Forum Discussion

scuba75's avatar
scuba75
Seasoned Rookie
9 years ago

Barriss Offee Unique

From game files +15% chance to dispel

At the end of each of her turns, Barriss has a 55% chance to Dispel one negative status effect from each Jedi ally amd gain 9% Turn Meter for each effect removed.
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "Aero;849366" wrote:
    I would like to stress my concern for the precedent this would set having a unique persist after death (and I understand others might be bugged as well at the moment). Designing a unique that works after death makes it equivalent to a second leader ability. It may not sound unbalanced currently since Barris is the only one with a notable unique that works this way, but if this creeper into other characters and you start stacking them on the same team it would get out of hand very fast.


    That is just it bariss is not the only one.
    Chirrut unique (health steal and couterattack) applies after death
    Wedge unique applies after death

    That is 2 other very notable Uniques that have been acting this way one for a very long time.
    Neither state they persist or die after death (wedge only states if counts defeated allies for calculation)

    All I want is consistency, having some characters specifically state that their unique stops after death, gk, Chirrut and echo come to mind, would lead one to believe that all Uniques persist after death unless stated other wise in the ability. If that is not the case then why even waste the real estate for the "while xxxx is alive" phrasing.

    Daka unique is also worded so that it makes sense it stops after death, because it states she revives them.

    Bariss just states they heal not that she is healing them.

    If it is wanted to be the other way fine just tell us so we are not wasting resources think one thing and suddenly it is turned around.

    Again I really don't care which way it goes but please just be consistent so we the players are not left debating guessing on these things for months.
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "Aero;849451" wrote:
    Conduit already said all uniques are supposed to turn off. Sounds like a general bug if it's affecting so many. Honestly the "while character is alive" in the unique description should be removed wherever it exists (like on Echo) amd have it be implied that uniques stop after defeated similar to how it's implied but never stated that leader abilities persist.


    Conduit told the hidden temple. Which is great for us to known but is still essential silence as far as the community as a whole is concerned. It is still an ongoing long debate for the other thousands in the community with similar thought processes on both sides, if these state they go away after death that must means the others stay.

    There are still people grinding out resources to get these abilities that by the time they do we may then get a general announcement that Oh by the way none of these were working as intended all Uniques expire on death unless otherwise stated.

    Hell there are many in my guild, that are working towards her zeta and or chirrut/Baze, I want to tell oh BTW her zeta is great but guess what...
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    I agree with all that. I also understand they won't be able to publicly address the issue to given the go ahead. Intentions are one thing though. Bariss is not the first time this is been brought up about Uniques. It was brought up with wedge rework months ago. Also brought up with chirrut release. Unfortunately silence normally means wai in the eyes of the masses.
  • "Aero;849478" wrote:
    I understand what you're saying, but it's still the case that the original intention was for all uniques to deactivate after defeated and this is a bug. Whether or not they decide to stick with their original intention or not is yet to be seen (and likely why nothing has been said publicly).


    Right now the problem seems to be either fixing it and upsetting those who already invested or doing nothing and arguably having a more imbalanced game and setting bad precedent. I firmly believe the first option is the way to go, and while I'd love for some way to compensate those affected, that is part of the risk of chasing meta and similar cases have happened before in this game. It's also not like any of those unique abilities would suddenly become horrible, not by a long shot.


    Many "original intention" never worked they way they were supposed to.

    Mod release, precraft, toon descriptions, ability order use etc...

    So "bad precedent" have already been set...

    But people have played with that since and it's too late to change it if it's not done right away cause people will invest ressources according to the experience they have unless told beforehand that this or that isn't working as intended and will be fixed.

    Current uniques that persist after death while their description Doesn't Mention they should stop, even if they weren't intended to be this way, should be left alone or "reimbursed"

    As scuba says, there hasn't been ever a rule saying unique are Ike this or like that... All there is is skill description that people use to decide their toon progression.

    So no I totally disagree a total revamp of unique should be done.

    Where I agree is that GOING FORWARD all new unique should either clearly state if they persist after death or not, or a announcement by cg should be made to state so (while stating they would grandfarther already existing uniques) , so that people know.

    At no point anytime was it stated only lead persisted and not unique , and it was never raised as a bug, there is no reason it should be now

    (Oh and btw conduit wanted to make Jedi and healing relevant again well he did in a very balanced way since I haven't heard of unbeatable bariss team yet, so it looks pretty ok to me)
  • Maybe a way forward here for this specific zeta, is to fix the persistence on death but as a consolation for those who already invested, give a small buff to the value elsewhere. TM from 10-15%? Maybe? or 25% heal.

    And please fix her heal AI. Many cases even when someone is below 50% she won't use it.
  • A good parallel would be to say, hey guys rancor
    "Josh_K;850013" wrote:
    Maybe a way forward here for this specific zeta, is to fix the persistence on death but as a consolation for those who already invested, give a small buff to the value elsewhere. TM from 10-15%? Maybe? or 25% heal.

    And please fix her heal AI. Many cases even when someone is below 50% she won't use it.


    Yeah the never healing AI is really bad... I think people could "forget" the on death nerf if she would actually always use her heal whenever available to give defense up and equalization and the assist under kenobi
  • Thanks for reimbursement of the zeta (haven't received it yet but received the in game message)