dissipation
- When Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your periodic fire damage by 20% for 20 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Superheated Fuel
- Explosive Fuel increases all Flame attacks critical chance by 100%.
- Source: Increased drop chance from defeating Flashpoint bosses.
General
- Electronet’s tooltip is now properly translated when in the French and German clients.
Trooper Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Troopers:
- Game Plan
- 🏈 +2% Mastery
- (4) When your Adrenaline Rush’s Fired Up is triggered for the first time, it deals damage back to the enemy who damaged you.
- Source: Increased drop chance from PvP Equipment Crates.
- Hunter Killer
- 🏈 +2% Endurance
- (4) Stealth Scan also applies Stealth Protection to you, scanning a small area around you.
- Source: Increased drop chance from Conquest Equipment Crates.
- Squad Leader
- 🏈 +2% Endurance
- (4) Whenever you take damage with Reactive Shield, a weaker shield is applied to nearby allies for 3 seconds.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Woad’s Instinct
- 🏈 +2% Mastery
- (4) Reserve Powercell gains 2 charges.
- Source: Crafted by Armormech. Not available on the Tech Fragment vendor.
Commando
- At level 72 Commando players will receive a second charge of their ability Propulsion Round.
Commando Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Commandos:
- Apex Predator
- 🏈 +2% Mastery
- (4) Activating Power Shot, Grav Round or Medical Probe increases the critical chance of your next Power Shot, Grav Round or Medical Probe by 10%. Stacks up to 5 times but is removed on 6th stack.
- 👿 Dealing damage with Charged Bolts or Grav Round and healing with Medical Probe grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Charged Bolts, Grav Round or Medical Probe is more effective and depletes no energy cells.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Concentrated Fire
- 🏈 +2% Mastery
- (4) Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once every 10 seconds.
- 👿 Doing damage or healing an ally has a 5% chance to build a Supercharge, can only occur once every 3 seconds. After activating Supercharged, your next High Impact Bolt or Mag Bolt critically hits.
- Source: Increased drop chance from PvP Equipment Crates.
- Notorious
- 🏈 +2% Mastery
- (4) Tech Override grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.
- 👿 Tech Override gets an additional charge.
- Source: Increased drop chance from defeating Operation bosses.
- Tech Medic
- 🏈 +2% Mastery
- (4) Emergency Medical Probe becomes instant-cast.
- 👿 Diversion heals all allies around you.
- Source: Increased drop chance from Conquest Equipment Crates.
Commando Tacticals
The following Tacticals have been added to the game at level 75, available for all Commandos:
- Cool Your Jets
- Propulsion Round Restores 20 energy and immobilizes enemies around you for 2 seconds as you leave.
- Source: Increased drop chance from PvP Equipment Crates.
- Jettison
- Concussion Charge increases your movement speed by 50% for 3 seconds. For each enemy hit with Concussion Charge, the cooldown of Hold the Line is reduced by 3 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Missile Backblast
- Explosive Round knocks its target back and refunds 10 energy.
- Source: Crafted by Biochem. Not available on the Tech Fragment vendor.
- Power Cycle
- When you use an ability with Tech Override, that ability is not put on cooldown.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Gunnery
Gunnery Tacticals
The following Tacticals have been added to the game at level 75, available for all Gunnery Commandos:
- Burning Bright
- Dealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 8 times to 100%.s
- Source: Increased drop chance from defeating Flashpoint bosses.
- Primed Ignition
- Vortex Bolt causes its target to burn. Boltstorm, Demolition Round, Vortex Bolt, and Grav Round all tick its damage.
- Source: Increased drop chance from defeating Operation bosses.
- Thermonuclear Fusion
- Plasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. Demolition Round fires additional rounds to nearby targets affected by your Gravity Vortex.
- Source: Increased drop chance from defeating Flashpoint bosses.
Combat Medic
Combat Medic Tacticals
The following Tacticals have been added to the game at level 75, available for all Combat Medic Commandos:
- HP-5 Dart Device
- Med Shot applies a lingering heal over time effect to its target.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Rocket Fuel Vapors
- Kolto Bomb grants a stack of Supercharge for each target it hits. Supercharge Cell heals all nearby allies when activated. Kolto Bomb’s cooldown is extended by 4 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Running Rapid Restoration
- Medical Probe can be cast while moving and heals an additional 10%.
- Source: Increased drop chance from defeating Operation bosses.
