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furyousgeorge74
3 years agoNew Traveler
I like the intent of this post and agree that promoting variety in the game rather than formulaic approaches would increase enjoyment and not necessarily "lose them money" as some would try to argue. Great game design increases enjoyment and revenue without having to leverage dopamine-inducing variable intermittent reward systems.
For challenging roster depth, but retain easier trackability, there could be more feats but each for less rewards, testing different factions. Also, CG could create a greater variety of enemy teams - they tend to repeat the same teams a lot.
Here are some specific ideas with name included. All of them allow for quite a variety of options but would provide some level of challenge
- Faction Party: Win X battles with a team representing Y different factions (this promotes creativity in putting a non-typical team together, "build-a-bear" teams as Xaereth calls them)
- That Would Never Happen: Win X battles with a team that includes at least 2 Rebel and 2 Empire
- Too Many Cooks: Win X battles with 5 leaders on the team
- Who's Piloting This Thing: Win X battle with 5 ship pilots
- It's Like Looking in a Mirror: Win 5 battles using the same team as the enemy against 5 different factions. (this one would track by the battle counter ticking up each time a new faction type was defeated. The player would have to remember which factions had already been defeated)
For challenging roster depth, but retain easier trackability, there could be more feats but each for less rewards, testing different factions. Also, CG could create a greater variety of enemy teams - they tend to repeat the same teams a lot.
Here are some specific ideas with name included. All of them allow for quite a variety of options but would provide some level of challenge
- Faction Party: Win X battles with a team representing Y different factions (this promotes creativity in putting a non-typical team together, "build-a-bear" teams as Xaereth calls them)
- That Would Never Happen: Win X battles with a team that includes at least 2 Rebel and 2 Empire
- Too Many Cooks: Win X battles with 5 leaders on the team
- Who's Piloting This Thing: Win X battle with 5 ship pilots
- It's Like Looking in a Mirror: Win 5 battles using the same team as the enemy against 5 different factions. (this one would track by the battle counter ticking up each time a new faction type was defeated. The player would have to remember which factions had already been defeated)
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