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MasterSeedy's avatar
MasterSeedy
Seasoned Ace
3 years ago

A productive discussion on new Conquest feats

Preamble:
Spoiler
We all hate the grindy feats. If you could pay X energy and have them done instantly, that would be one thing, but when you **can** do what's being asked of you (the current most relevant example is win a battle with all Sith Empire or all Old Republic) and you're being asked to play it out 40 times, that's ridiculous.

Play it once to prove you can do it, then pay 780 more energy as tax, and boom, you're done. Costs the same crystals AND requires you to prove that you've got the required toons at the required strength.

In short, I don't think I would complain if you could do this with sim tickets.

But CG seems determined not to let that happen. And CG seems determined to make things just terribly monotonous. Even 12 victories instead of 1 + sims would be boring and monotonous and the very opposite of the entire purpose of a game, which is FUN. But lordy, you could do 3 days of grinding those and be done. I work from home and am thus far more free to schedule multiple times a day to sit down with the game than others are, and even I find it a pain to spend 10 days out of 2 weeks fighting 4 times a day with the same squad, usually on the same node. I can't imagine how it feels for folks with 9 to 5 jobs and long commutes where they actually drive (if you're on the bus or train, you could play then, I suppose).


Let's now face the truth: we've all complained and it has gotten us nowhere. This conquest is significantly more grindy than the last one. So instead of focusing on the same complaints, what if we actually had a discussion where we suggested feats that are hard, that require creativity, that require multiple victories so CG can tax us our crystals, but are NOT grindy?

Let's teach them how to bring back the fun so that when this 3-month cycle is over, we have a shot at a better conquest.

I'll go first:
Sector 1: 100 different toons win a battle. (Survival not required)

Sector 3: 50 different toons win a battle with no toons who have been previously victorious in sector3 present.

Sector 5:
100 different toons win a battle with no toons who have been previously victorious in sector5 present.



You want to test our roster depth? You want the event to be creative and fun? You want us to play multiple battles, and maybe even have to come back to replay one of the easier nodes of the sector again and again as a crystal/energy tax?

This is how you do it. This is how you do it without it being monotonous because the entire point is that we **can't** use the same toons again and again in the exact same way, leading to the exact same victory.

Even better? There's no 10 minute BitDynasty video that explains exactly how to do it in the most efficient way possible, since every roster is different.

Right now people are penalized for not following the advice of a professional YouTuber. They're great. I salute them. They do heroes' work.

But I don't want to spend the majority of my time in the game following someone else's instructions. That makes me a button pusher, not a game player.

Here are 3 feats that are guaranteed to be played differently by every player. They get hard as you scrape the bottom of your top 100 toons in sector5 and they'll test the 4-million gp rosters in Sector 3. Sector 1? Well, it's going to be repetitive for the people who barely qualify for Hard mode, taking in 1 or 2 dominant toons with 3 or 4 "next toon up" recruits to push the feat forward, but it **won't** be repetitive or grindy for your advanced players. That's the reward of having a 7Mgp roster.

And no YouTuber is going to be able to give you a step by step strategy guide: at most they can give good advice, but it's still up to the player to play the game.

Who else has ideas for good, hard feats that require creativity or reward excellent play, without ever being monotonous?

Let's work together to make CG's next conquest more of what it should be: fun.

17 Replies

  • "MasterSeedy;c-2357596" wrote:
    My solution isn't aimed at replacing the Inquisitor feats. Let those be the whale feats. They're not bad if you actually have the faction CG is attempting to require.

    My solution is aimed at the 40 victories with Old Republic/SithEmpire feats that are just pathetic and boring and monotonous.

    They can replace lots of the worst feats and still have TicTacs left that can require spending $1000 for a mediocre faction.

    It's the feats that everyone can do but no one wants to do that I'm trying to replace. The feats that you're talking about aren't anti-fun. They're just inaccessible.


    I love the idea. The repetitiveness of conquest is slowly killing my love for this game.
  • elidion78's avatar
    elidion78
    Seasoned Newcomer
    3 years ago
    Funny people keep talking about CG not doing this or that because they will lose money. When they first came out with the conquest pass I was pissed and refused, they took our feedback on what would make conquest better and wrapped it up into a nice $30 fee. Once I accepted that nothing was going to change. I decided to start purchasing the conquest+ pass which I've now done for months now and still barely scraped by onto the final reward box. This time around, there are just too many feats out of my reach, It is impossible for me to reach the final reward box, which means I have no incentive to purchase the conquest+ pass. So they are now going to lose my $30 this month because they put it too far out of reach. And since these run in 3 month cycles, that means they will lose at least $90 from me in total because of this. And if they do this again for whatever conquest 19-21 is they may just lose out again.

