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- It can be done against regular capital ships, but with executor in defense there is a big chance to lose. When i think about this setup (for defense I have to set 7 ships for any capital):
Defense:
*Home One
Han's Millennium Falcon
BTL-B Y-wing Starfighter
Phantom II
Ghost
Biggs Darklighter's X-wing
Cassian's U-wing
Bistan's U-wing
--------------
*Finalizer
TIE Silencer
Kylo Ren's Command Shuttle
First Order SF TIE Fighter
First Order TIE Fighter
TIE Echelon
Sith Fighter
B-28 Extinction-class Bomber
--------------
*Executor
Hound's Tooth
Razor Crest
Slave I
IG-2000
Scimitar
Xanadu Blood
Gauntlet Starfighter
--------------
Attack:
*Negotiator
Anakin's Eta-2 Starfighter
Ahsoka Tano's Jedi Starfighter
Umbaran Starfighter
Rex's ARC-170
Clone Sergeant's ARC-170
Plo Koon's Jedi Starfighter
Jedi Consular's Starfighter
--------------
*Raddus
Rey's Millennium Falcon
Poe Dameron's X-wing
MG-100 StarFortress SF-17
Resistance X-wing
Lando's Millennium Falcon
Rebel Y-wing
Wedge Antilles's X-wing
--------------
*Malevolence
Imperial TIE Fighter
Hyena Bomber
Geonosian Spy's Starfighter
Sun Fac's Geonosian Starfighter
Geonosian Soldier's Starfighter
Vulture Droid
Ebon Hawk
--------------
*Chimaera
TIE Advanced x1
Imperial TIE Bomber
Emperor's Shuttle
TIE/IN Interceptor Prototype
TIE Reaper
--------------
*Endurance
--------------
*Executrix
--------------
Against an Executor I need to use Malevolence and Raddus, sometimes Chimaera, when things going really wrong. To beat another ships in oponents defense, I have Negotiator (ok, good one) and ... thats all ... maybe I spare something from Malevolence and Chimaera to Executrix, but thats not enough mostly.
I dont like it! "Frogger;c-2348440" wrote:
It can be done against regular capital ships, but with executor in defense there is a big chance to lose. When i think about this setup (for defense I have to set 7 ships for any capital):
Defense:
*Home One
Han's Millennium Falcon
BTL-B Y-wing Starfighter
Phantom II
Ghost
Biggs Darklighter's X-wing
Cassian's U-wing
Bistan's U-wing
--------------
*Finalizer
TIE Silencer
Kylo Ren's Command Shuttle
First Order SF TIE Fighter
First Order TIE Fighter
TIE Echelon
Sith Fighter
B-28 Extinction-class Bomber
--------------
*Executor
Hound's Tooth
Razor Crest
Slave I
IG-2000
Scimitar
Xanadu Blood
Gauntlet Starfighter
--------------
Attack:
*Negotiator
Anakin's Eta-2 Starfighter
Ahsoka Tano's Jedi Starfighter
Umbaran Starfighter
Rex's ARC-170
Clone Sergeant's ARC-170
Plo Koon's Jedi Starfighter
Jedi Consular's Starfighter
--------------
*Raddus
Rey's Millennium Falcon
Poe Dameron's X-wing
MG-100 StarFortress SF-17
Resistance X-wing
Lando's Millennium Falcon
Rebel Y-wing
Wedge Antilles's X-wing
--------------
*Malevolence
Imperial TIE Fighter
Hyena Bomber
Geonosian Spy's Starfighter
Sun Fac's Geonosian Starfighter
Geonosian Soldier's Starfighter
Vulture Droid
Ebon Hawk
--------------
*Chimaera
TIE Advanced x1
Imperial TIE Bomber
Emperor's Shuttle
TIE/IN Interceptor Prototype
TIE Reaper
--------------
*Endurance
--------------
*Executrix
--------------
Against an Executor I need to use Malevolence and Raddus, sometimes Chimaera, when things going really wrong. To beat another ships in oponents defense, I have Negotiator (ok, good one) and ... thats all ... maybe I spare something from Malevolence and Chimaera to Executrix, but thats not enough mostly.
