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- Sure somebody will correct me if I am wrong... I wrestled with it for several hours to balance offense and keep Guard off Pao while I was setting my team up...
(And don't forget, as far as I know, if you have an incomplete gear level - say g11 with 3 pieces any potency/health/protection gains from the partial set - those 3 pieces will NOT factor into total potency/ health for the calculations for Boba lead, but WILL be added to the base total as a 'bonus' for gear at the start of battle when checking for who Chewie applies Guard to. Guard going on the character with the lowest total health + protection.)
Other than that it is Boba + Greedo potency percentages, divided in half (say 73% potency on Boba and 67% on greedo equals 140% total potency = 70% bonus health) then that percentage of their respective health is added to each bounty hunter (so if Boba had 30,000 health he would gain another 70%/21,000 for 51,000 total, and if greedo had 20,000 health he would would gain 70%/14,000 for 34,000 total). - Boba's leadership looks at the total potency of all your Bounty Hunter allies. In Bounty and the Beast, the two BH are Boba and Greedo. So if Boba has 60% potency, and Greedo has 20% potency, then their total = 80% potency.
Boba's leadership adds half that, so 40% "max health" gain. A g12 Greedo should use a baseline 18621 health (the health he had after completing g11). So, whatever health % you are adding from mods (let's assume 0% health from mods) + 40% from Boba leadership = 40% bonus = 18621 + 7448 = 26,069 Health. Then you add back in the total health from all his g12 pieces (an additional 10,500 if all 5 pieces are present), for a total of 36,569 health.
Obviously you would need to include any mod bonuses, and use whatever the actual potency values are for your Boba & Greedo, but this is how it is calculated. - Awesome, thanks!
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