10 years ago
A great imbalance in The Fornace -- One month+ EACH to farm, RNG shipments, 64 characters need them
It is completely unfair and ridiculous to gate 2/3 of my characters behind ONE unfarmable item, and then make them appear for purchase randomly. I know people who have had one show up every day in their shipments, while I and other, despite repeated refreshes, have never seen a single one. And I need at least 12.
This has created an even bigger imbalance between gear "haves" and "have nots" than the precrafting. Many of the most important characters require these bloody things and the unlucky people have to wait months for raid drops a few pieces at a time while others are just gearing up a new character a day.
Please remove the randomness from this. It's bad enough that we are reduced to spending $10 for one piece of gear for one character. Having to beg for the opportunity to spend money makes me want to quit.
And please increase the drop rates further in the raid. The average person will get 10 or 15 pieces of salvage in a Tier 6 every 2-4 days and there are 4 different unfarmable items. That's one entire month per furnace to get them from the raid, and 64 characters need them. How is that reasonable?
This has created an even bigger imbalance between gear "haves" and "have nots" than the precrafting. Many of the most important characters require these bloody things and the unlucky people have to wait months for raid drops a few pieces at a time while others are just gearing up a new character a day.
Please remove the randomness from this. It's bad enough that we are reduced to spending $10 for one piece of gear for one character. Having to beg for the opportunity to spend money makes me want to quit.
And please increase the drop rates further in the raid. The average person will get 10 or 15 pieces of salvage in a Tier 6 every 2-4 days and there are 4 different unfarmable items. That's one entire month per furnace to get them from the raid, and 64 characters need them. How is that reasonable?