9 years ago
A Bronzium Exclusive Toon Community Project
What would you say if there was a toon (or maybe more) which could be acquired only through bronzium packs?
The idea came up in this thread about what should be changed with bronziums
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/120824/bronzium-revolution#latest
The candidates so far are: (only those are in the post who already have kits)
-Roger
-Jaxxon
-C-3PO
-GNK "gonk" droid
-Watto
-Pit droid
-Imperial interrogator droid
-Mr.Bones
-Matt the Radar Technician
-Scout trooper
-Admiral Daala
-Mission & Zaalbar
-Clone Commando
-TK-421
-FN-2199 "Nines"
-Imperial Ace Pilot & TIE Intercreptor
Find out more about the candidates:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/121473/spotlight-a-community-project/p1?new=1
Take a look at their kits:
(open spoiler)
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Roger by @First_but_66_Order
Droid, Support, Rebel, Light side, Separatist
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Jaxxon, by @VarangianVigilante
Scoundrel, Attacker
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GNK "gonk" power droid by @yoda_san
Droid, light side, support
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C-3PO by @MasterQuinanVos
Borrowed kit design from:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/115245/c-3p0#latest
(If you have other kit for him, send me)
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Watto by @First_but_66_Order
Light side, support
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PIT droid by @CameronD
Droid, Support, Light side
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IT-0 Interrogator by @Vampire_X
Droid, Healer, Empire
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Mr. Bones by @EventineElessedil
Light Side, Droid, New Republic, Tank
Brutal droid tank whose purpose to protect his master, Temmin at all cost (note: He would need Temmin added to the game)
Happily Maiming basic
Animation:
Deal physical damage. If the target has any buffs, Mr. Bones gains Speed Up for one turn. This attack has a 40% chance to dispel a random buff. If any buffs are dispelled, there is a 20% chance to inflict Damage Over Time to a random ally.
I Performed Violence special cd:4
Animation:
A Hug is Violence Made of Love special cd: 4
Mr. Bones dispels all debuffs on target ally If Temmin is grants he also gets dispelled and gains Tenacity Up for two turns.
(zeta) All allies recover 50% of Mr. Bones' maximum health. Each ally recovers 10% protection for each Thermal Detonator dispelled.
Bodies Begone unique
Mr. Bones gains 20% offense and 25% crit chance for each Scoundrel enemy. All detrimental effect chances are doubled against Scoundrel enemies.
Master Temmin's Protector unique
While Mr. Bones is active, Temmin takes 30% less damage from all attacks, and recovers 10% health when critically hit. Whenever Temmin takes damage, Mr. Bones counter-attacks, Mr. Bones cannot inflict Damage Over Time to Temmin.
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Matt the Radar Technician by @Zehava
First Order, Dark side, Support
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Scout Trooper by @MasterQuinanVos
Dark Side, Empire, Imperial Trooper, Attacker
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Admiral Daala by @CarterH
Dark Side, Empire, Attacker
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Zalbar & Mission
Zaalbar by @ExarTheKun
Scoundrel, Galactic Republic, Ebon Hawk Crew
Bowcaster Bolt Basic
Deal physical damage to target enemy, and inflict tenacity down for 3 turns.
Quiet, but Capable special cd: 3
Deal physical damage to target enemy, apply daze and call Mission Vao to assist. These attacks do not trigger any enemy uniques or leadership abilities. Animation:
Life Debt unique
At the beginning of each turn, Zaalbar recovers health equal to 1/3 of his total tenacity percentage. If Mission Vao is present, she also gains this effect.
(Zeta): Health recovery percentage is calculated based on Zaalbar and Mission Vao's combined tenacity percentages.
Explosives Expert unique
Scoundrel allies gain +5% TM at the beginning of an enemy turn if they are suffering from a negative status effect.
(Zeta) While Zaalbar is present, ally thermal detonators cannot be resisted.
NOTE: It would require to have both Zalbar and Mission
Mission Vao by @ExarTheKun
Scoundrel, Galactic Republic, Ebon Hawk Crew
Sleight of Hand basic
Deal special damage and place a thermal detonator on the enemy that explodes after two turns. This attack does 50% more damage if the enemy is affected by tenacity down.
Constructive Criticism
Special cd: 3
Gain offense up and potency up, then do special damage. If Zaalbar is present, he gains these buffs as well. This attack does not trigger enemy uniques or special abilities. Zeta: Call Zaalbar to assist, dealing 40% more damage. Animation:
Common Sense Unique
Mission Vao gains 50% TM whenever she resists a detrimental effect. Zeta: If Zaalbar is present, he gains this effect as well.
