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Canis_Lupu's avatar
7 years ago

105 kk Guild from Poland successfuly finished HSR !!!

- Guild Name: Galaktyczni Zbójcerze
- Heroic Sith Trials before: 1
- Number of Players finishing first successful run: 48
- Total GP: 105m
- Raid Duration: 47hours 20min
- Result: success
- Easy Phases: P1, P2
- Hard Phases: P3 , p4
- Number of Whales and Krakens in our guild: 0


- Lessons Learned:
- p1 is easy with few well prepared RJT teams
- p2 is easy with few well prepared Bastilla L Jedi teams
- Problems starts with p3…

It's impossible to ask everyone to change their mods and do 50 tries of Checkmix .. Deathstorm is also very rng depending, it took us a lot of time and many unsuccessful runs… Somehow we pulled it to the final 10% of P3, then we let anyone to throw anything they wish – we thought it was basically over, but… somehow we got to the p4. 6 hours before the end…
Then we pushed all of the NS left, some of the players couldn’t show up – again – 10 % of the Nihulus left, we thought it was over again. But with the final push (we have thrown at him literally everything we had) we killed him. For Sion and Traya – we were depleting even the blue gear squads, shouting for every little dmg our guys and gals may do, we were counting the percentages down..
And we did it, which… was surprising for many of us :smile: But we feel that we accomplished something great and with the positive attitude, good organization and a lot of effort it is possible. We are very proud and I want say “THANK YOU” to all of us that participated!
  • Thanks! We were quite sure that we'll get stuck very close to finish, but (in the quite dramatic manner) we finally nailed it :smile:
    By the way - the second run was waaay more smooth, it didn't take us more than 18 hours... I hope that soon it will change to easy farm, but we are far away from overconfidence yet :smile:
  • "Fringilla_Vigo;c-1691311" wrote:
    Thanks! We were quite sure that we'll get stuck very close to finish, but (in the quite dramatic manner) we finally nailed it :smile:
    By the way - the second run was waaay more smooth, it didn't take us more than 18 hours... I hope that soon it will change to easy farm, but we are far away from overconfidence yet :smile:


    It's amazing how quickly it transitions from "impossible" to "easy farm". For us, it was 2-3 completions. :)
  • Not so sure about "not asking people to switch mods and do chex mix" P3 is pretty simple if you just do that and the amount of NS left for P4 and all the other good teams for P4.

    Han G12
    Chirrut G8
    Pao G8
    CLS G12
    DT g11

    is 2 mil damage X 48 96 million It might seem like a pain but is by far the cheapest and safest route to go.
    and even once chex is done you maybe leave it with one sword with a little help then you can go in with one other team for some cleanup damage.

    But one poster hit it on the head..it goes from impossible raid to WOW I'm not even getting a chance to hit a phase over the course of like one week....

    If you have those crappy ROLO cheese teams 4 attackers and rolo that's another 500k x 48 22 million.

    It's boring and it's cheese but it's what they left us with. Just having people do the chex dump the first couple of times and in a month you won't even be doing that anymore probably with the new toons that were released.

    But yeah chex mix is def BY far the best route to go (if people do it) 4 crappy toons with TONS OF offense mods Raid han 2 minutes wait for phase 4 lol
  • Congrats! We just finished our first yesterday at 110m and it was quite the ride, although not as nail-biting as yours apparently. We had 2 hours to spare. ;)
  • "TVF;c-1694693" wrote:
    Congrats! We just finished our first yesterday at 110m and it was quite the ride, although not as nail-biting as yours apparently. We had 2 hours to spare. ;)


    Same here...our first try we did not get out of part 1 mega demoralizing... after the Nihlus nerf we tried again and now all of a sudden your lucky if you get to hit the phase you want (except for chex P3)...
    Crazy how it goes from impossible, to auto farm (I actually thank the Devs on that one for making P1 manageable)