"Aero;849478" wrote:
I understand what you're saying, but it's still the case that the original intention was for all uniques to deactivate after defeated and this is a bug. Whether or not they decide to stick with their original intention or not is yet to be seen (and likely why nothing has been said publicly).
Right now the problem seems to be either fixing it and upsetting those who already invested or doing nothing and arguably having a more imbalanced game and setting bad precedent. I firmly believe the first option is the way to go, and while I'd love for some way to compensate those affected, that is part of the risk of chasing meta and similar cases have happened before in this game. It's also not like any of those unique abilities would suddenly become horrible, not by a long shot.
Many "original intention" never worked they way they were supposed to.
Mod release, precraft, toon descriptions, ability order use etc...
So "bad precedent" have already been set...
But people have played with that since and it's too late to change it if it's not done right away cause people will invest ressources according to the experience they have unless told beforehand that this or that isn't working as intended and will be fixed.
Current uniques that persist after death while their description Doesn't Mention they should stop, even if they weren't intended to be this way, should be left alone or "reimbursed"
As scuba says, there hasn't been ever a rule saying unique are Ike this or like that... All there is is skill description that people use to decide their toon progression.
So no I totally disagree a total revamp of unique should be done.
Where I agree is that GOING FORWARD all new unique should either clearly state if they persist after death or not, or a announcement by cg should be made to state so (while stating they would grandfarther already existing uniques) , so that people know.
At no point anytime was it stated only lead persisted and not unique , and it was never raised as a bug, there is no reason it should be now
(Oh and btw conduit wanted to make Jedi and healing relevant again well he did in a very balanced way since I haven't heard of unbeatable bariss team yet, so it looks pretty ok to me)