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Clone Commando by @Jobatt
Light Side, Clone Trooper, Republic, Tank
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TK-421 by @Jobatt
Dark Side, Empire, Imperial Trooper, Support
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FN-2199 “Nines” by @Jobatt
Dark Side, First Order, Tank
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Imperial Ace Pilot & TIE Intercreptor
Imperial Ace Pilot by @Jobatt
Dark Side, Empire, Crew Member, Attacker
TIE Interceptor (ship) by @Jobatt
Dark Side, Empire, Attacker
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Jar-Jar Binks by @Sentia
Tank, Galactic Republic, Gungan
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Hondo Ohnaka by @Jobatt
Dark Side, Scoundrel, Support
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Would you like to see someone else as BRONZIUM EXCLUSIVE? Post the name and the kit.
After we gathered a decent amount there will be a poll on that, and in the end we present the idea to the devs.
NOTE: They would be rather easter-egg characters. Dont take them too seriously...
NOTE: If you have a kit design, please send it to me @First_but_66_Order in private message. I promise I will contact you if you do so.
Have Fun!
The idea came up in this thread about what should be changed with bronziums
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/120824/bronzium-revolution#latest
The candidates so far are: (only those are in the post who already have kits)
-Roger
-Jaxxon
-C-3PO
-GNK "gonk" droid
-Watto
-Pit droid
-Imperial interrogator droid
-Mr.Bones
-Matt the Radar Technician
-Scout trooper
-Admiral Daala
-Mission & Zaalbar
-Clone Commando
-TK-421
-FN-2199 "Nines"
-Imperial Ace Pilot & TIE Intercreptor
Find out more about the candidates:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/121473/spotlight-a-community-project/p1?new=1
Take a look at their kits:
(open spoiler)
_________________________________________
Roger by @First_but_66_Order
Droid, Support, Rebel, Light side, Separatist
Spoiler
Clumsy Droid support, who happened to join the rebels
Rusty Fighting Skills basic
Roger deals Physical damage if hevis over 50% heath he has 75% chance to taunt for 1 turn.
This reminds me to the Battle of Kashyyyk... special cd:5
Inflict Offense down to all enemies and speed up to all allies for 2 turns. Primary target is also stunned for 2 turn. These effects cannot be resisted nor ignored.
Memories about Jedis unique
Jedi allies gain speed up and offense up for 2 turns at the beginning of the encounter.
I am the last B1, Preserve Me! unique
He heals 5% of his max health for each rebel ally at the end of each turn.
(zeta) Roger cannot be defeated as long as there are other allies alive.
Clumsy Droid support, who happened to join the rebels
Rusty Fighting Skills basic
Roger deals Physical damage if hevis over 50% heath he has 75% chance to taunt for 1 turn.
This reminds me to the Battle of Kashyyyk... special cd:5
Inflict Offense down to all enemies and speed up to all allies for 2 turns. Primary target is also stunned for 2 turn. These effects cannot be resisted nor ignored.
Memories about Jedis unique
Jedi allies gain speed up and offense up for 2 turns at the beginning of the encounter.
I am the last B1, Preserve Me! unique
He heals 5% of his max health for each rebel ally at the end of each turn.
(zeta) Roger cannot be defeated as long as there are other allies alive.
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Jaxxon, by @VarangianVigilante
Scoundrel, Attacker
Spoiler
Call the Shots basic
Deal Physical Damage to two target enemies. If both shots hit, Jaxxon gains retribution for two rounds.
I ain't no rodent special
Deal physical damage and has a 50 % damage chance to stun or daze. If the opponent has a taunt the damage is doubled.
Lepi hothead unique
Whenever an opponent taunts, Jaxxon gains 80 % turn meter and inflicts the taunting opponent with expose and evasion down.
Call the Shots basic
Deal Physical Damage to two target enemies. If both shots hit, Jaxxon gains retribution for two rounds.
I ain't no rodent special
Deal physical damage and has a 50 % damage chance to stun or daze. If the opponent has a taunt the damage is doubled.
Lepi hothead unique
Whenever an opponent taunts, Jaxxon gains 80 % turn meter and inflicts the taunting opponent with expose and evasion down.
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GNK "gonk" power droid by @yoda_san
Droid, light side, support
Spoiler
Durable droid support, who apply buffs on allies, protect them from damage and damage enemies if he is defeated
Shield Charge basic
Gain protection up(40%) for 2 turns and a random ally regains 40% of his protection
Power up special cd: 3
Target ally gains 100% turn meter and offense up for 2 turns. Droid allies also heal 15% of GNK's max health
Provide Cover unique
All ally receives 25% less damage and GNK receives that much damage, whenever any ally is hurt, as long as GNK is alive.
Electric Explosion unique
When this unit is destroyed it explodes dealing physical damage to all enemies and a bonus damage equal to 20% of enemy's max health.
(zeta) +5% bonus damage and this attack ignores armor and protection.
