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7 years ago
"No_Try;c-1879714" wrote:"Kyno;c-1879704" wrote:"Stenun;c-1879654" wrote:"Kyno;c-1879653" wrote:
They cant just make it easier so everyone can participate, and then beat it "in no time". New content like this needs to have some lasting effect to then allow them to work on other projects.
But most people aren't asking for that. At least, I'm not and I wasn't in my original post.
By all means keep it hard. By all means bring in more hard PvE "end game content". But allow us to play it. Don't decide "it's too tough for you therefore we're not going to let you even try"; let US make that decision for ourselves.
This doesn't work well for many reasons, 1- the amount of complaining that will follow and requests for the change in difficulty.
They are avoiding most of that in 1 simple move.
They also want to add an extra layer for developed players to get the new materials and give a goal to newer players to build up to.
In the background they could also be doing this (pure speculation) to draw out the big players who swim in the small pond for better rewards.
As they stated, this is not like a raid where you can quit and move on. The guild would be locked in for 4 days on an event where they cant make it work. You and yours may be "strong enough" to endure, but in the end that could really hurt the player base to allow everyone to out themselves in that situation, and no the "but you were warned" suggestions floating around dont really help that in any way.
Warning don't work? Not even if they get implemented in game where you have to override them to take the action?
You think a warning will stop people from complaining about being locked into the content for 4 days that they cant make work?
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