Forum Discussion
8 years ago
Dear Devs
While I love the game, you sometimes do things I can't fathom. When there is a problem, you overcorrect for it every time. When JTR teams did slightly more damage than you expected in the raid, you nerfed expose on ALL raids. When quests gave too much XP to new players, instead of removing XP, you removed ALL rewards (or at least reduced them).
Why do you consistently have to overreact to simple fixes? Now with the acolyte team, instead of fixing the problem - traya and isolate - you fix bonds of weakness to be MORE harmful than before. So instead of fixing 1 toon, you nerf many more.
Why? Why do you need to make the raid more difficult? Are you blind to the fact that the player base HATES it already? The mechanics are too complicated and convoluted as it is, yet you add more misery to it every time you make a change. Some guilds struggle to clear it as is and now you're cutting them off at the knees again to fix YOUR design flaw.
Please, for the love of the game, stop cutting off the players who are trying to progress. If you design a team and feel it is ready for the game, then leave it as is. If a specific toon causes huge problems, then fix that toon. Traya caused the problem here, so fix her. Zombie is working as intended, don't nerf her.
Thanks.
As my first discussion was deleted unjustly and unfairly, I will be reporting this to EA Corperate. Communication between players and developers is a key part of video gaming these days, and silencing criticism and anything that goes against your normal way of thinking will not stand.
This thread has been archived. Any mod deleting it will only make the case against you worse. Suspention of my account will even more so.
While I love the game, you sometimes do things I can't fathom. When there is a problem, you overcorrect for it every time. When JTR teams did slightly more damage than you expected in the raid, you nerfed expose on ALL raids. When quests gave too much XP to new players, instead of removing XP, you removed ALL rewards (or at least reduced them).
Why do you consistently have to overreact to simple fixes? Now with the acolyte team, instead of fixing the problem - traya and isolate - you fix bonds of weakness to be MORE harmful than before. So instead of fixing 1 toon, you nerf many more.
Why? Why do you need to make the raid more difficult? Are you blind to the fact that the player base HATES it already? The mechanics are too complicated and convoluted as it is, yet you add more misery to it every time you make a change. Some guilds struggle to clear it as is and now you're cutting them off at the knees again to fix YOUR design flaw.
Please, for the love of the game, stop cutting off the players who are trying to progress. If you design a team and feel it is ready for the game, then leave it as is. If a specific toon causes huge problems, then fix that toon. Traya caused the problem here, so fix her. Zombie is working as intended, don't nerf her.
Thanks.
As my first discussion was deleted unjustly and unfairly, I will be reporting this to EA Corperate. Communication between players and developers is a key part of video gaming these days, and silencing criticism and anything that goes against your normal way of thinking will not stand.
This thread has been archived. Any mod deleting it will only make the case against you worse. Suspention of my account will even more so.
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