Durable droid support, who apply buffs on allies, protect them from damage and damage enemies if he is defeated
Shield Charge basic
Gain protection up(40%) for 2 turns and a random ally regains 40% of his protection
Power up special cd: 3
Target ally gains 100% turn meter and offense up for 2 turns. Droid allies also heal 15% of GNK's max health
Provide Cover unique
All ally receives 25% less damage and GNK receives that much damage, whenever any ally is hurt, as long as GNK is alive.
Electric Explosion unique
When this unit is destroyed it explodes dealing physical damage to all enemies and a bonus damage equal to 20% of enemy's max health.
(zeta) +5% bonus damage and this attack ignores armor and protection.
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C-3PO by @MasterQuinanVos
Borrowed kit design from:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/115245/c-3p0#latest
(If you have other kit for him, send me)
_________________________________________
Watto by @First_but_66_Order
Light side, support
Spoiler
Toydarian support who grants allies buffs and extra bonuses
Multifunctional Wrench basic
Grant Defense up for 2 turns for a random ally (excluding Watto), then call all ally with defense up to assist. They have -10% critical chance and damage penalty.
If everyone (excluding Watto) already had defense up then watto gain evasion up for 2 turns instead.
No-Refund Policy special cd:4
All ally gains 20% turn meter and dispel debuff from target ally.
Droid allies also recover 20% of Watto's max health
Satisfied Customers unique
Allies with defense up gain +5 speed and recover 2% health and protection at the end of each turn
(zeta)Whenever a defense up on ally expires have 80% chance to regain it for 1 turn
Mind tricks dont work on me unique
Watto gains tenacity up for 2 turns at the start of each encounter and whenever an enemy jedi or sith uses special ability. In that case he also have 50% chance to gain 50% turn meter.
Toydarian support who grants allies buffs and extra bonuses
Multifunctional Wrench basic
Grant Defense up for 2 turns for a random ally (excluding Watto), then call all ally with defense up to assist. They have -10% critical chance and damage penalty.
If everyone (excluding Watto) already had defense up then watto gain evasion up for 2 turns instead.
No-Refund Policy special cd:4
All ally gains 20% turn meter and dispel debuff from target ally.
Droid allies also recover 20% of Watto's max health
Satisfied Customers unique
Allies with defense up gain +5 speed and recover 2% health and protection at the end of each turn
(zeta)Whenever a defense up on ally expires have 80% chance to regain it for 1 turn
Mind tricks dont work on me unique
Watto gains tenacity up for 2 turns at the start of each encounter and whenever an enemy jedi or sith uses special ability. In that case he also have 50% chance to gain 50% turn meter.
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PIT droid by @CameronD
Droid, Support, Light side
Spoiler
Clumsy support unit that gets progressively annoying thoroughout the battle.
Wrench Swing basic
Deal physical damage to target enemy and inflict daze for 1 turn.
Try not to die special cd: 3
PIT droid gains evasion up for 2 turns.
Allies gain potency up and critical chance up for 3 turns.
Droid allies also gain 40% turn meter
It was just an 'accident' special (starts on 5 cooldown) cd: 5
Deal special damage to all enemy with 80% percent chance do deal massive damage to one of the hit enemies on random. This attack cant be evaded.
If this attack didnt deal massive damage, then everyone loses 10% of his max health and PIT droid recovers 50% of his max health.
I can Fix it special cd: 4
Target ally gain 100% turn meter and recover 50% of his max health (doubelled if target ally is a droid)
Dispel all debuff from droid allies.
zeta: All allies gain 20% turn meter and targeted ally also recovers 50% of his max protection.
(he can target himself)
Accident prone unique
Becuase of PIT droids constant ability to survive accidents, he has +50% max defense, +30% max protection, He is immune to daze, stagger and speed down, but cannot resist any other debuff.
Clumsy support unit that gets progressively annoying thoroughout the battle.
Wrench Swing basic
Deal physical damage to target enemy and inflict daze for 1 turn.
Try not to die special cd: 3
PIT droid gains evasion up for 2 turns.
Allies gain potency up and critical chance up for 3 turns.
Droid allies also gain 40% turn meter
It was just an 'accident' special (starts on 5 cooldown) cd: 5
Deal special damage to all enemy with 80% percent chance do deal massive damage to one of the hit enemies on random. This attack cant be evaded.
If this attack didnt deal massive damage, then everyone loses 10% of his max health and PIT droid recovers 50% of his max health.
I can Fix it special cd: 4
Target ally gain 100% turn meter and recover 50% of his max health (doubelled if target ally is a droid)
Dispel all debuff from droid allies.
zeta: All allies gain 20% turn meter and targeted ally also recovers 50% of his max protection.
(he can target himself)
Accident prone unique
Becuase of PIT droids constant ability to survive accidents, he has +50% max defense, +30% max protection, He is immune to daze, stagger and speed down, but cannot resist any other debuff.