I dont like it!
I think you mixed up your Y-Wings?
And I don’t think I’d trust the Executor to reinforce Scimitar correctly (ie last).
Plus, a lot of ships end up places with no synergy (Sith Ships under Finalizer is the worst of them).- perfidius443 years agoRising Newcomer
"Ravens1113;c-2348396" wrote:
"Starslayer;c-2348390" wrote:
"Ravens1113;c-2348338" wrote:
"Gifafi;c-2348202" wrote:
Wait, to be at the top of the heap you need to have the newest toons and a deep roster of ships too? What is gaming coming to??!?
Too bad that even with all the ships in game you can’t have a deep enough roster to put out enough quality fleets.
7 fleets are enough for 3 slots. Not plenty, but enough.
6 slots. 3 for defense and 3 for offense.
That means you have only 1 fleet left for a cleanup and it will be an undersized fleet with minimal synergy since 4 of our capital ships share the same fleets needed for synergy (chimera/executrix & Negotiator/Endurance)
Yes, if it’s the strategy you choose. We have 7 fleets at our disposal: bh, emp/reb, sep/gr, fo/res. If you’re not confortable with a weaker 4th fleet at clean-up, then keep a stronger fleet for clean up.
Only 2 ships are missing for a full 7 fleets. Bh and Sep are strong candidates to live without full ri imo.
The 3rd slot could have been added later, but it’s manageable now. Sure, players without a broad fleet roster will suffer and need to change their farming strategy accordingly, no argument there. "TargetEadu;c-2348455" wrote:
I think you mixed up your Y-Wings?
And I don’t think I’d trust the Executor to reinforce Scimitar correctly (ie last).
Plus, a lot of ships end up places with no synergy (Sith Ships under Finalizer is the worst of them).
Yes, synergy is bad and Y-Wings are mixed, because you dont have 7 FO ships and 7 Resistance ships. I have to cook with what I have.- This is a ridiculous change. If you could at least try to justify it, the community might not be as outraged, but to only have a post that says "the change happening" is extremely tone-deaf to player needs. These are a couple of my complaints.
We don't have Fleet Loadouts.
Loadouts would at least give us a chance to organize and plan on what fleets to take into battle. Do you even play the game? Has no one felt it would be much more convenient to have a pre-set fleet that can load in 2 clicks, rather than swiping a dozen times?Not enough ships / gear
Sure, there are 47 ships and divided among the, minimum, 6 Capital Ships there are enough for the 3 defense and 3 attack (42 ships, 6 Capital Ships). But if you lose an attack, you don't have enough for a full fleet to try again. Fleets like the Resistance and First Order don't even have a full 7 ships. There are 7 Empire ships to divide among the other 2 Empire Capital Ships (obviously Executor will use the Bounty Hunter faction). Shoot, Ebon Hawk doesn't even have a Capital Ship, he just gets plugged into a team for a slight bit of utility. This is also assuming that all of our pilots are geared and reliced. Guess what... they're not! And that's not by choice. I spent much of my early gameplay improving my ships. I was new, and I guess hoping that ships would become a bigger deal in the game. They haven't, and increasing the required number for GAC doesn't really change it. IF ships had a higher purpose in other parts of the game it would be more acceptable, but the players can't be expected to use our limited resources to only slightly benefit in GAC and no where else.
Please reconsider this change, or at least do something to improve the player experience. - crzydroid3 years agoRetired Hero
"InyakSolomon88;c-2348391" wrote:
"crzydroid;c-2348374" wrote:
"InyakSolomon88;c-2348361" wrote:
"Stokat;c-2348335" wrote:
"InyakSolomon88;c-2348309" wrote:
"Stokat;c-2348291" wrote:
About time we got more fleets in GAC! With the recent additions we have more than enough capitals and ships to set more defences. This will make the fleet zones more interesting.
