Forum Discussion

Elothox's avatar
7 years ago

About these bonus drops...

I'm guessing they don't have a 30% drop rate like a regular hard node? 8 runs and zero bonus shards....

The chances of that are 0.019% or 0.00019 (70% chance of not getting one, 24 times)

Come on... stop it with the bad drop rates already.
  • "Rebel_yell;c-1543733" wrote:
    "TVF;c-1543717" wrote:
    I did.

    Yesterday I did 6 sims and got:

    3 Lobot (don't laugh)
    6 Holdo
    2 Fulcrum

    6 sims, 7 drops. Or more accurately, 6 sims, 11 shards. Pretty darn good.


    ugh, I have the worst luck in this game.


    Well I also had plenty of terrible drops.

    Which is the point. You can't say your luck is terrible any more than mine is awesome. It evens out.
  • "TVF;c-1543827" wrote:
    "Rebel_yell;c-1543733" wrote:
    "TVF;c-1543717" wrote:
    I did.

    Yesterday I did 6 sims and got:

    3 Lobot (don't laugh)
    6 Holdo
    2 Fulcrum

    6 sims, 7 drops. Or more accurately, 6 sims, 11 shards. Pretty darn good.


    ugh, I have the worst luck in this game.


    Well I also had plenty of terrible drops.

    Which is the point. You can't say your luck is terrible any more than mine is awesome. It evens out.


    Except in an event with a limited timeframe. Yes, over the long-run it all evens out, but this was 4 days I got terrible drop rates. I even used your advice and switched from CHOLO to FOX. Did a 16 sim, got 0 GEC. This entitles me to complain.

    PS - I don't complain about overall drop rates because I understand how they work, this is an anomaly and I get that.
  • "Rebel_yell;c-1543905" wrote:
    I even used your advice and switched from CHOLO to FOX. Did a 16 sim, got 0 GEC. This entitles me to complain.


    Does it?

    Ok.
  • "EventineElessedil;c-1543788" wrote:
    This thread is what happens when people who don't understand probability think that they understand probability.

    You complain about the drop rate and then say you are not discussing drop rate. Ok then.

    The simple truth is that you do not know how the bonus drops were implemented, none of us do, so all we can do is draw upon empirical evidence. For you, it would seem bonus drops are impossible. Bummer, dude. Well, that's probability for you.


    The problem, is that you don't understand the difference in statistics and probability. I'm not talking about a statistically based proposal in which I am theorizing a new drop rate based on a sample. I'm talking about the factual probability of obtaining zero successes in a trial of 24 attempts at 30% chance of success per attempt. That probability is roughly one in 5,000. And that, like it or not, is a fact.

    Of course I don't know how the drops were implemented. That's the point.... I'm implying that's it's not a simple independent series of chances in which a single run has 4 independent 'chances of success' for a node's shard, and three separate bonus drops.

    Put your condescension on hold until you learn what you're talking about.

    "Firebrigade;c-1543759" wrote:
    I had one run where I received bonus shards for all 3, so it appears I can confirm it’s not an either/or situation.

    Also, where did they state the 30% drop rate? I know that’s what they’ve stated for normal hard node drops, but I never saw them state that for bonus shards.

    If I had to guess I would bet the bonus shard drop was something more like 10% per character, for a total of 30% bonus drop chance.

    Under that assumption, your first example of zero drops on 8 runs (.7^8) 0.058 or 5.8% or 1 in ~17 attempts. That certainly seems reasonable to me, and anecdotally seems to match what I experienced.


    Thank you thank you for actually being a part of the conversation. I'm assuming that the events are independent, and that your chance of receiving any given bonus shard is independent of the rest, with each run having 3 chances at shards. So I'm considering it 24 attempts, rather than 8. Thus postulating that we're looking at (.7^24) 0.0002 or 0.02%

    That's just an assumption for the calculation. As has been stated, we don't know what those chances are, or how they're handling an individual run.
  • I would just like to suggest (as was suggested much earlier) that there is the possibility that there are two calculations in play per drop. The first could be a 30% chance check to determine if there is a bonus shard drop (of 2 shards) - the second, simply to determine which of three possible shards they are. So the OP was 0 for 8, not 0 for 24.

  • "Nikoms565;c-1545770" wrote:
    I would just like to suggest (as was suggested much earlier) that there is the possibility that there are two calculations in play per drop. The first could be a 30% chance check to determine if there is a bonus shard drop (of 2 shards) - the second, simply to determine which of three possible shards they are. So the OP was 0 for 8, not 0 for 24.



    It's quite possible, highly likely that something like this is going on. For the sake of calculations, I'm making assumptions, but those are just assumptions for the sake of a calculation, not necessarily what I personally think is going on behind the scenes so to speak.