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IT-0 Interrogator by @Vampire_X
Droid, Healer, Empire
Spoiler
Cruel Imperial droid who breaks enemy units and then lets them to bleed out
Bone Fragmenter basic
Deal physical damage to target enemy and inflict healing immunity for 4 turns
Flesh Peeling special cd: 4
Deal physical damage to target enemy and dispel all buffs (dispel is applied before damage)
Then place all dispelled buffs on a random empire ally.
Victim Analysis unique
Enemies with health immunity have -30% tenacity (doubelled for rebels)
(zeta) If enemy with health immunity is damaged, there is 50% chance that they become exposed. This effect cannot be resisted.
Cruel Imperial droid who breaks enemy units and then lets them to bleed out
Bone Fragmenter basic
Deal physical damage to target enemy and inflict healing immunity for 4 turns
Flesh Peeling special cd: 4
Deal physical damage to target enemy and dispel all buffs (dispel is applied before damage)
Then place all dispelled buffs on a random empire ally.
Victim Analysis unique
Enemies with health immunity have -30% tenacity (doubelled for rebels)
(zeta) If enemy with health immunity is damaged, there is 50% chance that they become exposed. This effect cannot be resisted.
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Mr. Bones by @EventineElessedil
Light Side, Droid, New Republic, Tank
Brutal droid tank whose purpose to protect his master, Temmin at all cost (note: He would need Temmin added to the game)
Happily Maiming basic
Animation:
Spoiler
Mr. Bones hums a happy tune while slashing the target with his vibroblade, dealing damage.
Deal physical damage. If the target has any buffs, Mr. Bones gains Speed Up for one turn. This attack has a 40% chance to dispel a random buff. If any buffs are dispelled, there is a 20% chance to inflict Damage Over Time to a random ally.
I Performed Violence special cd:4
Animation:
Spoiler
Deal damage to all allies with a 35% chance to stagger each enemy, and a 50% chance to inflict additional special damage to any enemy suffering a critical hit. If any enemy suffers a debuff, inflict Damage Over Time for 2 turns to one random ally.Mr. Bones performs an elegant ring jump and viciously inflicts damage to all enemies with his vibroblades.
A Hug is Violence Made of Love special cd: 4
Mr. Bones dispels all debuffs on target ally If Temmin is grants he also gets dispelled and gains Tenacity Up for two turns.
(zeta) All allies recover 50% of Mr. Bones' maximum health. Each ally recovers 10% protection for each Thermal Detonator dispelled.
Bodies Begone unique
Mr. Bones gains 20% offense and 25% crit chance for each Scoundrel enemy. All detrimental effect chances are doubled against Scoundrel enemies.
Master Temmin's Protector unique
While Mr. Bones is active, Temmin takes 30% less damage from all attacks, and recovers 10% health when critically hit. Whenever Temmin takes damage, Mr. Bones counter-attacks, Mr. Bones cannot inflict Damage Over Time to Temmin.
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Matt the Radar Technician by @Zehava
First Order, Dark side, Support
Spoiler
Temper Tantrum basic
Deal physical damage and expose 2 random enemies.
Where's my muffin, Matt? special cd: 4
Assign 2 random buffs for 2 turns to all allies.
Apology Card special cd: 4
Remove 30% turn meter from all enemies, and Daze the primary target for 3 turns
I heard he had an 8 pack unique
If Kylo Ren is present, whenever Matt takes an action, Kylo has +60% chance to assist. Matt gains +20% Kylo's max offense, potency, and health.
Temper Tantrum basic
Deal physical damage and expose 2 random enemies.
Where's my muffin, Matt? special cd: 4
Assign 2 random buffs for 2 turns to all allies.
Apology Card special cd: 4
Remove 30% turn meter from all enemies, and Daze the primary target for 3 turns
I heard he had an 8 pack unique
If Kylo Ren is present, whenever Matt takes an action, Kylo has +60% chance to assist. Matt gains +20% Kylo's max offense, potency, and health.
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Scout Trooper by @MasterQuinanVos
Dark Side, Empire, Imperial Trooper, Attacker
Spoiler
Stealthy Imperial Attacker who amplifies his combative effectiveness when in Stealth
E-11 Blaster Bolt basic
Deal Physical Damage and dispel all buffs on target enemy. If any buffs were dispelled, Scout Trooper gains 40% Turn Meter and Critical Damage Up for 1 turn
Smoke Grenade special cd:3
Deal Special Damage to all enemies and inflict Tenacity Down for 3 Turns. Enemies buffed during this attack lose 40% Turn Meter. For each enemy debuffed by this ability, there is a 25% chance for all Imperial Trooper allies to gain Offence Up for 3 Turns.
