All versions of Luke Skywalker
Now, we're taking a Luke (ha ha) at the various versions of Luke Skywalker
1. Luke Skywalker (Farmboy) (Episode IV: A New Hope)
Light Side, Attacker, Leader, Rebel
Relic Amplifier: 6-2Aug2 Hunting Rifle
Attacks and Abilities
Basic: Frontier Marksmanship
Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 40% Turn Meter and inflict Damage Over Time for 3 turns.
Special: Bullseye (Cooldown: 3)
Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target.
Leader: A New Hope
All allies gain 50% Tenacity. Whenever an ally Resists a detrimental effect they gain Advantage for 2 turns.
Unique: Draw a Bead
Luke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter.
While in Territory Wars:
Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.
2. Stormtrooper Luke ('Episode IV: A New Hope', infiltrating the Death Star)
Light Side, Support, Leader, Rebel
Relic Amplifier: Stormtrooper Helmet
Attacks and Abilities
Basic: TK-421
Deal Special damage to target enemy, if it is Stormtrooper Luke's turn, inflict target enemy with Buff Disruption for 1 turn. This attack has high damage variance.
Buff Disruption: Immune to buffs until damaged by an attack; Once damaged by an attack, lose 100% Turn Meter
Special 1: Short For A Stormtrooper (Cooldown: 5)
Dispel all buffs on all enemies. Rally all Rebel allies, and they gain Tenacity Up for 2 turns, which can't be dispelled or prevented. Grant target other ally a bonus turn. If that target ally is Princess Leia, she gains 30% Offense and ignores Taunt effects during this bonus turn. If Princess Leia and Stormtrooper Han are allies, their chance effects increased to 100% for 2 turns.
Rallied characters act based on their role:
- Tanks Taunt and gain Critical Hit Immunity for 2 turns
- Attackers assist
- Healers and Supports restore 15% Health and Protection to all allies
Special 2: Where Could He Be? (Cooldown: 4)
Inflict Vulnerable on all enemies for 1 turn. Rebel Attacker allies gain Offense Up for 2 turns and non-Tank Rebel allies gain Stealth for 1 turn. Call all Rebel allies to assist, dealing 10% more damage for each Stealthed ally.
Leader: The Brains
At the start of battle, Rebel allies gain 10% Critical Chance, Critical Damage, Defense, Max Health and Max Protection. If Princess Leia and Stormtrooper Han are present, these increases are tripled. While a Rebel ally has more than 50% Health, they have 100% Defense and whenever they use an ability on their turn, they Expose the target enemy for 1 turn. While a Rebel ally has less than 50% Health, they gain 50% Offense.
While a Rebel ally is Stealthed, they have 20% Defense Penetration. If Stealth or Taunt is dispelled from a Rebel ally, they gain Defense Up and Foresight for 1 turn. If a Rebel ally removes Turn Meter from an enemy, Distract that enemy for 1 turn.
Distracted: Can't gain bonus Turn Meter
While in Grand Arenas, and there is an allied Princess Leia, Stormtrooper Han, and no enemy Galactic Legends:
Whenever Stealth is dispelled from a Rebel ally, reduce the cooldowns of their abilities by 1. While Stealthed, Princess Leia ignores the target enemy's Protection. Whenever a Rebel ally scores a critical hit against an enemy, that enemy loses 10% Turn Meter.
Whenever an enemy is Distracted, they are also Ability Blocked for 1 turn. Whenever a Rebel ally is Dazed or Stunned, dispel that effect, Distract and inflict Protection Disruption for 1 turn on the enemy, which can't be evaded or resisted.
Princess Leia and Stormtrooper Han have their chance effects increased to 100% until the end of battle. While Stormtrooper Luke is active, he gains 15% Evasion, increased by 5% (stacking, max 50%) each time a Rebel ally attacks out of turn. Tank allies gain 100% Defense, increased by 5% (stacking, max 450%) each time they take damage. Attacker allies gain 15% Critical Damage and Offense, increased by 1% (stacking, max 135%) each time they score a critical hit against an enemy.
While another ally has Protection, Stormtrooper Luke can't be defeated.
Unique: Something Just Moved Past My Leg
At the start of battle, Stormtrooper Luke gains 10 Speed. If Princess Leia and Stormtrooper Han are allies, they and Stormtrooper Luke gain 30 Speed until the end of the battle instead.
At the start of each encounter, all Rebel Tank allies Taunt for 1 turn, and all other Rebel allies Stealth for 1 turn.
Whenever a Rebel ally Stealths, all other Rebel Tank allies Taunt for 1 turn. Whenever a Rebel ally gains bonus Turn Meter while below 100% Turn Meter, they gain Protection Up (10%, stacking, max 50%) for 2 turns. Whenever a Rebel ally scores a critical hit, they recover 10% Health and Protection.
3. Commander Luke Skywalker (Episode V: The Empire Strikes Back)
Light Side, Attacker, Leader, Rebel, Unaligned Force User
Relic Amplifier: Lightsaber
Attacks and Abilities
Basic: Destined Strike
Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. If the target already had Speed Down, remove 30% Turn Meter. If the target already had Defense Down, inflict Stun for 1 turn.
Special 1: Use The Force (Cooldown: 4)
Deal Physical damage to target enemy, Dispel all buffs on them, remove 100% Turn Meter, and inflict Buff Immunity and Tenacity Down for 2 turns. Reduce the cooldown of this ability by 1 if the target didn't have full Health.
Special 2: Call To Action (Cooldown: 4)
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 40% Health and Protection. If Luke doesn't have Call to Action, he gains it until the next time this ability is used, which can't be copied, dispelled, or prevented. If Luke already had Call to Action, he removes it.
