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- harvestmouse13 years agoNew RookieAs everybody else. Kyber 1 hmmmmmmmmmmmm ok maybe (but much better off adding a 12th character team). However, in the lower Kybers............... this is going to be a real strain.
On that topic Chromiums or Bronziums need 2 capital ships right? That also seems a lot. - Da_Bauers3 years agoNew Spectator
"Stokat;c-2348291" wrote:
About time we got more fleets in GAC! With the recent additions we have more than enough capitals and ships to set more defences. This will make the fleet zones more interesting.
About 16 ships short there, boss. - crzydroid3 years agoRetired HeroI think the main problem here is the uniform requirements for all Kyber leagues, and it has always been so. When leagues were first seeded by gp, those starting in Kyber III were already having to set more squads than they were used to in their old division pre-changes. Even now in Kyber II, you will see the occasional opponent without Executor or a non-max Executor. If they want to try and implement this in Kyber I, that's one can of worms, but no way that people in Kyber V can possibly do anything with this.
And as it has been said ad nauseum, we simply need more ships. A new cap? That's great--but we have at most three ships for it? Shuttle and Vader are going to go on Empire. Many caps can go without full reinforcements, sure. But what's left? Surely not a collection of strongly synergistic plug-and-play ships. No, you have leftovers without any good capital to match them.
If we are getting a shipload of content, that's great, but they need to be easily accessible in a short amount of time. Conquest ships take 3 months to max even for whales (though unlocking in 1.75 months with passes is apparently the thing with ships). Even if this is a "create a problem, sell a solution" sort of deal, I don't see them selling enough in a short enough amount of time for this to be implemented now. And Kyber V isn't buying. - Agree with the people here. Yes, it was inevitable that we'd get a 3rd fleet slot in GAC at some point but we're still not there yet. We'd need at least 1 more new and viable capital ship and its crew (Ravanger + sith ships could be a thing but needs to come with a new sith fighter aswell as it cant take Vader) or a mix of more ships for existing capitals ships and/or an overhaul of a capital ships kit - I mean the Ensurance is just utter garbage and Executrix with leftover ships also wontbe doing anything good.
We. Need. More. Ships.
Oh and fleet loadouts, just incase you forgot. - perfidius443 years agoRising NewcomerSo we'll need to adapt and create 7 fleets with 47 ships (or less) instead of 49. Tough decisions are fun.
- Basically if both players have executor and one of them decides to place it into def, GAC might now get decided by drawing lots
- Crispy5083 years agoSeasoned Adventurer
"crzydroid;c-2348324" wrote:
I think the main problem here is the uniform requirements for all Kyber leagues, and it has always been so. When leagues were first seeded by gp, those starting in Kyber III were already having to set more squads than they were used to in their old division pre-changes. Even now in Kyber II, you will see the occasional opponent without Executor or a non-max Executor. If they want to try and implement this in Kyber I, that's one can of worms, but no way that people in Kyber V can possibly do anything with this.
And as it has been said ad nauseum, we simply need more ships. A new cap? That's great--but we have at most three ships for it? Shuttle and Vader are going to go on Empire. Many caps can go without full reinforcements, sure. But what's left? Surely not a collection of strongly synergistic plug-and-play ships. No, you have leftovers without any good capital to match them.
If we are getting a shipload of content, that's great, but they need to be easily accessible in a short amount of time. Conquest ships take 3 months to max even for whales (though unlocking in 1.75 months with passes is apparently the thing with ships). Even if this is a "create a problem, sell a solution" sort of deal, I don't see them selling enough in a short enough amount of time for this to be implemented now. And Kyber V isn't buying.
Hear Hear! Good points. As others have said, I'm not opposed to this in the upper-most Kyber divisions, but we simple need more ships! and accelerate the farming on the older ships! I still have a few that i never finished and now am going to finish off due to this change, but i don't look forward to it - kato773 years agoNew Spectator
"InyakSolomon88;c-2348309" wrote:
"Stokat;c-2348291" wrote:
About time we got more fleets in GAC! With the recent additions we have more than enough capitals and ships to set more defences. This will make the fleet zones more interesting.
9 capital ships + 47 ships = not enough ships. Where are the more than enough that you're referencing?
You don’t have to set full reinforcements to all cap ships. In fact it is beneficial not to do so in some cases to ensure the AI pull the ship you want as reinforcement. You set three cap ships on def and have 6 to attack with, leaving you with plenty of options for clean ups if necessary. "Ravens1113;c-2348338" wrote:
"Gifafi;c-2348202" wrote:
Wait, to be at the top of the heap you need to have the newest toons and a deep roster of ships too? What is gaming coming to??!?
Too bad that even with all the ships in game you can’t have a deep enough roster to put out enough quality fleets.
Maybe this ship will ease the situation:
https://starwars.fandom.com/wiki/TIE_Advanced_v1
https://static.wikia.nocookie.net/starwars/images/d/de/The_Inquisitors_TIE_Fighter_2.png- M0st1yHarm1ess3 years agoNew Spectator
"Gavsta;c-2348276" wrote:
Hmmmm ? .... I dunno.... there's two thoughts I have about this.
1) People can no longer just put Executor down & win fleets...
They still can. If anything, it's more effective now. When both players have only 6 serviceable fleets, if you have to 2 shot the Executor, you are going to have trouble clearing their third fleet. When one of the players can field 7 fleets, the advantage is much bigger than before because they can afford to 2 shot the Executor.
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