Imperial Sharpshooter special cd:5
Deal Physical Damage to Target enemy and Reverse all Positive Status Effects. This attack deals 15% more damage for each buffed Imperial ally and cannot be avoided.
Enemies who survive this ability lose 70% Turn Meter and become Exposed for 1 Turn.
Expert Marksmanship unique
Scout Trooper has 7% Critical Chance and 10% Counter Chance for each Imperial ally and gains Stealth for 1 Turn whenever he scores a Critical Hit.
Whilst Scout Trooper is in Stealth he has 20% Offence. In addition, whilst Scout Trooper is active, all Imperial Trooper allies gain 15% Armor Penetration.
Stealthy Imperial Attacker who amplifies his combative effectiveness when in Stealth
E-11 Blaster Bolt basic
Deal Physical Damage and dispel all buffs on target enemy. If any buffs were dispelled, Scout Trooper gains 40% Turn Meter and Critical Damage Up for 1 turn
Smoke Grenade special cd:3
Deal Special Damage to all enemies and inflict Tenacity Down for 3 Turns. Enemies buffed during this attack lose 40% Turn Meter. For each enemy debuffed by this ability, there is a 25% chance for all Imperial Trooper allies to gain Offence Up for 3 Turns.
Imperial Sharpshooter special cd:5
Deal Physical Damage to Target enemy and Reverse all Positive Status Effects. This attack deals 15% more damage for each buffed Imperial ally and cannot be avoided.
Enemies who survive this ability lose 70% Turn Meter and become Exposed for 1 Turn.
Expert Marksmanship unique
Scout Trooper has 7% Critical Chance and 10% Counter Chance for each Imperial ally and gains Stealth for 1 Turn whenever he scores a Critical Hit.
Whilst Scout Trooper is in Stealth he has 20% Offence. In addition, whilst Scout Trooper is active, all Imperial Trooper allies gain 15% Armor Penetration.
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Admiral Daala by @CarterH
Dark Side, Empire, Attacker
Spoiler
Strike the Opportunity basic
Deal damage to target enemy, with a 67% chance to attack again and 67%chance to attack for a third time.
Gain stealth for one turn on a critical hit. If an empire ally is under 50% health at the time of she uses her basic she taunts and gain retribution for 1 turn instead.
At All Cost special cd:4
Deal special damage to all enemies. For every critical hit scored, she has a 70% chance to grant allies Speed Up for one turn. For every non-critical hit, she grants all allies critical chance up for 2 turns. For every hit evaded or dodged, she loses 7% of her max health. This attack starts on cooldown.
Return to Purpose special cd:3
Deal special damage to a target enemy, with a 60% chance each to inflict Stagger and Daze for 2 turns. If enemy evades this attack, reset the cooldown of At All Cost and gain 60% turn meter. If the enemy resists Stagger or Daze, she gain a bonus attack, and increases the cooldown of Strike the Opportunity by 2.
Double Your Efforts leader
Each time an Empire ally is hit, they have 50% chance each to gain Retribution and Foresight for two turns, Imperial Trooper allies also gain a Heal over Time for 1 turn. If any Empire ally evades an attack, they gain +50% defense (stacking) till their next turn. Imperial Trooper allies also gain Offense Up for 2 turns.
(zeta)At the end of each ally turn all Empire allies have 20% chance to reset their cooldowns, if any cooldown was reseted Daala resets the cooldown on her Basic attack.
NOTE: She can get cooldown on her Basic through missing with her special. If she doesnt have any ability without cooldown, then she passes her turn without doing anything.
Strike the Opportunity basic
Deal damage to target enemy, with a 67% chance to attack again and 67%chance to attack for a third time.
Gain stealth for one turn on a critical hit. If an empire ally is under 50% health at the time of she uses her basic she taunts and gain retribution for 1 turn instead.
At All Cost special cd:4
Deal special damage to all enemies. For every critical hit scored, she has a 70% chance to grant allies Speed Up for one turn. For every non-critical hit, she grants all allies critical chance up for 2 turns. For every hit evaded or dodged, she loses 7% of her max health. This attack starts on cooldown.
Return to Purpose special cd:3
Deal special damage to a target enemy, with a 60% chance each to inflict Stagger and Daze for 2 turns. If enemy evades this attack, reset the cooldown of At All Cost and gain 60% turn meter. If the enemy resists Stagger or Daze, she gain a bonus attack, and increases the cooldown of Strike the Opportunity by 2.
Double Your Efforts leader
Each time an Empire ally is hit, they have 50% chance each to gain Retribution and Foresight for two turns, Imperial Trooper allies also gain a Heal over Time for 1 turn. If any Empire ally evades an attack, they gain +50% defense (stacking) till their next turn. Imperial Trooper allies also gain Offense Up for 2 turns.
(zeta)At the end of each ally turn all Empire allies have 20% chance to reset their cooldowns, if any cooldown was reseted Daala resets the cooldown on her Basic attack.