Call to Action: This character ignores Taunt effects during their turn and has +50% Accuracy, Critical Chance, and Critical Damage
Leader: Rebel Manoeuvres
Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.
Unique 1: Learn Control
While Luke doesn't have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.
Unique 2: It Binds All Things
Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.
4. Jedi Knight Luke Skywalker (Episode VI: Return of the Jedi)
Light Side, Attacker, Leader, Jedi
Relic Amplifier: Lightsaber
Attacks and Abilities
Basic: Prevailing Strike
Dispel all buffs and deal Physical damage to target enemy. If they are a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends). Then reduce their critical damage by 10% (stacking). Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter. This attack can't be countered.
Special 1: Stalwart Advance (Cooldown: 3)
Deal Physical damage to target enemy and call another target ally to assist. Inflict Blind on target enemy for 2 turns.
Jedi Knight Luke Skywalker gains Jedi's Will for 2 turns, which can't be copied, dispelled, or prevented. If target other ally is a Jedi, who is not Old Republic, they also gain Jedi's Will for 2 turns.
Jedi's Will: +100% Counter Chance, +50% Offense, +25% Speed, +25% Tenacity
Special 2: Repulse (Cooldown: 5)
Inflict Stun for 1 turn and Vulnerable for 2 turns on all enemies. Until end of encounter, all enemies lose 10% Max Health and Protection (stacking, max 50%).
Repulse on raid bosses and Galactic Legends: Deal Physical damage to target enemy three times and inflict Vulnerable for 2 turns.
This ability can't be evaded or resisted.
Leader: Return of the Jedi
All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.
At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until the end of the encounter, and their base Speed can't be increased after their Speed is limited this way (his base value is recorded at the start of the encounter before any buffs or debuffs are applied). This Speed limitation does not affect raid bosses, and it does not activate if Luke has less than 40 Stamina in a Conquest battle or the enemy side has a Speed limiting ability or a Galactic Legend.
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise.
Heroes Arise: Dispel all debuffs on all allies, then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker is granted 100% Turn Meter.
This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation (Cooldown: 10).
Granted: Heroes Arise (Cooldown: 10)
Dispel all debuffs on all allies then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker gains 100% Turn Meter.
This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation.
Unique: Jedi Knight's Resolve
Each time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn.
When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter.
At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.
Jedi Knight Luke Skywalker is immune to Stun and Fear.
5. Jedi Master Luke Skywalker (Episode VIII: The Last Jedi)
Galactic Legend, Light Side, Tank, Leader, Jedi
Relic Amplifier: Jedi Sacred Texts
Attacks and Abilities
Basic: Indomitable Blast
Inflict Buff Immunity on target enemy for 2 turns and deal Special damage to them. Luke gains 2% Max Health (stacking, max 20%) until the end of encounter. This attack will critically hit if able and can't be countered.
Special 1: They Grow Beyond (Cooldown: 4)
Inflict Tenacity Down on target enemy for 2 turns, then Daze them for 2 turns. Increase their cooldowns by 1.
Raid Bosses: Inflict Tenacity Down on target enemy for 2 turns, then inflict 3 Expose for 2 turns on them.
Call target other Light Side ally to assist, then grant them and Jedi Master Luke Skywalker Advantage and Critical Damage Up for 2 turns.
If target other ally is a Jedi, that ally gains Jedi Lessons for 3 turns, which can't be copied. If they already have Jedi Lessons, the duration for all current stacks on them resets to 3 turns (max 3 stacks).
This ability can't be resisted or evaded.
Jedi Lessons: +20% Mastery per stack
Special 2: Efflux (Cooldown: 4)
Deal Special damage to all enemies. Then, remove 20% Turn Meter from them and inflict Ability Block and Breach for 2 turns. Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy.
All Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn.
Leader: Legend of the Jedi
All Light Side allies have +10% Max Health and Max Protection, doubled for Jedi allies. All Jedi allies have +30% Offense and +40 Speed.
If all allies are Jedi at the start of battle (excluding summoned allies), Jedi Master Luke Skywalker Taunts while he has Protection.
The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. Then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.
At the start of battle, Jedi allies gain the granted ability Inherited Teachings.
Inherited Teachings: Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.
If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings ability by 1.
This ability can't be used if there are no other Jedi allies. (Cooldown: 2)
Unique 1: Jedi Legacy
Jedi allies may gain Jedi Lessons.
The first time each other Light Side ally falls below 100% Health, they recover 25% Health and Protection, doubled for Jedi allies.
At the start of battle, Jedi Master Luke Skywalker gains Jedi Legacy until the end of battle, which can't be copied, dispelled, or prevented.
Jedi Legacy: +100% Mastery and ignores Taunt effects during their turn; can't gain Jedi Lessons
Unique 2: Galactic Legend
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Ultimate: Heroic Stand
Requires 100% Ultimate Charge to activate
Ultimate Charge: Jedi Master Luke Skywalker gains 8% Ultimate Charge whenever a Jedi ally gains Jedi Lessons or the duration of all their current stacks of Jedi Lessons is reset.
Jedi Master Luke Skywalker transforms into Jedi Master Luke Skywalker (Heroic) and dispels Jedi Lessons from all Jedi allies.
Dispel all debuffs on all Jedi allies and reset the cooldowns of their Special abilities. All Jedi allies gain Critical Chance Up and Critical Damage Up for 2 turns and gain Jedi Legacy and 35% Offense until the end of battle.
When Luke transforms, the max cooldown for They Grow Beyond and Efflux is reduced by 2.