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6 years ago
"ANH;c-2109512" wrote:
Yours is a false interpretation about what I said.
I didn't say I was upset that a new ship replaces HT. If you disagree, re-read what I wrote. I'm not sure how you came to that conclusion, since I didn't mention HT in my post, nor did I even allude to it. Unless you think that my point about relic'd pilots was a specific allusion to HT. For the record, my point about pilot relics was not at all in reference to HT.
So let me set that record straight. I'm happy this ship adds more ability for people to a) use their rebels again and b) replace HT. Hope that's black and white enough for you.
What is devalued (as I already pointed out, and as people familiar with economics and returns on investment will easily recognize) is the effort we already spent on high-geared pilots. CG seems to be going down a path of releasing ONLY pilotless ships moving forward. Which does, in point of fact, reduce the amount of time and resources players must spend to make their fleets useful - on average.
For those of us who have already done this with existing fleets and pilots, CG releasing pilotless ships reduces the average value (i.e., time and resources invested) to make fleets valuable and usable in arenas and elsewhere.
Thanks for giving me a chance to clarify that I was not, in fact, talking at all about HT.
New content continuously devalues old content.
My troopers used to be arena viable under Thrawn. Now, they barely see use, plucking off weak teams in GAC. They've been devalued by basically every team since CLS was released.
New content devalues old content. That's the nature of the beast. The fact that the Rebel Y-Wing is pilotless is immaterial to that point.
And no, CG is not going down a path of only releasing pilotless ships. It's just the new shiny tech that they're sprinkling in right now. Right now, the overall investment to get a fleet going can be massive. Rebels especially; Rebel pilots is the literal worst gear of the game. Pilotless ships help bring that in line.
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