Forum Discussion
10 years ago
"obiwan1011;47340" wrote:"JohnnySteelAlpha;46914" wrote:
Once you have more of the roster he's actually pretty easy to gameplan for because he only has one way to impact the match.
It's easy to say expand and build up your roster, but that is often a luxury to most F2P players. FOTP is technically a farmable hero, but very few F2P players have the resources to farm him to a 6/7-star. Hence, you often get to only see him in a P2P team, paired with Leia and Poe.
This is a good topic. Let's say we are the game designers. What level would you balance the game to? I have posted in here a fast P2P team that can run circles around FOTP and makes him look like an average guy. When he doesn't have speed advantage, he's manageable and only gets off one shot before bowing out. To do this though may require chrome-type characters or a high level gear / star composition of 5 farmable toons of varying difficulty. Essentially then to many players FOTP will seem very unbeatable and unbalanced. In his segment of P2P toons though, he's already been dethroned vs. faster builds - same for Poe. So what should CG / EA do in this case? Here you have a P2P type toon in FOTP because he's a slow farm. In that segment, he's not an uncounterable monster...but to other segments he is. Where should CG balance this toon? Do you balance toons to F2P pace? Low spender? Mid spender? The top 1%?
I'd also say...I think any nerf to a good toon, especially one that is farmable like Poe (and there are low spenders / F2P that successfully use a 3/4* FOTP) hurts the low spender / F2P much more. If a P2P toon is nerfed...just move to next best thing and build it. P2P have deep rosters and can adjust fast. Any F2P or low spender counting on Poe or FOTP is going to be hurting for a good bit and take much longer to recover. Nerfs really don't hurt the P2P much if that is the goal - it's just next man up really.
Here's how I'd sum up the situation for each class assuming a Poe / FOTP nerf:
1. P2P: minimal impact - Poe and FOTP are already bested in the P2P top tier meta now - they are not necessary to a top tier P2P build - losing them at this point will have modest impact in PVP, probably more impact to GW as that will reduce the depth, but won't be detrimental as P2P have good roster depth and can adjust quickly
2. F2P: Depends. If vs. other F2P that utilize these heroes and they don't have these heroes, than it's a big help to those F2P that don't have Poe / TIE. Other F2P low spender that use these toons it will be a big setback. For any F2P / low spender if you're trying to use a nerf here as a way to bring parity with the heavy P2P guys....that won't work as there is already speed / meta beyond the current FOTP /Poe builds...and P2P can adapt and just bring in the next man up. 86 and Geo Soldier are both viable options to replace TIE - or Darth Maul or Rey....and then of course whatever new chrome toons come out after that.
Whatever happens I'm fine with either way. Just on principle I didn't want another Barriss situation where in a few weeks we look back and see it was an unnecessary negative adjustment. Nerfs negatively impact players and the game. They should be used only if completely necessary.
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