8 years ago
An SWGOH story
So far SWGOH has piggy backed off of many great SW stories. It’s been fun too. But now, with all of the funds that you have achieved, when is it time to take this game to the next level? I’d l...
"Kyno;c-1434117" wrote:"Ender22;c-1434111" wrote:"Kyno;c-1434100" wrote:
Moved to correct sub forum.
But this game isn't a story line game. It's never been that way. The only story here is of you in a holo table cantina to beat the table, or the other player.
The hero journey is as close as we have gotten, but still that would be as far as story telling as they can get, I would think, or it would be a different game.
This game hasn’t been a story game. And it’d really take creative thinking to get into that. But even a short story, as short as the flash events, combined with the hero’s journey, maybe add in a space battle..
It would be a different game, at least for that one portion of it. The rest would be the same. But after two years of playing, I feel like different is refreshing. TW is different, TW is different. In fact, TW is kind of a short story, one of battle. Even the raids are their own smaller scale story.
But even TW is not a short story, it's a back drop from a story, much like each character is just a snap shot of who they are in that moment. Hero's journey is a series of snap shots. This game's layout and character setup doesn't really lend itself to a story line.
To do so you would have to limit toons that can be used and constrict it to make it fit. They have been working on opening things up to follow what they have laid out the path of this game to be. I could see more hero's journey type events but I really think that's as close as this game can get to story telling.