8 years ago
Battle of Naboo.
There was a cool boardgame I played in college called Queen's Gambit: Battle of Naboo that modelled the final 20 minutes of ep1 with three separate sections of the game happening independently of one another, but influencing each other. I think this would be a cool twist on raiding.
So instead of four discrete phases that you progress through sequentially, you would instead have four concurrent battle spaces within the raid and would have 5 attacks per day to spend in total, divided any way you wanted.
Space 1: Trade Federation Command Ship. A space battle using ships, destroying enough droid fighter ships will expose the Federation Command Ship long enough for you to attack it. Destroy the Command Ship to end the battle in space 2.
Space 2: Defeat the Droid Army. In the movie this was the outer battle of Gungans against the Trade Federation's droids. Players would fight endless waves of Separatists droids using any squad composition they want. The HP totals of spaces 1, 3, and 4 slowly regenerate every hour (10% health per hour? Sure, why not.), but this regeneration can be slowed or even negated outright based on the number of droids your guild has destroyed.
Space 3: Darth Maul. Using a squad consisting of only 2 jedi, players fight Darth Maul in the... Whatever that reactor thing was. Defeating Maul removes squad restrictions in space 4.
Space 4: Assault on the Palace. A two-phase mini-raid, in the first phase players are fighting Trade Federation trash trying to make their way to the throne room. In the second phase plaeyrs fight Nute Gunray. Squads are initially restricted to only prequel trilogy characters (both light and dark side characters from the movies and Clone Wars), but once Darth Maul is defeated you can use anyone. Defeating Nute Gunray forces the surrender of the Trade Federation and liberates Naboo, immediately ending the all other areas of the raid.
Naturally the rewards for this raid would be Padme.
So instead of four discrete phases that you progress through sequentially, you would instead have four concurrent battle spaces within the raid and would have 5 attacks per day to spend in total, divided any way you wanted.
Space 1: Trade Federation Command Ship. A space battle using ships, destroying enough droid fighter ships will expose the Federation Command Ship long enough for you to attack it. Destroy the Command Ship to end the battle in space 2.
Space 2: Defeat the Droid Army. In the movie this was the outer battle of Gungans against the Trade Federation's droids. Players would fight endless waves of Separatists droids using any squad composition they want. The HP totals of spaces 1, 3, and 4 slowly regenerate every hour (10% health per hour? Sure, why not.), but this regeneration can be slowed or even negated outright based on the number of droids your guild has destroyed.
Space 3: Darth Maul. Using a squad consisting of only 2 jedi, players fight Darth Maul in the... Whatever that reactor thing was. Defeating Maul removes squad restrictions in space 4.
Space 4: Assault on the Palace. A two-phase mini-raid, in the first phase players are fighting Trade Federation trash trying to make their way to the throne room. In the second phase plaeyrs fight Nute Gunray. Squads are initially restricted to only prequel trilogy characters (both light and dark side characters from the movies and Clone Wars), but once Darth Maul is defeated you can use anyone. Defeating Nute Gunray forces the surrender of the Trade Federation and liberates Naboo, immediately ending the all other areas of the raid.
Naturally the rewards for this raid would be Padme.