Arkan Commander: Kit Concept
Lore: Arkan Soldiers who showed high combat proficiency and aptitude in the force were given extensive training by Arkra's personal combat droids. They were also subjected to extreme re-education techniques, making loyalists into fanatics who lived, breathed and died on Arkra's whims. While few in number, these Commanders were inhumanly strong, fast and unrelenting, feats that were only enhanced by their exoskeletal combat suits. It is said that they could rival even Jedi masters...
It is only after making this kit that I realised just how quickly Arkan Commander supercharges Arkra's Ult, meaning he'd probably be a very high priority target. Either way, this unit is the main damage dealer of Arkra's team, synergising well with Arkra himself, Arkan Soldier, and also has callouts to Ash's kit mechanics too.
Frightening attacker who sacrifices buffs to boost his damage and inflict crippling debuffs, and can disable enemy unique abilities.
Unit Name - Arkan Commander
Tags - Dark Side, Attacker, Arkan Empire
Mastery - Accuracy, Damage, and Defense Penetration
Sure Shot (Basic) (Final text, Omega)
Deal Physical damage to target enemy. If Arkan Commander has Stealth, dispel it and deal 65% more damage. If he has Foresight, dispel it and inflict Blind for 1 turn. During his turn and if the target is inflicted with Breach, call target other ally to assist, otherwise during his turn call a random other ally to assist. If it is Arkan Commander’s turn, for each other Non-Stealth and Non-Foresight buff he has, dispel them and inflict cumulative effects based on the number of buffs dispelled:
1+ Buff: Inflict Daze for 2 turns
5+ Buffs: Inflict Ability Block for 1 turn and Breach for 2 turns
10+ Buffs: Inflict 4 Damage Over Time effects for 2 turns, and these debuffs can’t be dispelled, evaded or resisted
Grant random allies 5% turn meter for each buff dispelled. If Wild Rage was dispelled, all allies reduce their cooldowns by 1.
Target Cornered (Special 1, cooldown 4) (Final text, Zeta)
Deal Physical damage to target enemy and inflict Cornered for 1 turn, which can’t be copied, dispelled, evaded or resisted. If the allied Leader is Arkra, for every 25% of Ultimate Charge he has, Cornered lasts for 1 additional turn and this ability’s cooldown is reduced by 1.
Cornered: All Unique abilities on this unit are disabled. Arkan Empire units deal 50% more damage and have +35% Potency against this unit, and can ignore Taunt effects to target a unit with Cornered.
Quell Opposition (Special 2, cooldown 4) (Final text, Omega)
Deal Special damage to all enemies and, if Arkan Commander has no dispellable debuffs, inflict Offense Down and Potency down for 3 turns. Inflict Marked and Vulnerable on target ally for 2 turns, which can’t be copied or dispelled, or until all Thermal Disruptors on the enemy team expire. Enemies with Critical Chance Up are inflicted with Expose for 2 turns. This ability can’t be evaded or resisted.
Instrument Of Arkra’s Will (Unique) (Final text, Zeta)
Arkan Commander gains Stealth for 2 turns at the start of each encounter. While he has Stealth, he also gains Foresight for 1 turn at the start of each unit’s turn. Arkan Commander takes reduced damage from Percent Health damage effects and recovers 2% Health and Protection whenever a debuff on him expires.
At the start of each of his turns, Arkan Commander deals damage to two other random buffed allies, which can’t be evaded, then gains all of their effects for 1 turn (excludes Unique status effects). Whenever Arkan Commander gains Shrouded, dispel it and gain Stealth for 2 turns.
Arkan Commander has +5% Offense for each buff he currently has. Whenever an ally tank gains Defense Up, they Taunt for 2 turns. If a Dark Side ally gains Taunt this way, they also gain 20% Protection Up for 4 turns (stacking).
Our Vengeance Will Be Swift (Unique) (Final text, Zeta)
During his turn, Arkan Commander inflicts all his debuffs to the target enemy when he damages them (excludes Unique status effects). If Arkra is the Leader, he then dispels all debuffs from self. Arkan Commander is called to assist whenever Arkra uses any ability during his turn, dealing 30% less damage.
Arkan Commander resets the cooldown of Target Cornered the first time he gains Damage Immunity each encounter and gains +20% Critical Chance, doubled if there is an Arkan Empire ally in the leader slot. He also gains 15% of allied Arkan Soldier’s stats, and increases by an additional 15% each time Arkan Soldier is defeated.