    There is only a 34 ticket buffer from max possible tickets and what is required for last box. 39 tickets are from inquisitor-based feats....so right off that bat it is out of reach for most people, not even counting the Starkiller and Darth Talon requirements.

    So in the spirit of this discussion, my suggestion, if they don't want to tweak things too much, would be to simply reduce the tickets required for the final reward chest to 620 instead of 630. it's already a massive gap. That would give a bit more breathing room for everyone across the board and still probably incentivize people to buy a conquest pass. maybe smooth out the other reward tiers on the reward track as well to go along with this.

  • I like the intent of this post and agree that promoting variety in the game rather than formulaic approaches would increase enjoyment and not necessarily "lose them money" as some would try to argue. Great game design increases enjoyment and revenue without having to leverage dopamine-inducing variable intermittent reward systems.

    For challenging roster depth, but retain easier trackability, there could be more feats but each for less rewards, testing different factions. Also, CG could create a greater variety of enemy teams - they tend to repeat the same teams a lot.

    Here are some specific ideas with name included. All of them allow for quite a variety of options but would provide some level of challenge
    - Faction Party: Win X battles with a team representing Y different factions (this promotes creativity in putting a non-typical team together, "build-a-bear" teams as Xaereth calls them)
    - That Would Never Happen: Win X battles with a team that includes at least 2 Rebel and 2 Empire
    - Too Many Cooks: Win X battles with 5 leaders on the team
    - Who's Piloting This Thing: Win X battle with 5 ship pilots
    - It's Like Looking in a Mirror: Win 5 battles using the same team as the enemy against 5 different factions. (this one would track by the battle counter ticking up each time a new faction type was defeated. The player would have to remember which factions had already been defeated)


  • @furyousgeorge74

    Ooh, I like these.

    I especially like the 5 mirror match one, even though I honestly don't know if I could pull it off without collecting a bunch of data disks and heading back to s1/s2.

    A couple that I thought of ended up overlapping with yours, giving me a new idea.

    One was

    A Time for All Things: "Win at least one battle using a leader who survives for each and every faction that has a leader"

    Then I saw your "Win X battles with 5 leaders" and it occurred to me that you could have

    Turn, Turn, Turn: Win at least 5 battles with the same 5 toons, all leaders, with each leader being used for at least one victory; the leader must survive.

    Obviously if you use this one, you can't use GL leaders for 4 of those battles. If you want, you can also make the feat 10 battles each leader winning twice, 15 with each leader winning thrice, etc. Though of course I would STRONGLY recommend against anything over 15. The point here is to get some variety and test roster depth (which CG wants) without losing the fun.

    The real problem with Turn, Turn, Turn is that you don't know when to start counting. For that reason limiting it to 5 times and requiring it be done on a specific node (probably the mid-boss) makes sense.

    Another one I like is
    Sorry About The Mess: Han Solo kills a bounty hunter during a battle after stunning that bounty hunter on his opening turn. This must occur during a victory, and Han Solo plus Stormtrooper must survive.

    That one requires a bit of care, since if you put Han in with Chewie it's way too easy for Chewie to get the kill. This is best used as a 1-time feat on a mid-boss node full of Bounty Hunters, but you could also require that he do it a bunch of times if you like.

    These Aren't the Droids You're Looking For: Old Ben, Threepio, R2, Farmboy and Stormtrooper must win X battles.

    (This one doesn't really test roster depth since everyone should have these, and fairly well geared, but it is fun.)

    Not by Destroying What We Hate: Using a resistance leader, win X victories without killing a single enemy.

    Or win once, but on a middle boss.

    Another gated one could be:

    You Can Only Get So Far Without A Tribe: Win X battles with Scion of Jango, Fennec Shand, and 3 of Krrrsantan, Tuskens or Gamorreans.

    I would love to see Jabba as a boss (Middle or Final) with
    I Am The Crime Lord: Win the battle with Scion of Jango as leader. Scion of Jango must survive.

  • That too.

    When you think about it, wouldn't it make sense to have a "ship interlude" between sectors, as if you have to fly from the end of Sector 1 to the beginning of Sector 2?

    That seems a perfect location to add a couple fleet battles.
  • mhsiegel14's avatar
    mhsiegel14
    Seasoned Hotshot
    3 years ago
    Got to sector 2. Not so bad so far. And the quests seem different than what we were told.

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