9 capital ships + 47 ships = not enough ships. Where are the more than enough that you're referencing?
You don’t have to set full reinforcements to all cap ships. In fact it is beneficial not to do so in some cases to ensure the AI pull the ship you want as reinforcement. You set three cap ships on def and have 6 to attack with, leaving you with plenty of options for clean ups if necessary.
your strategy is to gift your opponent free points? Okay. That's certainly a tactic. Not a good one. Not a competitive one.
I really want to know where are these "more than enough ships to set more defenses" you're talking about? Should I only set 3 ships on D with each cap and gift my opponent 12 points in a tight match? And what happens if the executor needs to be 2 shot? Game over after the first battle fails? If you're going to play the "plenty of ships" card, then you go right ahead and explain EXACTLY how each team comp would work AND give you leftover ships.
Also worth noting you can say you can field 2 empire fleets but fleet counters are a thing and are severely limited.
I don't think he's saying NO reinforcements, he's saying not full, so the AI has limited options to call in and doesn't call in the ones that don't help. Most fleet battles are determined after two reinforcements. There can be some borderline cases where the third is what determines a hold, but otherwise if a hold happens, an easier cleanup doesn't make up for the missing 20. If you never clear it, two banners won't make a difference. If you one shot, you likely would've done so with four reinforcements and gotten the points anyway. You would never give your opponents 12 points; you are confusing it with offense banners. Your opponent would only get 1 each for the missing slots, but they might have to beat it first, I think.
At any rate, I still don't think it helps, because you are still left with a mismatch of your most mediocre ships with no synergy.
You don't have to beat the enemy to get the empty slot points. you can just enter the battle, lose, and still claim them. I know he's not implying not set any reinforcements. but even if you just set 2, that's now 6 points given for free. I don't mind giving my opponent those 2 points on Executor. I know they are negated by that ship eating your banners. How many other fleets can say they're so tough on D sacrificing those 2 points won't matter? Negotiator doesn't take many off the attacker. Malevolence won't take any. Finalizer won't take any. Rebels depend but in general you can nuke them for high banners quite comfortably. Raddus can be a bit of a wild card but her fleet is being shrunk by the reqs since she needs outside ships given res have so few to start with which will hamper her effectiveness. Empire can take some but I've gotten full banners off Empire fleets before. There's no real good options there from what I see.
Still confused here. If they're beating your fleets, they get the points for defeating all reinforcements. They only get "extra" points if they fail. In which case be it 2 points or 6 for all 3 fleets, it won't make up for the fail. Unless you're saying the fleet holds long enough to call in all four reinforcements, and those last two are able to rob banners? Seems extremely unlikely to happen. "Frogger;c-2348440" wrote:
(for defense I have to set 7 ships for any capital):
False. Unless the fleet is strong enough to get a hold, it will likely only call one or two reinforcements and in many cases filling all the reinforcement slots will result in a weaker fleet because they will be called in an undesirable order."FL4WL3SS;c-2348409" wrote:
Well yay... I guess overachieving early on had screwed me pretty hard at this point... 4.4million GP, 4 fleets.. kind of ... Maybe push out a literal garbage 5th maybe...
I am literally going to lose 90% of my matchups now because my whole tactic was to block the fleet wall and the bottom front wall and win on territory numbers.
Now I'm gonna miss out on a tonne of crystals while I wait to be demoted down to aurodium...
Thanks CG
Great game minded folk as always
Some might even say you could be professional game developers.... Oh wait ?
You’re not flawless after all.- That move make so much sense. I was wondering how they would try to make me gear Gar Saxon, Imperial commando, Jedi consular, Cassian … aah, that’s it.
One thing for sure, is that we all have access to the same number of ships. So, no it’s not ideal, but if you don’t have enough fleets, your opponent at the skill level you are won’t have either. - Screerider3 years agoNew AdventurerI remember when people balked at going to two Fleets. Or even just adding Fleets at all. lol
At least, everyone is in the same boat. Seems like people are mostly concerned they won’t full clear?
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