Assault Battle Cadence Change
CG_MeatheadI know you wouldn't have a say in this decision that's been made but I'm hoping you'll pass this on to the ones who made it to explain to them why this is such a bad change. The fact that this is the very first thing that I've felt has ever been serious enough to create a post on the forums should hopefully add weight to why this is so bad.
1.) Accessibility: These new assault battles require hyper specific character, specifically brand new ones that FtP and smaller players likely won't have access to. While yes, tiers 1 and 2 provide shards for said characters to help unlock them, the difficulty of them are in question for actually being able to gain the shards. Peridia Patrol specifically feels way overtuned on the lower levels for what they're intended to be used for. Tier 2 practically requires all three characters already at 7 stars and G12 in order to complete the mission meaning you need the rewards from this assault battle to get the assault battle. If these two tiers were adjusted to use rental version of the characters (even if you still need to own a 5 star version of the characters personally to complete the second tier) or ensuring that the character level mentioned in the tier at the mentioned level can complete it would alleviate this concern but it should in no way be this difficult for the first two phases.
2.) Return of Investment: Time for Math class. For Duel of the Fates, we need 40 droid brains applied to the characters (20 each) to get them to R9. With the final tier of the AB providing either Droid Brains OR Gyrda Keypads as rewards, assuming the likelyhood of each type of drop is 50%, that means, on average, it'd take 16 months to recuperate those costs (40/5 = 8, 8/0.5 = 16) Paridea Patrol is even worse for this. PP requires 60 droid brains and the last tier drops Droid Brains OR Gyrda Keypads OR Omnis. Again, assuming an equal chance of each item to drop would be 33%, this means it'd take 36 months to recuperate those pieces of gear (60/5 = 12 12/.33 = 36). This is already a daunting ask considering basically the only place in the game you can get droid brains for the majority of players without spending crystals would be these new Assault battles but I'll get more into this issue later. There's not real fix required for this issue specifically if all other issues are properly addressed however this point is necessary when considering the other problems with this rotation that I'm going to be mentioning.
3.) Reward Separations: To be fair, the amount of rewards in the newer ABs is much higher. However, they are not all equal compared to the old battles. DotF doesn't provide any kyros to help gear characters up. Neither DotF or PP provides Injector pieces or Zetas to get characters to relic and finish off their kits. For earlier players, ABs are the main way that players can get these pieces. It may be possible that CG is working on releasing another new AB that contains these as rewards however, even if that's the case, chances are said new AB would likely not have either the Kyros or Mod rewards. Even with the older ABs rewards being less, they still provide a small bit of everything meaning newer players can focus on one team at a time and get a little bit of everything to help them get the next team up and running and then the next. By lowering the rate these battles appear, it makes it take even longer for newer players to get up to speed.
4.) Longevity of these battles: You stated that the plan on the rotation would be to rotate out mostly the older battles. Even ignoring the lowering of current rewards for newer players, this begs the questions of how many new Assault Battles are you planning on Making per yer and What Happens if the newer battles outnumber the current ones? I'm going to work with the following assumptions. That the maximum number of Assault Battles per month you're aiming for is 8 and that you'll release 2 new battles per year. This would mean, in 3 years time, the total number of the newer assault battles would be 8 meaning the next one to be released would have to start pushing out the current new ones (DotF and PP) to make room. As stated in point 2, to get a return of what you're putting into PP, it'll take an average of 3 years already. For ftp and newer players, it'd likely take them at least a year just to get them up to 7 star let alone work on getting them up to relic. For these players, they would likely never recuperate the cost as they'd, on average, have to run the event at least 36 times to get those materials back and the frequency of the event running would slow more and more as time goes on
5.) Just Why: Why do you need to limit the number of Assault battles per month to 8? What arbitrary reason is that number a necessity? I know it'd involve gear economy and trying to limit how fast a roster can grow but the two types of ABs are vastly different. Why did you combine them into the same pool when one benefits higher powered players/whales and the other type benefits newer players/ftp? Why didn't you just treat these new ABs as their own unique type of event to give bonuses/incentives for larger players without punishing smaller/newer ones?
Don't misunderstand me. I do like the newer Assault Battles (at least DotF, PP is too difficult for me atm) and the fact their aimed at larger players/whales is perfectly fine. But it shouldn't be at the expense of getting players into the game by removing the main avenue for newer players to gear up. All this will do, will make it even harder to get newer player to play the game leading to a diminishing of the player base as current players leave for various reasons with no new blood to take their place.