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I'm not a fan of the way GCs have been restructured - I think they could have done better there - putting the 'complete the battle' feat behind the pass wasn't a great idea in my opinion.
That having been said, people keep saying this is a 'new direction' and in some respects I agree. But the idea that the game is more pay to win now than it used to be is perhaps not a fully informed perspective.
Rauleitor-7 wrote:What reasons do I have to play a game where anyone, just by paying a significant amount of money, can be better than me?
This has been the case from the day the game was launched. The big difference now is that the lions share of F2P rewards are no longer trapped behind Squad Arena Shard Chats filled with big spenders and the prospect of unlocking new characters on day 1. Before Squad Arena crystals were moved to GAC, smaller of F2P accounts had little chance - very little hope of getting meaningful crystals payouts because every new Legendary release ushered in a new meta that completely crushed anything the F2P community had access to. That paradigm shift put tons of crystals into the pockets of the folks that couldn't keep up.
The biggest difference that I see now is that CG is being up front and transparent about where the most effective places to put your gaming dollars are. I'm perhaps a bit outspoken on this issue, but I see this as a good thing - it's a shift to a more straight forward path to success in the game, where before it was largely a matter of guessing what character you might need to put gear on for the next big thing and hope to maybe tread water against the whales and the krakens.
Overall I'm happy with the game. I certainly have my gripes - and there's some technical issues that I think desperately need attention - but in general I think things are looking up.
"CG being upfront and transparent" did you smirk while you typed that?
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