Assault Specialist
Assault Specialist Tacticals
The following Tacticals have been added to the game at level 75, available for all Assault Specialist Commandos:
- Continuous Fire
- Hail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. This effect can only occur once every 2.5 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Energized Charges
- The duration of Assault Specialist’s Supercharge Cell and Supercharged Burn are doubled, and their effectiveness is improved.
- Source: Source: Increased drop chance from defeating Flashpoint bosses.
- Magnetized Shrapnel
- Sticky Grenade now remains dormant on the target for 12 seconds. Mag Bolt detonates it, dealing double its standard damage to the primary target.
- Source: Source: Increased drop chance from defeating Flashpoint bosses.
Vanguard
- Removed the Focus Stims utility.
- Added a new utility “Power Focus” which does the following:
- Power Yield increases damage done by an additional 2% when attacked while Ion Gas Cylinder is being utilized and refreshes its duration when attacked while Ion Gas Cylinder is not being utilized. Power Yield cannot last longer than 30 seconds.
- At level 72 Vanguard players will receive a new ability, Power Yield. Power Yield increases your armor by 40% and your damage done by 2% for 10 seconds. Getting attacked during this time adds an additional stack, up to 5 times, for 200% armor and 10% damage done.
Vanguard Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Vanguards:
- Meteor Brawler
- 🏈 +2% Endurance
- (4) Shockstrike and Stockstrike's energy cost is reduced by 4. Shockstrike and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.
- 👿 Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Ion Wave, Ion Pulse, Magnetic Blast, Stockstrike, or Shockstrike builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Right Price
- 🏈 +2% Mastery
- (4) Battle Focus increases damage done by 20% while Ion Cells is being utilized and increases damage reduction by 10% while Ion Cells is not being utilized.
- 👿 Each time you take damage while under Power Yield the cooldown of Battle Focus is reduced by 3 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Strategist
- 🏈 +2% Endurance
- (4) Neural Surge’s cooldown is reduced by 10 seconds.
- 👿 Neural Surge vents 5 energy for each enemy it hits.
- Source: Increased drop chance from PvP Equipment Crates.
- Veteran Ranger
- 🏈 +2% Mastery
- (4) Ion Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 energy per second.
- 👿 Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
Vanguard Tacticals
The following Tacticals have been added to the game at level 75, available for all Vanguards:
- Flying Fists
- Stockstrike and Shockstrike now have a range of 10m.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Neural Trigger
- Dealing damage to an enemy affected by your Neural Jolt stuns them for 2 seconds and ends the taunt.
- Source: Crafted by Cybertech. Not available on the Tech Fragment vendor.
- Second Contract
- Harpoon gets two charges and finishes the cooldown of Stockstrike and Shockstrike.
- Source: Increased drop chance from PvP Equipment Crates.
- Sonic Heal
- Sonic Round heals all allies around its target.
- Source: Increased drop chance from Conquest Equipment Crates.
Shield Specialist
Shield Specialist Tacticals
The following Tacticals have been added to the game at level 75, available for all Shield Specialist Vanguards:
- Hotswap
- Transposing a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Oil Fire
- Riot Gas makes targets susceptible to Ion Storm. For each enemy affected by Riot Gas hit with Ion Storm, your damage reduction is increased by 2% and the cooldown of Riot Gas is reduced by 1.5 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Thermal Screen
- Power Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Power Screens and finishes the cooldown of Energy Blast.
- Source: Increased drop chance from defeating Flashpoint bosses.
Tactics
Tactics Tacticals
The following Tacticals have been added to the game at level 75, available for all Tactics Vanguards:
- Energized Blade
- Gut’s bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Gut by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Flame Detonation
- Dealing Damage with Ion Wave or Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion and dealing damage to all nearby enemies.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Powerlode
- Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.
- Source: Increased drop chance from defeating Operation bosses.
Plasmatech
Plasmatech Tacticals
The following Tacticals have been added to the game at level 75, available for all Plasmatech Vanguards:
- Explosive Weaponry
- During Battle Focus, Shockstrike, Ion Pulse, and Plasma Flare do damage to all nearby targets and Ion Wave hits twice.
- Source: Increased drop chance from defeating Operation bosses.
- Flame Dissipation
- When Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost of Ion Wave by 3 energy. Stacks up to 5 times and is consumed by Ion Wave at 5 stacks. When consumed, Pulse Activation increases your periodic elemental damage by 20% for 20 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Superheated Fuel
- Battle Focus increases all elemental and kinetic attacks critical chance by 100%.
- Source: Increased drop chance from defeating Flashpoint bosses.