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depeshmood's avatar
6 years ago
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Galactic Starfighter (GSF) Suggestions

I am currently not a subscriber to Star Wars: The Old Republic (SWTOR); however, I am hopeful that the developers will see this and might take these suggestions for Galactic Starfighter (GSF) into account.

What I hope to achieve with these suggestions is a shorter queue time for GSF, more balanced matches and match durations that are more on par with the number of players in each match. These suggestions are based on my experience in GSF matches and/or doing Warzones as well.

SCALING MATCHES

There would be 3 different tiered timers for matches. This should make the matches take approximately the same amount of time, based on the number of players in each match, similar to a Warzone deathmatch.

Deathmatch

     Currently a deathmatch has a maximum of 50 kills per team and a maximum of 10 minutes for the match.

     My suggestion is as follows...

     Teams with a maximum of 4 players would have a maximum of 16 kills per team to complete the match and the timer would be a maximum of 4 minutes.

     Teams with a maximum of 8 players would have a maximum of 35 kills per team to complete the match and the timer would be a maximum of 8 minutes.

     Teams with a maximum of 12 players would have a maximum of 50 kills per team to complete the match and the timer would be a maximum of 10 minutes.

Domination

     Teams with a maximum of 4 players would need to reach a score of 350 points to win the match.

     Teams with a maximum of 8 players would need to reach a score of 700 points to win the match.

     Teams with a maximum of 12 players would need to reach a score of 1,000 points to win the match.

Rewards

     The various mission rewards would be adjusted based on the maximum number of players in the match, in three tiers. Basically, a maximum team of 4 would receive around 1/3 of the current mission rewards.

MATCHMAKING

Once a second player has queued for a GSF match there is a maximum of a 5 minute timer. If there are no additional players that queue during that time, then the two players would be put into a deathmatch. If at least 8 players queue during that time, then the match would be either a deathmatch or domination.

As players queue for GSF they would be matched to any in-progress match and the objective, as described above, and/or timer would be adjusted accordingly once they enter. Basically, if there are currently 2 groups of 4 players and two more players queue, then they would be able to join the in-progress match, using the scaling option(s).

QUEUEING or ELITE VS NON-ELITE

This coincides with “matchmaking”, but I feel deserves its own section to help illustrate how this would work.

Non-Grouped Queue

     Players that queue individually are placed into one queue and those that queue as a group would be placed into their own queue. This would allow the current in-game matchmaking to better utilize a player’s rank to match groups together. I have seen too many times where a group of players dominate a match and do not give the other team much of a chance to last more than 30 seconds.

Grouped Queue

     Players that queue as a group would be paired only with others in a group. If there is a group of 4 that is queued and a group of 2, then the queue would wait until there is second group that queues. I really cannot explain the nuances of how this would work, as it is something that the devs would need to work out on their own. The primary objective of group queueing is to remove those players that completely obliterate new players and/or experienced players that are working on new characters. This would put these more “elite” players into their own matches where they could truly test their piloting abilities against others.

Please note: I tried using the tools to indent this to make it more easy to follow; however, I was given a message that I had invalid HTML and it was removed, so I used spaces in place of the indent.

  • I would like to thank myrrhbear for posting this original message to the SWTOR forums, under the Galactic Starfighter section, making it so subscribers can discuss this topic and the developers will be able to see input from players to, hopefully, improve upon GSF.

    As previously mentioned, my goal is for a shorter queue time for GSF, more balanced matches and match durations that are more on par with the number of players in each match.

    If you would like to contribute to this topic, please feel free to do so at http://www.swtor.com/community/showthread.php?t=969338. All I would personally ask is that you give constructive suggestions and/or input for GSF grouping and/or matchmaking. If you are content with the way that the matchmaking currently works for GSF then please post that comment.

3 Replies

  • I would like to thank myrrhbear for posting this original message to the SWTOR forums, under the Galactic Starfighter section, making it so subscribers can discuss this topic and the developers will be able to see input from players to, hopefully, improve upon GSF.

    As previously mentioned, my goal is for a shorter queue time for GSF, more balanced matches and match durations that are more on par with the number of players in each match.

    If you would like to contribute to this topic, please feel free to do so at http://www.swtor.com/community/showthread.php?t=969338. All I would personally ask is that you give constructive suggestions and/or input for GSF grouping and/or matchmaking. If you are content with the way that the matchmaking currently works for GSF then please post that comment.

  • depeshmood's avatar
    depeshmood
    6 years ago

    As requested by myrrhbear, so he can copy and paste my idea to the SWTOR forums...

    Since part of my ideas in myrrhbear's original post for this thread pertain to matchmaking, and there is quite a bit of, umm, discussion for grouping, here are my idea for a player's ranking, that could be used for the matchmaking process in GSF.

    1. Each player starts out, by default, at rank zero and goes up to 1,000. Each match completed, whether win or lose, adds 1 point to this rank and this number is used for the account.

    2. When a player is queued for a match, their highest ranked ship in their hangar is used for the second part of their rank in matchmaking. See "Ship Hangar Ranking" for details.

    3. (Optional, based on solo or group queuing) The third, possible, part for their rank is if they are in a group. My suggestion is to add 50 points to each player in a group for each additional player they're grouped with. See "Group Points" for details.

    Ship Hangar Ranking

    My suggestion for ranking the ships would be to give 100 points maximum per component and it starts at zero, when no upgrades have been applied. If the component has 3 upgrades then 1 upgrade would add 30 points to the player's rank.

    Group Points

    To elaborate on my suggestion for groups, when 2 players are grouped and queue as a group, then their group as a whole would have 100 additional points, whereas a group with 4 players in the group would have 600 additional points for the entire group, or 150 points additional each.

    My reasoning for these additional points applied to the group is to take into account that they have more than likely flown together on a few occasions and have a good synergy. They might also have some form of VoIP that allows them to talk and communicate their current and fluid strategy(ies).

    I am hopeful that those of us as a player base can come up with constructive ideas on how to better one aspect of our enjoyment that we derive from SWTOR, which is Galactic Starfighter!

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