Character Kit Concept: Greef Karga (Magistrate)
Inspiration:
- For Carl Weathers (1948-2024)
Unit Name: Greef Karga (Magistrate)
Relic Amplifier: IG-11 Commemorative Statue
Affiliation: Light Side, Support
Tags: Leader, Scoundrel
Attacks and Abilities:
Basic: Magistrate's Fire
Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. He inflicts an additional stack of Damage Over Time for each Scoundrel ally.
Special: Don't Mistake My Hospitality for Weakness (Cooldown: 4)
Call all Scoundrel allies to assist, dealing 40% less damage; the damage penalty is removed if the enemies are Empire, Imperial Remnant, Bounty Hunter or Pirate. If an enemy was defeated this way, all Scoundrel allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns, and reduce their own cooldowns by 1.
Leader: Magistrate of Nevarro
Scoundrel allies gain 30% Max Protection, 20% Critical Chance and Offense.
While in Territory Battles: All allies gain +60% Max Health, Max Protection, Critical Chance and Offense, doubled for Scoundrels. The first time a Scoundrel ally is defeated, they revive with 100% Health and Protection, gain Damage Immunity for 2 turns, reset all their cooldowns and gain a bonus turn, and all other allies gain 100% of their Max Health, Max Protection, Offense, Defense, Potency and Tenacity.
At the start of each encounter, Greef Karga gain 100% Tenacity (stacking) until the end of battle. Defeated enemies can't be Revived.
Unique: Worth Your While
Greef Karga (Magistrate) can't be Critically Hit and is immune to Daze and Cooldown Manipulation. Whenever a Scoundrel ally Critically Hits an enemy, they gain 20% Turn Meter. If Cara Dune or any version of The Mandalorian are present, they can't be Critically Hit and gain 50% Turn Meter whenever they score a Critical Hit.
Greef Karga (Magistrate) gains +5% Max Health (stacking) whenever Damage Over Time expires on an enemy.