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SpartaBloxx's avatar
6 years ago

BB-9E kit idea

Scan Targets (basic)
Inflict target enemy with target lock for 2 turns and grant a random FO ally with advantage, who doesn't have it, for 2 turns. If the target already has target lock, inflict expose and ability block on them for 1 turn. If BB-9E has advantage these status effects can't be prevented. BB-9E recovers 5% health and protection.

Illuminated Demise - 50 turns (special)
Dispel all buffs on all enemies. Inflict all enemies with offense, defence, speed and tenacity down, expose and target lock for 3 turns. If BB-9E has advantage he has +50% potency on this ability. All FO allies gain advantage for 2 turns. All droid allies recover 25% health and protection.

Optical Observation (unique) -
If an ally gains advantage or an enemy is inflicted with target lock, reduce BB-9E's cooldowns by 1 and gain 5% turn meter. BB-9E has 15% counter chance and 10% potency for each ally with advantage and for each enemy with target lock.
  • "SpartaBlox;d-191483" wrote:
    Scan Targets (basic)
    Inflict target enemy with target lock for 2 turns and grant a random FO ally with advantage, who doesn't have it, for 2 turns. If the target already has target lock inflict expose and ability block on them for 1 turn. If BB-9E has advantage these status effects can't be prevented. BB-9E recovers 5% health and protection.

    Illuminated Demise - 50 turns (special)
    Dispel all buffs on all enemies. Inflict all enemies with offense, defence, speed and tenacity down, expose and target lock for 3 turns. If BB-9E has advantage he has +50% potency on this ability. All FO allies gain advantage for 2 turns. All droid allies recover 25% health and protection.

    Optical Observation (unique) -
    If an ally gains advantage or an enemy is inflicted with target lock, reduce BB-9E's cooldowns by 1. BB-9E has 15% counter chance, 10% potency and 5% turn meter at the start of his turn for each ally with advantage and for each enemy with target lock.


    For his counter chance, get rid of ‘at the start of each turn’ and just make it so that he has 15% counter chance for each ally with advantage and each enemy with target lock. Also he should gain 5% turn meter for each ally with advantage and each enemy with target lock at the end of his turn, not the start.
  • A Darkside droid like r2 or bb8 would be great. Not an ipd type but an astromech would be awesome and greatly appreciated! Great kit ideas!

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