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10 years ago
"JohnnySteelAlpha;45062" wrote:"EwokRampage;45028" wrote:"Rogan_Ban84;45019" wrote:
This is laughable... learn to adapt.
I am trying to be very non biased. Poe Leia and fotp are actually my best characters. I have already a team I am leveling for level 70 in mind so I am adapting trust me, I am just listing some balance changes I would like to see happen to make more characters useful in arena instead of just the same handful I always see.
Why do you care about balancing a game so early though and given that 70 is just the next temporary stopping point? We also have more toons coming and more buffs, etc potentially. I'm fully against any nerfs until the game matures and we can properly evaluate. Gear 8 is not the last gear either - can we just have some patience and see what happens - then we can make good recommendations? Please...let's not relive the Barriss nerf disaster where too many assessed a toon way too early and she was nerfed completely unnecessarily.
FOTP does have his double strike lower already - it's called not having advantage. The AI may not know that well, but players do and you should be attacking him so that he loses adv if he gets it. Or...hit him with damage down. Old Ben turns FOTP in to a non-factor with damage down. You also noted that he's gear capped next time and pointed out his main aspect of one-shotting stuff often. Well, when others come up and he's stuck he won't be doing that as much. So if you prematurely lower that now + the gear cap factor...how do you know what FOTP is worth? He is really one dimensional. He adds nothing else to a team except his damaging skills. You take that away...he becomes a legitimately totally worthless toon. It's a very very fine balancing act with toons like him that really only do one thing really well. He's also fairly slow as well - he's dependent on other meter manipulation toons to make him highly effective. I don't think that the skills of others bringing him forward should result in him being nerfed.
Well the whole point of this post is to discuss buffs and nerfs that could/might happen in the upcoming patch, which only a week or two away. I am going off gear data that is already in the game for the upcoming tiers that was datamined along time ago and is now on swgohcantina. The fact is fotp can do 16k in one basic attack now even before he gets 10 levels more worth of stats, he is still overpowered and he will still be viable even if his damage does go down. I am sure once whatever the new meta is everyone starts copying we will have another one of these threads.
"Elyndria;45055" wrote:
K.
Speed isn't everything. If damage was tuned down a little we'd have a completely different game where reactive play is possible. QGJ definitely needs a nerf currently if you're arguing for nerfs on the characters you listed above.
Also, you're referencing speculative numbers about level 70 stats that are unconfirmed, and calling for a nerf in part based on this.
A tank that does practically Barriss level damage isn't the problem at all, it's the possible damage from FOTP/Leia/GS, etc, in combination with assisting threats, most notably QGJ that need a adjustment. If a 50% damage buff on an assist (2 high damage attacks in one turn) isn't totally imbalanced given the current damage potential from these 7* teams idk what is.
Swgoh is a very complicated balancing act, changing damage output over all characters is more then likely going to make some other team composition, probably healer/tank, even more of a must have pick to be competitive. If what what the current datamined stats are true characters are going to have a lot more health think 17500 plus at even 70. This is the counter to those high single target teams. The goal with this post is try and change a fairly balanced system very little to eliminate "must have" picks which ruins the amount of viable arena teams.
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