Forum Discussion
10 years ago
"Barrok;46799" wrote:
I am still not sure you understand why Poe is going to be OP. No one is saying he is currently OP and not beatable. But when he is 70, and only two other characters POSSIBLY could go before him, AND he has a turn meter reduction... the person whose POE goes first will have almost an entire turn before the next person goes, even if they have their own Poe.
Also, I am not following how a Poe speed nerf will be more helpful to p2p than f2p? If anything, it will hurt p2p people who have got him in packs and farmed him up, or just invested lots of money into crystals to farm him.
Keeping Poe's current speed will be the equalizer; increasing his speed will break him, and possibly, the game.
Nerfing Poe helps pay players more because Poe at 143 will set the meta speed bar (assuming all else stays the same in the game and the projection of 143 goes in to production). Since he's so readily available to all players - free / low / big spend - everyone will be on roughly equal speed / initiative turns. As we know - speed / initiative is what PVP has become all about.
As a pay player, I have access to Rey, Jinn, and Leia that F2P or low spenders really don't (Rey is a super slow farm). Jinn fights currently in the same speed as Poe and with dispel is a great natural counter to him even if he does proc. Leia is key right now to just kill Poe before he even moves. Sure Dooku and Sid are available, but having Leia, Rey, and Jinn currently are big advantages to facing Poe at 138 speed. I don't even need Poe or Tie to beat a Poe / Tie team with Leia / Rey / Dooku / Sid / Jinn. That build becomes easy. So...if Poe is nerfed ... helps me and helps other P2P that have Jinn / Leia / Rey. Disadvantage to F2P that don't have access to those toons.
There's no question a Poe nerf shifts an advantage to P2P more as they have more units that can just hit past Poe at 138. If he's 143, that advantage won't exist as you've already pointed out.
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