NOTE: She can get cooldown on her Basic through missing with her special. If she doesnt have any ability without cooldown, then she passes her turn without doing anything.
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Zalbar & Mission
Zaalbar by @ExarTheKun
Scoundrel, Galactic Republic, Ebon Hawk Crew
Bowcaster Bolt Basic
Deal physical damage to target enemy, and inflict tenacity down for 3 turns.
Quiet, but Capable special cd: 3
Deal physical damage to target enemy, apply daze and call Mission Vao to assist. These attacks do not trigger any enemy uniques or leadership abilities. Animation:
Spoiler
(Zaalbar picks up the enemy characters by the throat and Mission runs in with a vibroblade).
Life Debt unique
At the beginning of each turn, Zaalbar recovers health equal to 1/3 of his total tenacity percentage. If Mission Vao is present, she also gains this effect.
(Zeta): Health recovery percentage is calculated based on Zaalbar and Mission Vao's combined tenacity percentages.
Explosives Expert unique
Scoundrel allies gain +5% TM at the beginning of an enemy turn if they are suffering from a negative status effect.
(Zeta) While Zaalbar is present, ally thermal detonators cannot be resisted.
NOTE: It would require to have both Zalbar and Mission
Mission Vao by @ExarTheKun
Scoundrel, Galactic Republic, Ebon Hawk Crew
Sleight of Hand basic
Deal special damage and place a thermal detonator on the enemy that explodes after two turns. This attack does 50% more damage if the enemy is affected by tenacity down.
Constructive Criticism
Special cd: 3
Gain offense up and potency up, then do special damage. If Zaalbar is present, he gains these buffs as well. This attack does not trigger enemy uniques or special abilities. Zeta: Call Zaalbar to assist, dealing 40% more damage. Animation:
Spoiler
Chat bubble appears before Mission and Zaalbar shoot the target enemy.
Common Sense Unique
Mission Vao gains 50% TM whenever she resists a detrimental effect. Zeta: If Zaalbar is present, he gains this effect as well.
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Clone Commando by @Jobatt
Light Side, Clone Trooper, Republic, Tank
Spoiler
Versatile Clone Tank that uses stealth and has a high critical chance.
Notes: Would need an entirely new model due to commando armor’s bulkiness.
DC-17m Basic
Deal Physical Damage to target enemy. This attack has +40% Armor Penteration
Covert Operations Special cd:4
Clone Commando and target Ally gain Stealth for 2 turns and other allies recover 20% of their protection.
Electromagnetic Targeting Scope Special cd:3
Deal Special damage to target enemy. This attack deals +50% critical damage.
Pulse Energy Projectile unique
Sthelthed allies have 40% chance to stun the enemy if they deal damage.
Clone allies also get +20% critical damage if Clone Commano is active.
Versatile Clone Tank that uses stealth and has a high critical chance.
Notes: Would need an entirely new model due to commando armor’s bulkiness.
DC-17m Basic
Deal Physical Damage to target enemy. This attack has +40% Armor Penteration
Covert Operations Special cd:4
Clone Commando and target Ally gain Stealth for 2 turns and other allies recover 20% of their protection.
Electromagnetic Targeting Scope Special cd:3
Deal Special damage to target enemy. This attack deals +50% critical damage.
Pulse Energy Projectile unique
Sthelthed allies have 40% chance to stun the enemy if they deal damage.
Clone allies also get +20% critical damage if Clone Commano is active.
_________________________________________
TK-421 by @Jobatt
Dark Side, Empire, Imperial Trooper, Support
Spoiler
Harmless Imperial trooper support. (that’s it)
Notes: Could use Stormtrooper model, but with a different rigging such as Death Trooper.
Standard Imperial Sidearm basic
Deal Physical damage. Enemies have +10% evasion against this attack. If they evade, TK-421 removes all debuff from himself
Wrong Place, Wrong Time Special cd:4
Move all Debuffs from Allies to TK-421.
Then allies gain 15% turn meter for each debuff removed.
If no debuffs were moved to TK-421 then call all Imperial Trooper ally to assist, dealing -20% damage.
Commlink Malfunction Special cd:4
Expose TK-421 for 2 turns and Daze target enemy for 3 Turns. A random Imperial Trooper ally below 100% health regains 15% health
Guard Duty Unique
TK-421 regains 10% protection each turn for each debuff he has. While TK-421 is active, Imperial Trooper allies also regain that much Protection (On TK-421's turn)
Harmless Imperial trooper support. (that’s it)
Notes: Could use Stormtrooper model, but with a different rigging such as Death Trooper.
Standard Imperial Sidearm basic
Deal Physical damage. Enemies have +10% evasion against this attack. If they evade, TK-421 removes all debuff from himself
Wrong Place, Wrong Time Special cd:4
Move all Debuffs from Allies to TK-421.
