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"Kyno;c-1473520" wrote:
"Actionhunk;c-1473371" wrote:
Well the Arena shard I am in has 10 players in my po and they organize on attacking before p.o.
If am am rank1 30 minutes before p.o. I will be attacked non-stop and not be able to attack even if I spend all my time the last 30 minutes resfreshing and hitting enter.
If I can I'll post a video (not sure if I can record that much on my phone but I will try)
All players in the shard chat coordinate on keeping out of top 20. This specific shard chat has 28+ members.
This is organized to a degree that makes the game rather lame. What is the purpose of an arena if it serves to simply give the same crystal mafia a high crystal reward so they can retain a favorable position and not spend too much money in the game.
Make it equal for all. rotate/shuffle shards every 3 months.
The dev team has stated from a technical standpoint they cannot shuffle shards.
Changing that Shard ID value in the database is super duper hard.- One problem (among many) is that the PVP arena isn’t PVP, nor is it an arena. PVP implies you are playing another player, preferably in real time, which is not the case at all. Calling it an arena implies that it’s a competition to be the best, not a collaboration to take turns on top.
Make it real time, make the payout times all the same, and give rewards based on wins rather than how high you ended up at your payout time.
Many other teams do PVP “seasons” that end after a few days and grant rewards based on performance. That’s a much better design that this mess we have.
As it is, calling it PVP is an absolute joke. - There is an easy fix for this. Well, easy in concept. At the end of each hour players store up part of the final payout based on their current rank. At payout they receive whatever they stored.
Example: held rank 1 for 3 hours, earned 20 crystals an hour
Dropped to rank 4 in 4th hour earned 10 crystals. Dropped to rank 20 for 5th and 6th hour earned 7 crystals per hour etc etc. Payout comes and their total for the day is granted.
No one would be interested in manipulating arena anymore. Rewards would be more fair based on offense and defense, not one long push to the top.
This would encourage more competitiveness, empower players to choose when and how to invest their attempts, and bring an end to these looking for shardmates to help me exploit payout times posts. "Aluxtu;c-1536001" wrote:
Example: held rank 1 for 3 hours, earned 20 crystals an hour
Dropped to rank 4 in 4th hour earned 10 crystals. Dropped to rank 20 for 5th and 6th hour earned 7 crystals per hour etc etc. Payout comes and their total for the day is granted.
So, competitive players need to stay in top ranks for several hours every day instead of just playing arena for 45 minutes a day? No thanx!"gordonjones;c-1535715" wrote:
"Kyno;c-1473520" wrote:
"Actionhunk;c-1473371" wrote:
Well the Arena shard I am in has 10 players in my po and they organize on attacking before p.o.
If am am rank1 30 minutes before p.o. I will be attacked non-stop and not be able to attack even if I spend all my time the last 30 minutes resfreshing and hitting enter.
If I can I'll post a video (not sure if I can record that much on my phone but I will try)
All players in the shard chat coordinate on keeping out of top 20. This specific shard chat has 28+ members.
This is organized to a degree that makes the game rather lame. What is the purpose of an arena if it serves to simply give the same crystal mafia a high crystal reward so they can retain a favorable position and not spend too much money in the game.
Make it equal for all. rotate/shuffle shards every 3 months.
The dev team has stated from a technical standpoint they cannot shuffle shards.
Changing that Shard ID value in the database is super duper hard.
Balancing out shards to not overload PO hours, balance player base on a factor that is similar to date started but not (since thats how its done right now) and not devalue the investments of people who have payed, just to name a few factors, are probably more difficult and would need to be considered when talking about a shard shuffle. the tools to examine this and make educated decisions on the entire player base would also be the tools needed to shuffle shards. its not just about moving people."Kyno;c-1536032" wrote:
"gordonjones;c-1535715" wrote:
"Kyno;c-1473520" wrote:
"Actionhunk;c-1473371" wrote:
Well the Arena shard I am in has 10 players in my po and they organize on attacking before p.o.
If am am rank1 30 minutes before p.o. I will be attacked non-stop and not be able to attack even if I spend all my time the last 30 minutes resfreshing and hitting enter.
If I can I'll post a video (not sure if I can record that much on my phone but I will try)
All players in the shard chat coordinate on keeping out of top 20. This specific shard chat has 28+ members.
This is organized to a degree that makes the game rather lame. What is the purpose of an arena if it serves to simply give the same crystal mafia a high crystal reward so they can retain a favorable position and not spend too much money in the game.
Make it equal for all. rotate/shuffle shards every 3 months.
The dev team has stated from a technical standpoint they cannot shuffle shards.
Changing that Shard ID value in the database is super duper hard.
