Forum Discussion
9 years ago
I agree the shortage of credits is frustrating and i highly doubt it has any possitive sides for both players and developers.
I don`t believe with the current prices anyone is buying credits with crystals ... players prefer to wait and get them for free. So no big income for developers from there. If you have enough credits to level up your characters and reach level to meet the end game gear requirement - players will be spending crystals for refreshesh to farm the gear and most likely will spent more crystals to buy the gear from shipment for crystals - this way developers will get more money.
There is no logic into increasing level cap, and leveling credit prices, but keep the credit income same as before . Leveling a char from 1 to 70 costed about 2 mil credits when the income was about 800 k per day. Now leveling a character from 1 to 80 costs about 4.5 mil credits and you still have the same income of 800 per day...
How to fix this ? Simple - GW rewards should scale with the current player level - on level 70 keep the rewards the same , but for level 80 they should be doubled. It is the most time consuming aspect of the game , its difficulty is increased as we level up , so the rewards should be increased too.
In every game when you level up and gear up a character you are able to easier, faster and better farm money and gear. In this game it is non of the above!
Arena is the other really challenging aspect of the game and as time consuming as the GW. Maybe increase the credit rewards there too and we will all be happy.
I don`t believe with the current prices anyone is buying credits with crystals ... players prefer to wait and get them for free. So no big income for developers from there. If you have enough credits to level up your characters and reach level to meet the end game gear requirement - players will be spending crystals for refreshesh to farm the gear and most likely will spent more crystals to buy the gear from shipment for crystals - this way developers will get more money.
There is no logic into increasing level cap, and leveling credit prices, but keep the credit income same as before . Leveling a char from 1 to 70 costed about 2 mil credits when the income was about 800 k per day. Now leveling a character from 1 to 80 costs about 4.5 mil credits and you still have the same income of 800 per day...
How to fix this ? Simple - GW rewards should scale with the current player level - on level 70 keep the rewards the same , but for level 80 they should be doubled. It is the most time consuming aspect of the game , its difficulty is increased as we level up , so the rewards should be increased too.
In every game when you level up and gear up a character you are able to easier, faster and better farm money and gear. In this game it is non of the above!
Arena is the other really challenging aspect of the game and as time consuming as the GW. Maybe increase the credit rewards there too and we will all be happy.
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