Then allies gain 15% turn meter for each debuff removed.
If no debuffs were moved to TK-421 then call all Imperial Trooper ally to assist, dealing -20% damage.
Commlink Malfunction Special cd:4
Expose TK-421 for 2 turns and Daze target enemy for 3 Turns. A random Imperial Trooper ally below 100% health regains 15% health
Guard Duty Unique
TK-421 regains 10% protection each turn for each debuff he has. While TK-421 is active, Imperial Trooper allies also regain that much Protection (On TK-421's turn)
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FN-2199 “Nines” by @Jobatt
Dark Side, First Order, Tank
Spoiler
Powerful First Order Tank that stuns and deals damage over time.
Notes: Would reuse the First Order Stormtrooper model, but would be rigged to hold a gun and shield.
F-11D Blaster Rifle Basic
Deal Physical damage. If target enemy is stunned, place two Damage Over Time on them.
Z6 Riot Baton Special cd:4
Deal Special attack, and Stun enemy for 1 turn. There is 30% chance to stun them for 2 turns instead.
Riot Control Special cd:3
Taunts for 2 turns. As long as he is taunting gain +50% Armo spoiler r.
"You Are Traitor!" Unique
If he suffers critical hit from any Resistance enemy, he gains Frenzy for 3 turns. He gains Critical Damage up buff as long as Finn on the enemy side is active. He regains this buff when it expires and ignore any effect preventing to gain buff (buff immunity or shock)
Powerful First Order Tank that stuns and deals damage over time.
Notes: Would reuse the First Order Stormtrooper model, but would be rigged to hold a gun and shield.
F-11D Blaster Rifle Basic
Deal Physical damage. If target enemy is stunned, place two Damage Over Time on them.
Z6 Riot Baton Special cd:4
Deal Special attack, and Stun enemy for 1 turn. There is 30% chance to stun them for 2 turns instead.
Riot Control Special cd:3
Taunts for 2 turns. As long as he is taunting gain +50% Armo spoiler r.
"You Are Traitor!" Unique
If he suffers critical hit from any Resistance enemy, he gains Frenzy for 3 turns. He gains Critical Damage up buff as long as Finn on the enemy side is active. He regains this buff when it expires and ignore any effect preventing to gain buff (buff immunity or shock)
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Imperial Ace Pilot & TIE Intercreptor
Imperial Ace Pilot by @Jobatt
Dark Side, Empire, Crew Member, Attacker
Spoiler
Tactical Empire Pilot that exposes enemies and increases team potency.
Notes: Would reuse the TIE Fighter Pilot model and rigging, but with new red/white paint apps ala Baron Fel.
Would require Tie Intercreptor added to game as well (as Bronzium Exclusive)
N-20 Thermal Detonator Basic
Place a thermal detonator on target enemy which wxplodes after 2 turns.
Strafing Run Special cd: 2
Deal Special damage to all enemies with 70% chance each to expose and daze targeted enemy.
Squadron Leader Unique
Empire allies gain +15% Potency as long a s Ace Pilot is active.
If TIE Pilot is also present Empire allies also gain +10% offense
(zeta)Imperial Ace Pilot has 40% chance to call all Empire allies to assist if he uses his basic, dealing -40% damage.
For each assist, Imperial Ace gains 7% Turn Meter.
Tactical Empire Pilot that exposes enemies and increases team potency.
Notes: Would reuse the TIE Fighter Pilot model and rigging, but with new red/white paint apps ala Baron Fel.
Would require Tie Intercreptor added to game as well (as Bronzium Exclusive)
N-20 Thermal Detonator Basic
Place a thermal detonator on target enemy which wxplodes after 2 turns.
Strafing Run Special cd: 2
Deal Special damage to all enemies with 70% chance each to expose and daze targeted enemy.
Squadron Leader Unique
Empire allies gain +15% Potency as long a s Ace Pilot is active.
If TIE Pilot is also present Empire allies also gain +10% offense
(zeta)Imperial Ace Pilot has 40% chance to call all Empire allies to assist if he uses his basic, dealing -40% damage.
For each assist, Imperial Ace gains 7% Turn Meter.
TIE Interceptor (ship) by @Jobatt
Dark Side, Empire, Attacker
Spoiler
Rapid-striking Empire Attacker that gains buffs when it dodges.
L-s7.2 Laser Cannons Basic
Deal Physical damage and gain Evasion Up on a critical hit.
Fire-Linked Weapon Control Special cd:3
Deal Special damage to target enemy.
Target lock: Gain 100% turn meter.
Twin-Port Deflectors Crew
Gain Damage Up and Protection up if it dodges an attack.
Rapid-striking Empire Attacker that gains buffs when it dodges.