Balancing out shards to not overload PO hours, balance player base on a factor that is similar to date started but not (since thats how its done right now) and not devalue the investments of people who have payed, just to name a few factors, are probably more difficult and would need to be considered when talking about a shard shuffle. the tools to examine this and make educated decisions on the entire player base would also be the tools needed to shuffle shards. its not just about moving people.
Those aren’t technical challenges, those are all design challenges. CG has great technical talent, they could easily solve any technical challenge related to shuffling or balancing arena shards.
The “tools to examine” this already exist. Like Tableau or R."Waqui;c-1536009" wrote:
"Aluxtu;c-1536001" wrote:
Example: held rank 1 for 3 hours, earned 20 crystals an hour
Dropped to rank 4 in 4th hour earned 10 crystals. Dropped to rank 20 for 5th and 6th hour earned 7 crystals per hour etc etc. Payout comes and their total for the day is granted.
So, competitive players need to stay in top ranks for several hours every day instead of just playing arena for 45 minutes a day? No thanx!
Don't have to stay there for hours...just a little longer than the next guy. Or just average higher really. This would actually give some value to defense as well. It would solve the problem of people who are locked into a payout time that doesn't fit their schedule. It wouldn't make doing battles shortly after payout time almost pointless (and you wouldn't have to worry that you were knocking someone down right before their payout). I see a lot of potential with this system."gordonjones;c-1536082" wrote:
"Kyno;c-1536032" wrote:
"gordonjones;c-1535715" wrote:
"Kyno;c-1473520" wrote:
"Actionhunk;c-1473371" wrote:
Well the Arena shard I am in has 10 players in my po and they organize on attacking before p.o.
If am am rank1 30 minutes before p.o. I will be attacked non-stop and not be able to attack even if I spend all my time the last 30 minutes resfreshing and hitting enter.
If I can I'll post a video (not sure if I can record that much on my phone but I will try)
All players in the shard chat coordinate on keeping out of top 20. This specific shard chat has 28+ members.
This is organized to a degree that makes the game rather lame. What is the purpose of an arena if it serves to simply give the same crystal mafia a high crystal reward so they can retain a favorable position and not spend too much money in the game.
Make it equal for all. rotate/shuffle shards every 3 months.
The dev team has stated from a technical standpoint they cannot shuffle shards.
Changing that Shard ID value in the database is super duper hard.
Balancing out shards to not overload PO hours, balance player base on a factor that is similar to date started but not (since thats how its done right now) and not devalue the investments of people who have payed, just to name a few factors, are probably more difficult and would need to be considered when talking about a shard shuffle. the tools to examine this and make educated decisions on the entire player base would also be the tools needed to shuffle shards. its not just about moving people.
Those aren’t technical challenges, those are all design challenges. CG has great technical talent, they could easily solve any technical challenge related to shuffling or balancing arena shards.
The “tools to examine” this already exist. Like Tableau or R.
The tools necessary to do this are technical challenges, but anyway, those are their words not mine. I'm just trying to make sure people have the information out there."Aluxtu;c-1536001" wrote:
There is an easy fix for this. Well, easy in concept. At the end of each hour players store up part of the final payout based on their current rank. At payout they receive whatever they stored.
Example: held rank 1 for 3 hours, earned 20 crystals an hour
Dropped to rank 4 in 4th hour earned 10 crystals. Dropped to rank 20 for 5th and 6th hour earned 7 crystals per hour etc etc. Payout comes and their total for the day is granted.
No one would be interested in manipulating arena anymore. Rewards would be more fair based on offense and defense, not one long push to the top.
This would encourage more competitiveness, empower players to choose when and how to invest their attempts, and bring an end to these looking for shardmates to help me exploit payout times posts.
Dear God no. I don't want to have the constant thought of where I am in arena to be niggling at the back of my brain... This game takes up too much of my time already.
I like what you're trying to do though - the current system is open to the kind of exploitation seen by OP, which would completely ruin the fun if it happened to me."CCyrilS;c-1536090" wrote:
"Waqui;c-1536009" wrote:
"Aluxtu;c-1536001" wrote:
Example: held rank 1 for 3 hours, earned 20 crystals an hour
Dropped to rank 4 in 4th hour earned 10 crystals. Dropped to rank 20 for 5th and 6th hour earned 7 crystals per hour etc etc. Payout comes and their total for the day is granted.
So, competitive players need to stay in top ranks for several hours every day instead of just playing arena for 45 minutes a day? No thanx!
Don't have to stay there for hours...just a little longer than the next guy. Or just average higher really.
You earn rewards every hour according to the suggestion — not just points for an overall ranking. If you want the full prize you need to stay on top for several hours. That's all according to Aluxtu's suggestion. If you have a tweak for it to not require you to play 24/7 then feel free to bring it forth.
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