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7 years ago
"Talifer;c-1879835" wrote:"Kyno;c-1879653" wrote:
They dont want to make content that will be easily beat by everyone in a short time. They are making this the next tier in difficulty, I'm imagining tier 1 will be more of a tier 5 currently and we will go up from there.
They cant just make it easier so everyone can participate, and then beat it "in no time". New content like this needs to have some lasting effect to then allow them to work on other projects.
I'm fairly sure I left the high end difficulty open ended so I'm not sure where your "easily beat by everyone" argument is coming from, those last stars and thus the top rewards can be as hard to get as they want. Be that because the last round of battles ramps dramatically or that 1 of the battles in a zone is just super hard from the off or even maybe an entire zone is off limits to most guild/players thus limited your available star counts.
What I'm saying is there was no need to lock anybody out of a new map in a format that is specifically designed to scale in difficult and reward with the ability/power of each guild, it just doesn't make sense.
I guess easily accessible for all, which means it needs to be suited to them being able to make progress. Which means easy to beat, up to some level. So yes that is what would have to happen to be able to give everyone access...
It's not my design, but it does make sense. I'm not saying anyone should be happy or complacent about the decision, but everyone is really worked up for not having much of the reward/difficulty details. We have other gate blocks that function the same way, but this one is more directly stated and I think that is causing issues.
In the end this sets the bar more clearly, which many have issues with when requirements are released.
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