L-s7.2 Laser Cannons Basic
Deal Physical damage and gain Evasion Up on a critical hit.
Fire-Linked Weapon Control Special cd:3
Deal Special damage to target enemy.
Target lock: Gain 100% turn meter.
Twin-Port Deflectors Crew
Gain Damage Up and Protection up if it dodges an attack.
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Jar-Jar Binks by @Sentia
Tank, Galactic Republic, Gungan
Spoiler
Whosa R Yousa basic
Deal Physical damage to a random enemy and inflict speed down, if enemy already has speed down, attack a second time and gain evasion up for 2 turns.
(Omega) add 25% chance for an additional attack for 125% damage to targeted enemy
Bombbad General special cd:4
Deal Physical damage to all enemies with 60% chance to stagger them
(Omega) add 60% chance to expose primary target
Yousa Gonna Die special cd:4
Inflict 2 expose to target enemy for 2 turns, also add a Thermal detonator if enemy is already has any debuffs, which explodes after 2 turns. If target has full health stun them for 1 turn as well.
(Omega) If General Kenobi or Jedi Knight Anakin are present they have a good laugh and gain advantage for 2 turns
(Zeta) Apply on one other random enemy as well.
Gungan Superiority unique
Jar-Jar has +5% critical chance, +5% evasion, and +5% potency for each non-Gungan ally.
(Omega) Jar Jar taunts every time a Galactic Republic ally suffer critical damage.
(Zeta) If Jar-Jar scores a killing blow all allies gain critical chance up, 50% turn meter, and reduce all Cooldowns by 1
Whosa R Yousa basic
Deal Physical damage to a random enemy and inflict speed down, if enemy already has speed down, attack a second time and gain evasion up for 2 turns.
(Omega) add 25% chance for an additional attack for 125% damage to targeted enemy
Bombbad General special cd:4
Deal Physical damage to all enemies with 60% chance to stagger them
(Omega) add 60% chance to expose primary target
Yousa Gonna Die special cd:4
Inflict 2 expose to target enemy for 2 turns, also add a Thermal detonator if enemy is already has any debuffs, which explodes after 2 turns. If target has full health stun them for 1 turn as well.
(Omega) If General Kenobi or Jedi Knight Anakin are present they have a good laugh and gain advantage for 2 turns
(Zeta) Apply on one other random enemy as well.
Gungan Superiority unique
Jar-Jar has +5% critical chance, +5% evasion, and +5% potency for each non-Gungan ally.
(Omega) Jar Jar taunts every time a Galactic Republic ally suffer critical damage.
(Zeta) If Jar-Jar scores a killing blow all allies gain critical chance up, 50% turn meter, and reduce all Cooldowns by 1
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Hondo Ohnaka by @Jobatt
Dark Side, Scoundrel, Support
Spoiler
Sneaky Scoundrel Support that waits for the right time to score powerful critical hits.
Notes: Clone Wars era - Would be equipped with Electrostuff like the one Magmaguard has
Aggressive Negotiations Basic
Deal Physical damage with 70% to daze target enemy. If the enemy has any buffs, Inflict speed down for 2 turns and stun him instead. In the latter case it cannot be resisted as well.
'Speak Softly and Ride a Tank' special cd:4
Deal Physical damage to all enemies. This attack deal 100% more damage to debuffed enemies
Take Mamma's Advice unique
If an enemy is already stunned, he has 50% chance to stun an other random enemy at the end of his turn.
Purely Business Leader
Scroundel allies gain +30% tenacity.
(zeta) They also have 30% chance (doubelled against debuffed enemies) per debuff to ignore enemies tenacity.
Sneaky Scoundrel Support that waits for the right time to score powerful critical hits.
Notes: Clone Wars era - Would be equipped with Electrostuff like the one Magmaguard has
Aggressive Negotiations Basic
Deal Physical damage with 70% to daze target enemy. If the enemy has any buffs, Inflict speed down for 2 turns and stun him instead. In the latter case it cannot be resisted as well.
'Speak Softly and Ride a Tank' special cd:4
Deal Physical damage to all enemies. This attack deal 100% more damage to debuffed enemies
Take Mamma's Advice unique
If an enemy is already stunned, he has 50% chance to stun an other random enemy at the end of his turn.
Purely Business Leader
Scroundel allies gain +30% tenacity.
(zeta) They also have 30% chance (doubelled against debuffed enemies) per debuff to ignore enemies tenacity.
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Would you like to see someone else as BRONZIUM EXCLUSIVE? Post the name and the kit.
After we gathered a decent amount there will be a poll on that, and in the end we present the idea to the devs.
NOTE: They would be rather easter-egg characters. Dont take them too seriously...
NOTE: If you have a kit design, please send it to me @First_but_66_Order in private message. I promise I will contact you if you do so.
Have Fun!