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Crispy508
3 years agoRising Adventurer
"crzydroid;c-2348324" wrote:
I think the main problem here is the uniform requirements for all Kyber leagues, and it has always been so. When leagues were first seeded by gp, those starting in Kyber III were already having to set more squads than they were used to in their old division pre-changes. Even now in Kyber II, you will see the occasional opponent without Executor or a non-max Executor. If they want to try and implement this in Kyber I, that's one can of worms, but no way that people in Kyber V can possibly do anything with this.
And as it has been said ad nauseum, we simply need more ships. A new cap? That's great--but we have at most three ships for it? Shuttle and Vader are going to go on Empire. Many caps can go without full reinforcements, sure. But what's left? Surely not a collection of strongly synergistic plug-and-play ships. No, you have leftovers without any good capital to match them.
If we are getting a shipload of content, that's great, but they need to be easily accessible in a short amount of time. Conquest ships take 3 months to max even for whales (though unlocking in 1.75 months with passes is apparently the thing with ships). Even if this is a "create a problem, sell a solution" sort of deal, I don't see them selling enough in a short enough amount of time for this to be implemented now. And Kyber V isn't buying.
Hear Hear! Good points. As others have said, I'm not opposed to this in the upper-most Kyber divisions, but we simple need more ships! and accelerate the farming on the older ships! I still have a few that i never finished and now am going to finish off due to this change, but i don't look forward to it
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