Forum Discussion
7 years ago
"Gunhappy;c-1530808" wrote:"Kyno;c-1530748" wrote:"Gunhappy;c-1530686" wrote:"leef;c-1530683" wrote:
I don't like that idea at all.
What’s the point in playing a game if you don’t actually PLAY the game?
I’d love to be able to use strategy and tactics. Select which of my characters is fighting vs defending at any given time during a battle.
Being rewarded for pushing Sim is ****.
You are rewarded equally, once you can beat a node with a "perfect score". The sim is an "earned right" from being able to beat something with little effort.
With all the content out there if they tried to implement something like this the hours spent in game would be huge. Mid range players, say level 85, but not having a majority of characters, they would burn out.
The sim is there to give people a choice about where they want to put that time.
Yes, but beating that tier is useless if it only rewards 1 shard ever 20 times you play the tier. I’d gladly give up Sim if I could get the shard I need.
But as an advantage to the game, they want you to play more, not more time. People commit X amount of time to the game if they feel that the time needs to be more to progress better they will probably get turned off as people generally commit the time they want to, not the time they "need to", as it should be it's a game.
This change would "force" people to commit more time and then either choose to add more game time or ignore a different aspect of the game. Neither of those would be considered a healthy move for the game.
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